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JagSUSsian Reforms


Arup
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1 hour ago, Arup said:

20. (very controversial hence I don't add it to the main list) increase cost of all cavalry by +25 food

idea of pand

what do y'all think?

already been done

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1 hour ago, Arup said:

20. (very controversial hence I don't add it to the main list) increase cost of all cavalry by +25 food

idea of pand

what do y'all think?

The units are already more expensive than their infantry counterparts, just much better. Both champion and CS cav take a while to mass up, but their pop efficiency is very strong.

Making them cost more will just delay things somewhat. I would prefer to nerf the unit itself (i.e. speed).

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23 minutes ago, real_tabasco_sauce said:

The units are already more expensive than their infantry counterparts, just much better. Both champion and CS cav take a while to mass up, but their pop efficiency is very strong.

Making them cost more will just delay things somewhat. I would prefer to nerf the unit itself (i.e. speed).

I mostly agree with you. The risk of making cavalry costs more is getting less early rushs while having no effect on calvalry spam in end game. Since one can use corrals and adding +25 food cost will not have a big enough impact on a fully developed economy.

Edited by LeJardindEpicure
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On 15/12/2025 at 1:25 PM, Arup said:

Here are some changes I could think off the top of my head:

1.Hero speed bonuses should apply to the hero itself as well (Mainly for the Seleucus speed issue)

2.The Kushite eco pyramids should have 75 metal and stone cost in p1, 10-15% less build time but reduced 10% bonus. in p2 the pyramids should be 100 stone and metal and give 15% bonus and the build time in A27. alongside this, the range of the pyramids should increase from 40 in p1 to 55 in p2 (an option to upgrade the p1 pyramid should be provided same way sentry towers become stone towers)

3.return archers to a26 state for testing right now, and see what changes are needed after that

4.make the Ostracism tech cost 200 metal

5.Reduced time for construction of Gymnasium in p3 compared to p2 (15%)

6. Increase required exp for City Guards by 15%

7. Reduce Alexander's health by 15% on account of literally being the strongest hero in game right now

8. Make Phillip of Macedon's bonus related to phalanx formation/pikemen for historical accuracy

9. Make all elephants 10% more metal than they do rn in A27

10. Reduce size of all elephant stables (Currently feel too big for medium map size bases let alone normal) and added reduction size of Kushite, Carthaginian, Ptolemic Elephant Stables (smaller elephants, why same size ele stable?)

11. Let Mauryan Civic Centre garrison all types of elephants

12. Give Bindusara, Chandragupta Maurya (infantry version), Xenophon, and other heroes left with no bonuses ATLEAST SOME bonus for regicide gameplay. Also, Increase speed of Xenophon (currently equal to a female even though he's a jav inf)

13. Make Champion cavalry (especially cataphracts) slower than a jav cav, but increase acceleration by a bit

14. Remove bamboo palisade as a buildable structure for Hans in Suvival of the Fittest map (no other civ is allowed palisades or walls) (DONE)

15. ADD HAN SWORD INFANTRY

16. Add Spying tech that allows to locate enemy hero in Regicide games

17. Elephants should Garrison inside Forts as well

18. Add Kushite Chariot Archers to the game

19. Liu Bang, (first Emperor of Han China) radius of cavalry damage bonus increase to 60m

About point 16, i do agree we need to make use of the spying mechanics. Currently it is never used since not much players train merchants. I would suggest expanding the list of bribable units.

I understand that its more logic to bribe a merchant than a soldier but we need, in my opinion, to find a way to make this work.

Edited by LeJardindEpicure
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