abian Posted November 8 Report Share Posted November 8 I've always found the "Random" option for "Map Type" in the Match Setup a bit confusing (it could mean choosing randomly, with or without filtering criteria, among the manually generated maps). I wonder if this could happen to more people and if you would consider another name better. Some names that come to mind: Procedural Map(s) Dynamic Map(s) Scripted Map(s) Algorithmic Map(s) Randomly Generated Map(s) Randomized Map(s) Auto-Generated Map(s) Generative Map(s) Ever-Changing Map(s) Unique Map(s) Infinite Map(s) Unrepeatable Map(s) Unpredictable Map(s) ... (I don't have a clear preference, but maybe Auto-Generated?) 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 8 Report Share Posted November 8 33 minutes ago, abian said: Procedural Map(s) This is the best option. But traditionally in these games, we understand what a random map is. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted November 8 Report Share Posted November 8 50 minutes ago, Lion.Kanzen said: But traditionally in these games, we understand what a random map is. I think people new to the game don't understand but will figure it out quickly enough. I like "Dyanamic" the best, but why not a tooltip that offers a minimal explanation? Dynamic or Random doesn't really say anything to a new player. Neither does "Skirmish". Having "Skirmish" as a map type is really pointless, imo. A tooltip that offers a minimal explanation would be good, or just having the explanation appended in the right pane where "Map Type: Random/Skirmish" is displayed. 3 Quote Link to comment Share on other sites More sharing options...
alre Posted November 9 Report Share Posted November 9 (edited) Load map/Generate map Edited November 9 by alre Quote Link to comment Share on other sites More sharing options...
RangerK Posted November 16 Report Share Posted November 16 I agree. I'd go with "Generated Maps." 1 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted November 17 Report Share Posted November 17 Ticket opened: https://gitea.wildfiregames.com/0ad/0ad/issues/7213 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 14 Report Share Posted December 14 Procedural Maps or Generated Maps are my two preferences. I agree that "Random" here is misleading and not very accurate. The only reason this term is being used is inertia. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 14 Report Share Posted December 14 1 hour ago, wowgetoffyourcellphone said: Procedural Maps or Generated Maps are my two preferences. I agree that "Random" here is misleading and not very accurate. The only reason this term is being used is inertia. Do other games use the correct word? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 14 Report Share Posted December 14 52 minutes ago, Stan` said: Do other games use the correct word? A lot of modern RTS games don't have procedural maps. They're of the "Skirmish map" variety. Age of Empires games use "Random maps" I think, but again, that's the reason 0 A.D. chose the term. I think Procedural Maps or Generated Maps are good terms though. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 14 Report Share Posted December 14 I'm all for technically correct Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted December 14 Report Share Posted December 14 (edited) the ones i found all use "random maps", but maybe we are just the first to break from the status quo. I think its originally because resources are randomly placed. edit: that being said, the juice might not be worth the squeeze as there are a lot of "Random" to change to "Generated" Edited December 14 by real_tabasco_sauce 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 14 Report Share Posted December 14 (edited) 43 minutes ago, wowgetoffyourcellphone said: I think Procedural Maps or Generated Maps are good terms though. Technically it is correct, but it sounds like No man's sky. https://nomanssky.fandom.com/wiki/Procedural_generation In fact the average player imagines that, in fact I once said that we used procedural techniques in the FB Spanish community for the shields in the game. They imagined many things related to no man's sky. Edited December 14 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
abian Posted December 14 Author Report Share Posted December 14 Picking up on the comments, and especially alre's, my current suggestion would be for the player to choose between the “Load (an) Official/Default Map” and “Generate (a) Random Map” actions (or similar). On 09/11/2024 at 3:20 PM, alre said: Load map/Generate map 1 Quote Link to comment Share on other sites More sharing options...
jonbaer Posted December 14 Report Share Posted December 14 The other (small) annoying thing with Random maps is there is no way to grab the seed. For example if you end up in a procedural map that you very much enjoy it's a bit of a pain to dig down to find the seed (and no real way to regenerate). This is not a very common case - but I think at one point I recommended you should be able to "Save Game" (save game state) and also "Save Map" (save map setup). 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 14 Report Share Posted December 14 5 minutes ago, jonbaer said: The other (small) annoying thing with Random maps is there is no way to grab the seed. For example if you end up in a procedural map that you very much enjoy it's a bit of a pain to dig down to find the seed (and no real way to regenerate). This is not a very common case - but I think at one point I recommended you should be able to "Save Game" (save game state) and also "Save Map" (save map setup). This has been suggested in the past and no one has addressed it. Maybe @trompetin17or @Vantha can take this. Quote Link to comment Share on other sites More sharing options...
Vantha Posted December 15 Report Share Posted December 15 14 hours ago, Lion.Kanzen said: This has been suggested in the past and no one has addressed it. Maybe @trompetin17or @Vantha can take this. Is there a ticket/issue for it yet? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 15 Report Share Posted December 15 11 minutes ago, Vantha said: Is there a ticket/issue for it yet? All I remember is Fexor's work and comments. Quote Link to comment Share on other sites More sharing options...
Obelix Posted December 19 Report Share Posted December 19 On 15/12/2024 at 3:03 PM, Vantha said: Is there a ticket/issue for it yet? Issue No. 4284 ([PATCH] Add a restart to main menu) 1 Quote Link to comment Share on other sites More sharing options...
jonbaer Posted Wednesday at 03:02 Report Share Posted Wednesday at 03:02 Man was so long ago I don't even think I remembered my own logic to that patch :-) The ticket says "disappointed" jonbaer but I don't think I was disappointed - this patch also doesn't really solve a Save Map option, it's just to restart the game with the same game attributes. I don't know if it shuts down everything properly as I remember the audio falling out after a handful of restarts. I do remember playing around w/ pyrogenesis in tests ... https://github.com/0ad/0ad/blob/master/binaries/system/readme.txt -autostart="TYPEDIR/MAPNAME" enables autostart and sets MAPNAME; TYPEDIR is skirmishes, scenarios, or random -autostart-seed=SEED sets randomization seed value (default 0, use -1 for random) Quote Link to comment Share on other sites More sharing options...
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