wowgetoffyourcellphone Posted July 18, 2024 Report Share Posted July 18, 2024 Maybe we can create a list of good hotkey binds. I'll go first. Push order to front Default: null Suggested (wowgetoffyourcellphone): Alt+Ctrl Single selection Default: null Suggested (wowgetoffyourcellphone): Alt+Ctrl Quote Link to comment Share on other sites More sharing options...
LienRag Posted July 22, 2024 Report Share Posted July 22, 2024 ? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 22, 2024 Report Share Posted July 22, 2024 @real_tabasco_sauce Do you have other suggestions of keybinds you set, but aren't set by default in 0 A.D. ? 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted July 22, 2024 Report Share Posted July 22, 2024 i think attack move (units only) should take the place of the current attack move. That's the one I can safely say should be done by default. I have other changes that are very much just my preference. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 22, 2024 Author Report Share Posted July 22, 2024 16 minutes ago, real_tabasco_sauce said: i think attack move (units only) should take the place of the current attack move. That's the one I can safely say should be done by default. Can you go into some detail on this one? 16 minutes ago, real_tabasco_sauce said: I have other changes that are very much just my preference. Well, let's see them! lol. this thread is for suggestions. 39 minutes ago, Stan` said: Do you have other suggestions of keybinds you set, but aren't set by default in 0 A.D. ? My personal suggestions currently have no defaults, so I think would be good to be included as defaults unless someone else has a better suggestion. Quote Link to comment Share on other sites More sharing options...
Tapothei Posted January 16 Report Share Posted January 16 (edited) Hotkey 1) Split unit by 1/2 = Alt + Z Hotkey 2) Split unit by 1/3 = Alt + X Hotkey 3) Split unit by 1/4 = Alt +C Usage: 10 woman are ordered to make a field. Use hotkey 1, the remaining 5 will make another field. 30 spearman, I have 3 ways for the enemy to enter my territory. Ordered all to go to location A Using hotkey 2, remaining 20 will go to location B Using hotkey 1, remaining 10 will go to location C. Nuance/Problem; - If number is odd say 3/7/11/101, and then I hotkey 1, I guess the expected selection will be rounded 2/4/6/51. Add a setting to not round the number for those who want even number of units. or make it default if the number is higher then your choice. - What about having units comprising of 2 types in the mix. simply separate the entity then in (group1)x1/2 and (group2)x1/2. If I had 3 different types= do the following above but (group)x1/3 instead and so on and so forth. - Heroes are always included in the first divide just to avoid coding/math shenanigan, if you don't want to include them, just exclude them first. For example I have hero + 10 spearman, hotkey 1 = 5 spearman + hero will be in my control. Or... just add setting to always exclude them from getting divided. like I have 5 spearman controlled. Hero will need to reselect again to regroup later on. So to put in my peanut brain of a scenario(using odd splitting setting+Hero exclusion setting); 3vs3, both my allies need help; 1 Hero, 25 Arthenian Hoplite, 25 Arthinian Slinger Militia, 25 Cavalry Javavalineer, 25 swordsman = 101 units. Selected all to march towards my enemy, then hotkey 3, 6/6/6/6=24 units are selected to sent to Ally A. Return select remaining 76, hotkey 2, 7/6/6/5=24 units are selected to sent to Ally B. My 52 unit + Hero is now in battle against the enemy. what are those remaining 2 you might ask? It can be either arthenian hoplite or champion hence my explanation below. Another nuance. - Should I have my weaker unit or stronger unit to be in the main battle, make it another setting, for my preference weaker unit would go for allies so I can win with stronger tier units on my side. So in conclusion, this hotkey will help make micromanage easier and make things more competitive... There could be 2/4/8 battles happening from splitting units in 1v1. Edit: More hotkeys; Stance[Violent to standground]/Formation/Building/Hero hotkey. Edited Sunday at 06:46 by Tapothei Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted yesterday at 13:38 Report Share Posted yesterday at 13:38 On 22/07/2024 at 5:35 PM, wowgetoffyourcellphone said: Can you go into some detail on this one? As Attack move also makes units to attack/capture buildings when they see it and Attack move(units only) attacks only units so the units doesnt get stuck attacking unnecesary buildings. 1 1 Quote Link to comment Share on other sites More sharing options...
