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Fanatics Are Broken Beyond Repair — The Real Spam Nightmare After Champ Cavs


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23 minutes ago, TheCJ said:

Also metal is gathered just as quickly as food.

120f 100w takes 240s+133s=373s to gather.

80f 60w 80m takes 160s+80s+160s=400s to gather.

 

So the ratio is pretty much that you can get the resources for 13 normal champ infantry in the time you can get the resources for 14 fanatics. 14 fanatics get decimated by 13 normal champs.

With iq 130 how u compare food with metal? What if u have no extra metal? Can u still make champs?

And how you can speak about amor while people can get fanatics in p2 and ruin the game.

Aslan is a good example. People who spec his games know how he abuse fanatics and ruin all games. Also nothing can counter fanatics when people are in p2.

Edited by king reza the great
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2 hours ago, king reza the great said:

Exactly what you say about me is wrong. Im just want a balanced game.

Almost every time you post a complaint it is because some unit/feature makes your Carth merc cav rush weak. 

2 hours ago, king reza the great said:

As i said already nothing can counter mass fanatics.

Better players disagree. 

2 hours ago, king reza the great said:

As i said already nothing can counter mass fanatics. Its not only about cavs.

Not all cav requires metal. Others have given you examples on how fana can be countered but you just ignore it and repeat your same complaints. 

2 hours ago, king reza the great said:

And also, why fanatics doesnt require metal like other champs? letting players easily make a mass of champs and abusing them? Making a good eco for mass fanatics is simple. Dont tell me not all able to do that.

This doesn't really matter. Food is gathered more slowly and is also more vulnerable compared to metal. The only challenge with metal is that it sometimes runs out but that is less of a problem since the maps were redone to spam more metal. Games are rarely won because one side runs out of metal faster than the other, and when it does occur it is usually because the side running out of metal squandered their champs/mercs with a bad KD, which is the actual reason why they lost. Personally, I like that fana have different input costs because it allows for more diverse strategies. 

(@TheCJ: you aren't considering upgrades--metal and farms are both collected at the same rate without upgrades but food upgrades increase speed by 20% while metal upgrades increase speed by 25%. It nets out to where food is about 12% slower in p3 for most civs)

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8 hours ago, chrstgtr said:

you aren't considering upgrades--metal and farms are both collected at the same rate without upgrades but food upgrades increase speed by 20% while metal upgrades increase speed by 25%. It nets out to where food is about 12% slower in p3 for most civs

true and thanks, but that also comes at a cost, since the fanatic player doesnt have to get the metal upgrades at all, while the normal champ player has to. Of course thats a one-time investment, but it will still matter since games dont go that long anyways.

(Also arent gauls the ones with the extra food upgrade)

Edited by TheCJ
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