ffm2 Posted 2 hours ago Report Share Posted 2 hours ago I analyzed a game of Stockfish and stumbled up on some weird behavior regarding unusual high sniping activity. Now I analyzed a few more game of him and others. The unusual sniping acts in that way, that one players sends individual attack commands to individual units. In the commands.txt it looks like this in one turn: cmd 2 {"type":"attack","entities":[2472],"target":2963,"queued":false,"pushFront":false,"allowCapture":false,"formation":"special/formations/null"} cmd 2 {"type":"attack","entities":[2483],"target":2963,"queued":false,"pushFront":false,"allowCapture":false,"formation":"special/formations/null"} cmd 2 {"type":"attack","entities":[2533],"target":2963,"queued":false,"pushFront":false,"allowCapture":false,"formation":"special/formations/null"} ... In the following graphs I count only these individual attack commands for each player. Here are 4 games of Stockfish which all show this behavior and I did not find a game which didn't have this that were longer than 10 min: Here are some games of other high ranked players that don't have this unusual sniping activity: 1 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 2 hours ago Author Report Share Posted 2 hours ago But I found one player (sanafur) that is currently active and has this unusual active sniping: Maybe he can provide some insight how this is done. commands.zip Sniping with alt+leftclick gives the command to one unit. Or more precisely to the unit with the lowest entity ID / oldest. In a game one can't know realistically which would be that in a group. So if one would alt-leftclick one couldn't give the command to the nearest unit. This would only make sense with a target in range of everyone in a group. Archers and slingers might use this in bigger groups (30+). Skirmishers might try to reach a target on the other side of the group and would need to run between their own army. Halt command (H-key) makes more sense then to attack the next target near each unit without sniping. 1 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 2 hours ago Author Report Share Posted 2 hours ago This is the python script for these graphs load_replay.py 1 Quote Link to comment Share on other sites More sharing options...
BreakfastBurrito_007 Posted 2 hours ago Report Share Posted 2 hours ago I use alt+left click sniping with 100+ units. Can you see if I have an apm spike like this? You may have to look for an older game from base a26; since the comm mod came out sniping with skirmishers is not nearly as good as it was. I’ve definitely lost fights because of trying to snipe after the comm mod came out. The extra pathing and exposure for skirmishers is now more prohibitively expensive. Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 1 hour ago Author Report Share Posted 1 hour ago Here are the ones from @BreakfastBurrito_007 Quote Link to comment Share on other sites More sharing options...
Atrik Posted 1 hour ago Report Share Posted 1 hour ago Just fix sniping... Any game mechanic that is about clicking fast fast is not interesting, and subjected to create unbalances if anyone has 'gaming' mouses/drivers with click multipliers or anything. Quote Link to comment Share on other sites More sharing options...
Philip the Swaggerless Posted 44 minutes ago Report Share Posted 44 minutes ago (edited) lol @Stockfishnub Individual commands = individual clicks? 1 turn = 1 frame? Besides the ones in the thousands, how are their even ones that are around 300? People clicking when its paused? Edited 41 minutes ago by Philip the Swaggerless 1 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 16 minutes ago Author Report Share Posted 16 minutes ago (edited) 1 turn is 0.2 seconds game time (in this alpha). During lag and pauses (if you have autociv) spikes can occur. Usually more players have a high command count then. In the second plot of the sanafur section one can see Decger have one high spike at the end. But looking at other games Decger one cant see this. So one needs to check a few games. For other commands, like holding the ungarrison key, multiple commands can also be send during one turn. But in this case the target changes where one would need to click on to. This is very rare, can be code executed or some overlooked mechanic of which no one else knows. Like this funny exploit Edited 9 minutes ago by ffm2 1 Quote Link to comment Share on other sites More sharing options...
ffm2 Posted 6 minutes ago Author Report Share Posted 6 minutes ago 36 minutes ago, Philip the Swaggerless said: Besides the ones in the thousands, how are their even ones that are around 300? Oh, you mean the legend entry, that's the sum over the whole game. Should have labeled it better. The value of each turn is on the y-axis Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.