Atrik Posted yesterday at 13:58 Report Share Posted yesterday at 13:58 The more i think about it, the more I think we could just remove auto-attacking building all together. Like units do for Gaia buildings basically : don't do anything unless specified. Maybe since some cite the case where you could want units to start attacking/capturing everything nearby, violent stance would restore this poking holes in all nearby building with your spear for 40 min behavior. 1 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 18 hours ago Report Share Posted 18 hours ago 8 hours ago, guerringuerrin said: get stuck attacking unnecesary buildings This problem should be no more in R28. They will only continue attacking buildings if you explicitly told them to attack or if there is no other unit available to attack. 1 Quote Link to comment Share on other sites More sharing options...
guerringuerrin Posted 18 hours ago Report Share Posted 18 hours ago (edited) 28 minutes ago, real_tabasco_sauce said: This problem should be no more in R28. They will only continue attacking buildings if you explicitly told them to attack or if there is no other unit available to attack. Yeah! I was trying to find the PR bc i believe that was merged but at that moment I couldn't join gitea ( sometimes is like the css doesnt load and I see the web in text mode....) . I wanted to check if units will still attacking buildings if attack move is used and they find a building while moving or if they will only attack buildings when reaching destination and there's no unit in range Edited 18 hours ago by guerringuerrin Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 17 hours ago Report Share Posted 17 hours ago 1 hour ago, real_tabasco_sauce said: This problem should be no more in R28. They will only continue attacking buildings if you explicitly told them to attack or if there is no other unit available to attack. Siege machines will still attack buildings though, right? Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted 17 hours ago Report Share Posted 17 hours ago 53 minutes ago, guerringuerrin said: ( sometimes is like the css doesnt load and I see the web in text mode....) I have this too sometimes. 54 minutes ago, guerringuerrin said: I wanted to check if units will still attacking buildings if attack move is used and they find a building while moving or if they will only attack buildings when reaching destination and there's no unit in range Attack move is the same. So if your units run into a building on their way, they will seek to attack it until a higher preference target is available. 2 minutes ago, Perzival12 said: Siege machines will still attack buildings though, right? yes because their preference is for buildings, except for bolt shooters. 1 Quote Link to comment Share on other sites More sharing options...
Perzival12 Posted 17 hours ago Report Share Posted 17 hours ago 6 minutes ago, real_tabasco_sauce said: I have this too sometimes. Attack move is the same. So if your units run into a building on their way, they will seek to attack it until a higher preference target is available. yes because their preference is for buildings, except for bolt shooters. Okay, I remember the code for that, just checking. Quote Link to comment Share on other sites More sharing options...
Tapothei Posted 11 hours ago Report Share Posted 11 hours ago (edited) Oh... I misunderstood, I thought we were making new keybinds. Anyways... My keybind preference for now is: [Name (Default) > Preference] Show Status Bar (Tab) > Period Select Next Idle Unit (Period) > Tab Attack Move(Unit Only) [Ctrl + Q] > Ctrl Push Order To Front (Null) > R Reset Camera (R) > Ctrl + R Call To Arms (Null) > Q Patrol (P) > Ctrl + Q Order One Unit (Alt) > E Back To Work (Y) > Ctrl + E Select Non Military Unit (Alt + Y) > Ctrl + Alt At the end of the day rating is just a number, have fun. Edited 11 hours ago by Tapothei I'll add more beyond 9, over time. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted 11 hours ago Author Report Share Posted 11 hours ago Perhaps for Release 29 we can add an opt-in feature that reports players' hotkey binds to our server, and then near the end of R30's dev cycle we can review the information and perhaps set new defaults for R30+. Quote Link to comment Share on other sites More sharing options...
