Lion.Kanzen Posted February 9 Report Share Posted February 9 19 minutes ago, Gurken Khan said: Yeah, it sucks. Sure, naval vessels don't handle like a sports car, but ours are really, really stupid. Have you ever watched one being stuck ~forever on the corner of a dock? It is a bit stressful to play naval maps, I don't know how much the unit_ai will influence the behavior. The Rams and certain large units are what happened a while ago. This does not exist in my culture. 1 Quote Link to comment Share on other sites More sharing options...
Fabius Posted February 9 Report Share Posted February 9 Is there an updated version of the release candidate for A27 we can playtest? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 9 Report Share Posted February 9 15 hours ago, Gurken Khan said: After the embassy was under new management two allied traders visited it; of course they were welcome, but ideally the AI could be taught not to choose routes through enemy territory? (Since it was the Harbor map there obviously was one safe route and one terrible direction.) 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 9 Report Share Posted February 9 (edited) I took my 5 traders out of harms way for a moment, then told them to resume. 3 just stupidly went back to the market they were produced at, 1 went back to the "origin" market and 1 was at the parking position (not sure if I ordered that one to resume) and they all did jack diddley. Edit: Maybe I should mention that it was the Fortress map, which has several quirks; I wouldn't expect it to affect unit behavior, but what do I know. If someone felt like giving this map a work-over that would be great. (The placing of the starting buildings is still makeshift, the resulting village a mess; at least in a26 the decay was off: own buildings would decay if in allied territory; the res distribution is still very uneven, but since you get a lot of starting treasures I guess it's ok to fight for what you lack.) Edited February 10 by Gurken Khan 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 12 Report Share Posted February 12 On 08/02/2024 at 9:10 PM, Gurken Khan said: Why don't embassies have occupied flags? Garrison flags? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 12 Report Share Posted February 12 33 minutes ago, wowgetoffyourcellphone said: Garrison flags? On 09/02/2024 at 4:12 AM, Gurken Khan said: You know what I mean. Maybe "garrison flag" is the tt (and "occupied" is used for toilets). I've also tried it with another embassy in the meantime, I assume they all don't have flags. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 12 Report Share Posted February 12 4 hours ago, Gurken Khan said: I've also tried it with another embassy in the meantime, I assume they all don't have flags. Indeed, the model and actor do not have the garrison flag prop designated. Thanks for the report. I've fixed the Celtic one, as you see there, and will take a look at the others too. 3 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 12 Report Share Posted February 12 6 hours ago, wowgetoffyourcellphone said: I've fixed the Celtic one, as you see there, and will take a look at the others too. And it's like hardcoded that they show the flag of the builder and not the owner? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 12 Author Report Share Posted February 12 45 minutes ago, Gurken Khan said: And it's like hardcoded that they show the flag of the builder and not the owner? Yes. Unlike rally points that are spawned by the simulation code, this is spawned by some different code that cannot take the current civ into account. 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 12 Report Share Posted February 12 20 minutes ago, Stan` said: Yes. ... cannot take the current civ into account. I once again wish to express my disappointment with this and my disbelief that it can't be changed. Quote Link to comment Share on other sites More sharing options...
ShadowOfHassen Posted February 12 Report Share Posted February 12 1 hour ago, Gurken Khan said: I once again wish to express my disappointment with this and my disbelief that it can't be changed. ...yet. This is open source software @Gurken Khan, PROVE STAN WRONG!!!! 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 12 Report Share Posted February 12 32 minutes ago, ShadowOfHassen said: PROVE STAN WRONG!!!! lol, yeah. With my coding knowledge that would amount to a life dedication for me. Instead I'll keep trying with my super-power: nagging! Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 12 Author Report Share Posted February 12 Oh but it can be changed. It would just suck very much to have to move all the garrison flag positions to the templates Currently artists decide where the flags are, if we did that it would be on the template side. One upside might be that flags could be animated going up and down I suppose. 2 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 27 Report Share Posted February 27 My ally lost their marketplace and built a new one; when I selected my parked trader and clicked on the new market it remembered its origin market and automatically selected the new one as destination. Is that the intended behavior or shouldn't it be treated as a completely new route? (The trader was just outside my ally's territory so I wanted to use their market as origin; using the old origin meant it took off on a futile trip back home. To change it would require several additional clicks I did not expect or welcome.) 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 7 Report Share Posted March 7 My ships walk faster than yours run. I suppose we're stuck with these terms for the ships' speed? It's really not pretty. Is there a way to make the units go fast? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 8 Report Share Posted March 8 21 minutes ago, Gurken Khan said: My ships walk faster than yours run. I suppose we're stuck with these terms for the ships' speed? It's really not pretty. Is there a way to make the units go fast? Those speeds are in the code. Nobody has ever agreed on gameplay about speed. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 10 Report Share Posted March 10 Gotta say I'm not a fan of the eye candy shrubs. They look like something that they're not and they obscure units, both things I think are wrong for a strategy game. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 10 Report Share Posted March 10 12 minutes ago, Gurken Khan said: Gotta say I'm not a fan of the eye candy shrubs. They look like something that they're not and they obscure units, both things I think are wrong for a strategy game. It looks interesting for an ambush. Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted March 11 Report Share Posted March 11 any updates on the mac logs/replays/mods location for a27? 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 11 Report Share Posted March 11 Guess what I'm about to write. Spoiler The Theatron doesn't have an occupied flag. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 11 Author Report Share Posted March 11 @wowgetoffyourcellphone ^ Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 11 Report Share Posted March 11 3 hours ago, Gurken Khan said: Guess what I'm about to write. Hide contents The Theatron doesn't have an occupied flag. Can units be garrison on theater? The game changes so much that I don't know it 100%. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 11 Report Share Posted March 11 3 minutes ago, Lion.Kanzen said: Can units be garrison on theater? This carefully composed picture includes the garrisoned units; so: yes. I think it's currently up to five, wasn't it ten some time ago? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 11 Report Share Posted March 11 3 minutes ago, Gurken Khan said: This carefully composed picture includes the garrisoned units; so: yes. I think it's currently up to five, wasn't it ten some time ago? If it was in alpha 24, so I missed it because I wasn't here, during the launch. I missed that release. Many changes that occurred in A24 were done in a hurry in the last three or four months before the release. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 13 Report Share Posted March 13 Not good when (starting) treasure spawns on inaccessible terrain. (Archipelago) Quote Link to comment Share on other sites More sharing options...
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