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Alpha 27 Pre-release/Release Candidate Build Testing


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Oh but it can be changed. It would just suck very much to have to move all the garrison flag positions to the templates :) Currently artists decide where the flags are, if we did that it would be on the template side.

One upside might be that flags could be animated going up and down I suppose.

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My ally lost their marketplace and built a new one; when I selected my parked trader and clicked on the new market it remembered its origin market and automatically selected the new one as destination. Is that the intended behavior or shouldn't it be treated as a completely new route?

(The trader was just outside my ally's territory so I wanted to use their market as origin; using the old origin meant it took off on a futile trip back home. To change it would require several additional clicks I did not expect or welcome.)

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  On 11/03/2024 at 10:33 PM, Gurken Khan said:

This carefully composed picture includes the garrisoned units; so: yes. I think it's currently up to five, wasn't it ten some time ago?

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If it was in alpha 24, so I missed it because I wasn't here, during the launch.

I missed that release.

 

Many changes that occurred in A24 were done in a hurry in the last three or  four months before the release.

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  On 15/03/2024 at 4:34 PM, Obelix said:

After line 74f. of  ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json the next Artaxshacha should have had the roman number 3.

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I would guess those names are randomized, not taken in the order listed. (There were two Persians in the game, it didn't start with the name at the top of the list.) It would be nice if duplicates were avoided; maybe some old code interferes that adds "II" to a duplicate?

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