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opinion influence area


Dakara
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1 minute ago, Dakara said:

now woman give zero capture to house so when we loose CC we lost house, even if full, that planned?

I don't remember that change. Wasn't it the case in A26.

2 minutes ago, Dakara said:

understand, what is the role of castle ? it still maintain influence or not?

The fortress has a lesser role than the civil center iirc.

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1 hour ago, Dakara said:

i understand, what is the role of castle ? it still maintain influence or not?

 

now woman give zero capture to house so when we loose CC we lost house, even if full, that planned?

Fortress don't provide territory root and it wasn't the case in a26 neither. Only CC's and Palaces do.

In a26 all units regenerated a fixed amount of capture points for the building they were garrisoned in. This amount was dependent on phase. Basically all units regenerated 1, 5, 10 capture points in phase I , II, III respectively IIRC.

In a27 units regenerate capture points for the building they are garrisoned the amount of their "capture attack" strength. Which is 0 for females, 2.5 for CS rank 1, 5 for inf champ....

To compare imagine a CC in a26 in phase III:

  • 20 Females garrisoned = 200 capture point regeneration
  • 20 CS garrisoned = 200 capture point regeneration
  • 20 Champ Inf garrisoned = 200 capture point regeneration

Now same CC in a27 in any phase:

  • 20 Females garrisoned = 0 capture point regeneration
  • 20 CS garrisoned = 50 capture point regeneration
  • 20 Champ Inf garrisoned = 100 capture point regeneration

As you can see, capturing garrisoned buildings is much easier in a27 (at the exception of in phase I where it was very easy in a26, but now it's harder instead).

Edited by Atrik
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17 minutes ago, Atrik said:

Fortress don't provide territory root and it wasn't the case in a26 neither. Only CC's and Palaces do.

In a26 all units regenerated a fixed amount of capture points for the building they were garrisoned in. This amount was dependent on phase. Basically all units regenerated 1, 5, 10 capture points in phase I , II, III respectively IIRC.

In a27 units regenerate capture points for the building they are garrisoned the amount of their "capture attack" strength. Which is 0 for females, 2.5 for CS rank 1, 5 for inf champ....

To compare imagine a CC in a26 in phase III:

  • 20 Females garrisoned = 200 capture point regeneration
  • 20 CS garrisoned = 200 capture point regeneration
  • 20 Champ Inf garrisoned = 200 capture point regeneration

Now same CC in a27 in any phase:

  • 20 Females garrisoned = 0 capture point regeneration
  • 20 CS garrisoned = 50 capture point regeneration
  • 20 Champ Inf garrisoned = 100 capture point regeneration

As you can see, capturing garrisoned buildings is much easier in a27 (at the exception of in phase I where it was very easy in a26, but now it's harder instead).

that suck no?

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18 minutes ago, Gurken Khan said:

@Atrik Well that's not ideal. Don't know what to best do about it. Maybe @Vantha has an idea?

I've checked and for-now, I think only the Persian palace miss that territory root labeling. So short therm it could be just added. For mods and future alphas it would be ideal to have more infos automatically added to the descriptions. I think a lot of datas could be nice to have into the descriptions, like pack / unpack times for relevant units would be a example... Maybe with a list with bunch of datas that would be nice to have, that could facilitate the work to whoever would tackle this.

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Forts haven’t had root for awhile and only did in a24. This was one of the many things that a24 did that was pretty widely disliked and pretty swiftly undone. Root was removed because it created incredibly long (and boring) games since defeating an enemy effectively required a total decimation of their base. This took a long time and was disfavored. (There were other aspects of a24 that contributed to overly long games and this was just one aspect of it)

4 hours ago, Stan` said:

I don't remember that change. Wasn't it the case in A26.

No. It was a change in a27. @real_tabasco_sauce and I both separately raised concerns about it at the time. I think @real_tabasco_sauce ultimately changed cav capture stats to mitigate some of the concern. I think that was a good change and fixed a lot of what would’ve been a problem. I also think it was needed for other reasons. I don’t like the current mechanic and prefer the old version. 

https://code.wildfiregames.com/rP27142

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4 minutes ago, Dakara said:

seems everyone is agree but take a CC with 50 men while ennemy has 20 men inside in P1 should be crap..

Are you agree or you are  against? I didn't understand.

It makes sense that a rush to capture doesn't work in 1P, at least it would be very boring to lose CC in the first few minutes.

Edited by Classic-Burger
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