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Release Preparation of A27.1


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29 minutes ago, Gurken Khan said:

My marines are not bunched together. I think one batch is from the Gymnasion and the other from a dock, still... (Ctrl group 4, should anyone bother with the save.)

Not specific to a27.1. Not really a bug neither. A variant of the marine seems to have been created in order to make it unlocked by default in PII in the gymnasium. 
https://gitea.wildfiregames.com/0ad/0ad/commit/ba635f2790762fbf74541013a6247619519c0ebc

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I'm not sure if it's placebo or not, but the patch release is much more smoother and performance is now better. No more lag in the mid game, only some in the late game, and that is bearable when compared to the initial release.

This is only single player, I'm sure multiplayer is more noticeable.

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Started a match (6 Players, 3 teams), the game wouldn't have it:

Quote

ERROR: JavaScript error: maps/random/coast_range.js line 75 Too many teams for stronghold, use circle or make two teams. GenerateMap@maps/random/coast_range.js:75:10

Does this map only work with specific settings? When I create a random random match I don't expect the game to nope out.

logs280625.zip

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4 hours ago, Gurken Khan said:

Started a match (6 Players, 3 teams), the game wouldn't have it:

Does this map only work with specific settings? When I create a random random match I don't expect the game to nope out.

logs280625.zip 28.23 kB · 0 downloads

The map is designed for two teams. If you try 3 teams on stronghold or river, you get people in the water.

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1 hour ago, real_tabasco_sauce said:

The map is designed for two teams. If you try 3 teams on stronghold or river, you get people in the water.

The famous sea peoples!

Would it be possible that the game skips invalid options instead of throwing an error at the user?

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  • 2 weeks later...

:roman: New Release Candidates are available for Patch A27.1 :roman:

You will find them at https://releases.wildfiregames.com/rc/ with the -rc2- infix.

New fixes (added to the top post):

  • The Windows 7 support is fixed! A27 will be the last version supporting Windows 7, so it was a shame to have a bug in here.
  • The engine version is updated, for better bug reports
  • Two Unix build system fixes

This should be good to go. Please test as much as possible, I am hopefully releasing this in the upcoming week (I'm thinking Wednesday 16th).

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Compilation: 
0 A.D.0.27.1-rc2, Debian 12.11 Bookworm (+rustup)
To me, everything works as expected, only "Petra" informs:

Quote

ERROR: JavaScript error: simulation/ai/common-api/utils.js line 27 a is undefined API3</m.SquareVectorDistance@simulation/ai/common-api/utils.js:27:2
PETRA.TransportPlan.prototype.onBoarding@simulation/ai/petra/transportPlan.js:334:24 PETRA.TransportPlan.prototype.update@simulation/ai/petra/transportPlan.js:290:8 
PETRA.NavalManager.prototype.update@simulation/ai/petra/navalManager.js:832:42 PETRA.HQ.prototype.update@simulation/ai/petra/headquarters.js:2285:20
PETRA.PetraBot.prototype.OnUpdate@simulation/ai/petra/_petrabot.js:118:11 m.BaseAI.prototype.HandleMessage@simulation/ai/common-api/baseAI.js:64:7

Regards
 

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3 hours ago, zyli said:

Compilation: 
0 A.D.0.27.1-rc2, Debian 12.11 Bookworm (+rustup)
To me, everything works as expected, only "Petra" informs:

Regards
 

Thanks for testing! Can you send the replay? Petra was not touched for the patch release, so this would also be present in A27.

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@Itms It might not be related to this specific RC3, but I just experienced a crash after a 30-minute game with this RC3. There were lots of serialization errors before the first window crash. I was able to click "Continue" and the game kept running. However, it crashed again when I tried to save and clicked the save button.
Uploading here. I can report on gitea if neccesary

Crash_rc3_250714.zip

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