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Walling in


Deicide4u
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Almost never. "That city is well fortified which has a wall of men instead of brick."

Why would you wall off a wood line? It's full of soldiers. You can build palisades in neutral territory though if you want.

Towers: Usually zero, but they are much more common than palisades let alone walls ;-)

The most effective way to use walls might be to chose Iberians ;-)

Edited by Player of 0AD
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Atm. for me it depends.
Ideally, long time ago when I could out-boom other players it's not necessary and slows you down (hence turtling). I prefer amoebae-style reach for extra res. or be near the front player. That again makes my base a bit weaker. House walls in combination with surrounding hills and just some gates are a good compromise. Especially if you expect another player to come with lots of cavs or siege maps (Corinthian isthmus, ambush)

I get infuriated when I see teammates building huge stone walls, indicating they have no intention in joining a fight anytime soon (except they communicate before, "I turtle you can help on the other side")

Another huge priority is that workers should not walk across your base a lot. So if you think on that side could fit some wall/building use only a few workers and preferably ones from nearby or maybe don't at all. That also goes for amoebae-stretch for res, it could be bad to stretch for some berries if you're exposed there and don't have any other business there.

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3 hours ago, ffm2 said:

House walls in combination with surrounding hills and just some gates are a good compromise.

This is a very good tip. You have to build houses anyway; try to use them to "wall off" an area instead of just randomly placing them anywhere.

Especially with civs that have small houses, you can surround your entire field economy by lategame without any real additional investment.

As ffm mentioned, to not have unnecessary long walking times, you should include palisade gates at regular intervals when doing this.

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