Gurken Khan Posted February 12, 2024 Report Share Posted February 12, 2024 On 12/02/2024 at 6:17 AM, wowgetoffyourcellphone said: I've fixed the Celtic one, as you see there, and will take a look at the others too. Expand And it's like hardcoded that they show the flag of the builder and not the owner? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 12, 2024 Author Report Share Posted February 12, 2024 On 12/02/2024 at 12:41 PM, Gurken Khan said: And it's like hardcoded that they show the flag of the builder and not the owner? Expand Yes. Unlike rally points that are spawned by the simulation code, this is spawned by some different code that cannot take the current civ into account. 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 12, 2024 Report Share Posted February 12, 2024 On 12/02/2024 at 1:27 PM, Stan` said: Yes. ... cannot take the current civ into account. Expand I once again wish to express my disappointment with this and my disbelief that it can't be changed. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted February 12, 2024 Report Share Posted February 12, 2024 On 12/02/2024 at 1:50 PM, Gurken Khan said: I once again wish to express my disappointment with this and my disbelief that it can't be changed. Expand ...yet. This is open source software @Gurken Khan, PROVE STAN WRONG!!!! 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 12, 2024 Report Share Posted February 12, 2024 On 12/02/2024 at 3:02 PM, ShadowOfHassen said: PROVE STAN WRONG!!!! Expand lol, yeah. With my coding knowledge that would amount to a life dedication for me. Instead I'll keep trying with my super-power: nagging! Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 12, 2024 Author Report Share Posted February 12, 2024 Oh but it can be changed. It would just suck very much to have to move all the garrison flag positions to the templates Currently artists decide where the flags are, if we did that it would be on the template side. One upside might be that flags could be animated going up and down I suppose. 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 27, 2024 Report Share Posted February 27, 2024 My ally lost their marketplace and built a new one; when I selected my parked trader and clicked on the new market it remembered its origin market and automatically selected the new one as destination. Is that the intended behavior or shouldn't it be treated as a completely new route? (The trader was just outside my ally's territory so I wanted to use their market as origin; using the old origin meant it took off on a futile trip back home. To change it would require several additional clicks I did not expect or welcome.) 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 7, 2024 Report Share Posted March 7, 2024 My ships walk faster than yours run. I suppose we're stuck with these terms for the ships' speed? It's really not pretty. Is there a way to make the units go fast? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 8, 2024 Report Share Posted March 8, 2024 On 07/03/2024 at 11:41 PM, Gurken Khan said: My ships walk faster than yours run. I suppose we're stuck with these terms for the ships' speed? It's really not pretty. Is there a way to make the units go fast? Expand Those speeds are in the code. Nobody has ever agreed on gameplay about speed. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 10, 2024 Report Share Posted March 10, 2024 Gotta say I'm not a fan of the eye candy shrubs. They look like something that they're not and they obscure units, both things I think are wrong for a strategy game. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 10, 2024 Report Share Posted March 10, 2024 On 10/03/2024 at 9:42 PM, Gurken Khan said: Gotta say I'm not a fan of the eye candy shrubs. They look like something that they're not and they obscure units, both things I think are wrong for a strategy game. Expand It looks interesting for an ambush. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 11, 2024 Report Share Posted March 11, 2024 any updates on the mac logs/replays/mods location for a27? 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 11, 2024 Report Share Posted March 11, 2024 Guess what I'm about to write. Reveal hidden contents The Theatron doesn't have an occupied flag. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 11, 2024 Author Report Share Posted March 11, 2024 @wowgetoffyourcellphone ^ Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 11, 2024 Report Share Posted March 11, 2024 On 11/03/2024 at 6:42 PM, Gurken Khan said: Guess what I'm about to write. Reveal hidden contents The Theatron doesn't have an occupied flag. Expand Can units be garrison on theater? The game changes so much that I don't know it 100%. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 11, 2024 Report Share Posted March 11, 2024 On 11/03/2024 at 10:25 PM, Lion.Kanzen said: Can units be garrison on theater? Expand This carefully composed picture includes the garrisoned units; so: yes. I think it's currently up to five, wasn't it ten some time ago? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 11, 2024 Report Share Posted March 11, 2024 On 11/03/2024 at 10:33 PM, Gurken Khan said: This carefully composed picture includes the garrisoned units; so: yes. I think it's currently up to five, wasn't it ten some time ago? Expand If it was in alpha 24, so I missed it because I wasn't here, during the launch. I missed that release. Many changes that occurred in A24 were done in a hurry in the last three or four months before the release. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 13, 2024 Report Share Posted March 13, 2024 Not good when (starting) treasure spawns on inaccessible terrain. (Archipelago) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 13, 2024 Report Share Posted March 13, 2024 On 11/03/2024 at 10:25 PM, Lion.Kanzen said: Can units be garrison on theater? The game changes so much that I don't know it 100%. Expand Should have a 6000 garrison limit 1 4 Quote Link to comment Share on other sites More sharing options...
Outis Posted March 13, 2024 Report Share Posted March 13, 2024 On 11/03/2024 at 10:33 PM, Gurken Khan said: I think it's currently up to five, wasn't it ten some time ago? Expand Those are just the box seats 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 14, 2024 Report Share Posted March 14, 2024 On 13/03/2024 at 1:29 AM, wowgetoffyourcellphone said: Should have a 6000 garrison limit Expand It would be great if that were possible. For some reason I was imagining that I gained power(influence) to more people housed(garrisoned ) in the theater. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 15, 2024 Report Share Posted March 15, 2024 I raise you Artaxshacha II II II. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 15, 2024 Report Share Posted March 15, 2024 On 15/03/2024 at 1:11 PM, Gurken Khan said: I raise you Artaxshacha II II II. Expand II+II+II = VI Just a joke. Quote Link to comment Share on other sites More sharing options...
Obelix Posted March 15, 2024 Report Share Posted March 15, 2024 After line 74f. of ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json the next Artaxshacha should have had the roman number 3. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 15, 2024 Report Share Posted March 15, 2024 On 15/03/2024 at 4:34 PM, Obelix said: After line 74f. of ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json the next Artaxshacha should have had the roman number 3. Expand I would guess those names are randomized, not taken in the order listed. (There were two Persians in the game, it didn't start with the name at the top of the list.) It would be nice if duplicates were avoided; maybe some old code interferes that adds "II" to a duplicate? 1 Quote Link to comment Share on other sites More sharing options...
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