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Hotkey suggestions


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16 minutes ago, real_tabasco_sauce said:

i think attack move (units only) should take the place of the current attack move. That's the one I can safely say should be done by default.

Can you go into some detail on this one? 

 

16 minutes ago, real_tabasco_sauce said:

I have other changes that are very much just my preference.

Well, let's see them! lol. this thread is for suggestions.

 

39 minutes ago, Stan` said:

Do you have other suggestions of keybinds you set, but aren't set by default in 0 A.D. ?

My personal suggestions currently have no defaults, so I think would be good to be included as defaults unless someone else has a better suggestion.

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  • 1 year later...

Hotkey 1) Split unit by 1/2 = Alt + Z
Hotkey 2) Split unit by 1/3 = Alt + X
Hotkey 3) Split unit by 1/4 = Alt +C

Usage:

10 woman are ordered to make a field.
Use hotkey 1, the remaining 5 will make another field.

30 spearman, I have 3 ways for the enemy to enter my territory.
Ordered all to go to location A
Using hotkey 2, remaining 20 will go to location B
Using hotkey 1, remaining 10 will go to location C.

Nuance/Problem;
- If number is odd say 3/7/11/101, and then I hotkey 1, I guess the expected selection will be rounded 2/4/6/51.
Add a setting to not round the number for those who want even number of units. or make it default if the number is higher then your choice.

- What about having units comprising of 2 types in the mix. simply separate the entity then in (group1)x1/2 and (group2)x1/2.
If I had 3 different types= do the following above but (group)x1/3 instead and so on and so forth.

- Heroes are always included in the first divide just to avoid coding/math shenanigan, if you don't want to include them, just exclude them first.
For example I have hero + 10 spearman, hotkey 1 = 5 spearman + hero will be in my control.
Or... just add setting to always exclude them from getting divided. like I have 5 spearman controlled. Hero will need to reselect again to regroup later on.

So to put in my peanut brain of a scenario(using odd splitting setting+Hero exclusion setting); 3vs3, both my allies need help;
1 Hero, 25 Arthenian Hoplite, 25 Arthinian Slinger Militia, 25 Cavalry Javavalineer, 25 swordsman = 101 units.
Selected all to march towards my enemy, then hotkey 3, 6/6/6/6=24 units are selected to sent to Ally A.
Return select remaining 76, hotkey 2,  7/6/6/5=24 units are selected to sent to Ally B.
My 52 unit + Hero is now in battle against the enemy. what are those remaining 2 you might ask?
It can be either arthenian hoplite or champion hence my explanation below.

Another nuance.
- Should I have my weaker unit or stronger unit to be in the main battle, make it another setting,
for my preference weaker unit would go for allies so I can win with stronger tier units on my side.

So in conclusion, this hotkey will help make micromanage easier and make things more competitive...
There could be 2/4/8 battles happening from splitting units in 1v1.

Edited by Tapothei
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