SadRdz Posted 8 hours ago Report Share Posted 8 hours ago On 16/01/2026 at 4:45 AM, Tapothei said: Hotkey 1) Split unit by 1/2 = Alt + Z Hotkey 2) Split unit by 1/3 = Alt + X Hotkey 3) Split unit by 1/4 = Alt +C Usage: 10 woman are ordered to make a field. Use hotkey 1, the remaining 5 will make another field. 30 spearman, I have 3 ways for the enemy to enter my territory. Ordered all to go to location A Using hotkey 2, remaining 20 will go to location B Using hotkey 1, remaining 10 will go to location C. Nuance/Problem; - If number is odd say 3/7/11/101, and then I hotkey 1, I guess the expected selection will be rounded 2/4/6/51. Add a setting to not round the number for those who want even number of units. or make it default if the number is higher then your choice. - What about having units comprising of 2 types in the mix. simply separate the entity then in (group1)x1/2 and (group2)x1/2. If I had 3 different types= do the following above but (group)x1/3 instead and so on and so forth. - Heroes are always included in the first divide just to avoid coding/math shenanigan, if you don't want to include them, just exclude them first. For example I have hero + 10 spearman, hotkey 1 = 5 spearman + hero will be in my control. Or... just add setting to always exclude them from getting divided. like I have 5 spearman controlled. Hero will need to reselect again to regroup later on. So to put in my peanut brain of a scenario(using odd splitting setting+Hero exclusion setting); 3vs3, both my allies need help; 1 Hero, 25 Arthenian Hoplite, 25 Arthinian Slinger Militia, 25 Cavalry Javavalineer, 25 swordsman = 101 units. Selected all to march towards my enemy, then hotkey 3, 6/6/6/6=24 units are selected to sent to Ally A. Return select remaining 76, hotkey 2, 7/6/6/5=24 units are selected to sent to Ally B. My 52 unit + Hero is now in battle against the enemy. what are those remaining 2 you might ask? It can be either arthenian hoplite or champion hence my explanation below. Another nuance. - Should I have my weaker unit or stronger unit to be in the main battle, make it another setting, for my preference weaker unit would go for allies so I can win with stronger tier units on my side. So in conclusion, this hotkey will help make micromanage easier and make things more competitive... There could be 2/4/8 battles happening from splitting units in 1v1. Edit: More hotkeys; Stance[Violent to standground]/Formation/Building/Hero hotkey. I think it would be more convenient to have a preset number of units rather than having the currently selected group split into fractions. We already have a hotkey dedicated to ordering a single unit within the selected group, but it would be useful to choose the number of units we want to command from that same group, so we wouldnt have to isssue instructions to them one by one. Within the hotkey settings, an option could be added to select the number of units to command at once. For example, if I have a group of women selected, lets say 27 and I want to build 3 farms, pressing a certain hotkey would send 5 of them to build one farm. pressing it again would send another 5, and repeating it once more would send the last 5. This way, id only need to give 3 orders instead of 15. If this feature is implemented, i suggest allowing us to choose up to five preset unit amounts to command at once. In my case, they would most likely be: 1, 5, 10, 20, 30. Quote Link to comment Share on other sites More sharing options...
SadRdz Posted 8 hours ago Report Share Posted 8 hours ago and taking advantage of the fact that u are discussing unit behavior, I believe most of us prefer our armies to capture buildings rather than attack them, as they used to in the prev alpha. That way, it was easier to understand whether there were enemy units within our units’ attack range. Now, in scenarios with many units where we have to do many actions quickly, it can sometimes be confusing to know whether our units are attacking enemy troops or committing suicide by attacking buildings instead of the enemy army. I would also like to point out that, personally, i dont like that melee units always prioritize attacking siege units. It forces us to micro more than necessary. Quote Link to comment Share on other sites More sharing options...
Genava55 Posted 1 hour ago Report Share Posted 1 hour ago 9 hours ago, wowgetoffyourcellphone said: Perhaps for Release 29 we can add an opt-in feature that reports players' hotkey binds to our server I think the transmission of metrics is disabled by default on installation. Quote Link to comment Share on other sites More sharing options...
Stan` Posted 1 hour ago Report Share Posted 1 hour ago 31 minutes ago, Genava55 said: I think the transmission of metrics is disabled by default on installation. Yep, per RGPD guidelines you have to accept the terms. Quote Link to comment Share on other sites More sharing options...
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