Old Roman Posted April 27, 2023 Report Share Posted April 27, 2023 Or can I just not find a key combination to activate it? regards 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 27, 2023 Report Share Posted April 27, 2023 44 minutes ago, Old Roman said: Or can I just not find a key combination to activate it? regards C to capture. 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted May 20, 2023 Report Share Posted May 20, 2023 (edited) On 28/04/2023 at 1:40 AM, Lion.Kanzen said: C to capture. hmm. the c key is already occupied in my autoCiv configuration (a important key). i love the old style. maybe a config option , will be nice/possibillity? Edited May 20, 2023 by seeh 2 Quote Link to comment Share on other sites More sharing options...
causative Posted May 20, 2023 Report Share Posted May 20, 2023 57 minutes ago, seeh said: hmm. the c key is already occupied in my autoCiv configuration (a important key). i love the old style. maybe a config option , will be nice/possibillity? You can put "capture = Ctrl" in your local.cfg under hotkey.session, and delete "attack = Ctrl" there. Then you can capture by pressing Ctrl instead of c. 2 Quote Link to comment Share on other sites More sharing options...
causative Posted May 20, 2023 Report Share Posted May 20, 2023 Or you can use this mod I just made to restore the old behavior where you press the attack key to attack a building, and otherwise capture it by default. oldcapturebehavior.zip 1 1 Quote Link to comment Share on other sites More sharing options...
seeh Posted May 20, 2023 Report Share Posted May 20, 2023 (edited) oh thank a lot @causative Edited May 20, 2023 by seeh Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 20, 2023 Report Share Posted May 20, 2023 7 hours ago, causative said: You can put "capture = Ctrl" in your local.cfg under hotkey.session, and delete "attack = Ctrl" there. Then you can capture by pressing Ctrl instead of c. IIRC that breaks attack move which is why it wasn't used. EDIT: I think @Freagarach created a ticket for the default behavior to be optional 4 Quote Link to comment Share on other sites More sharing options...
causative Posted May 20, 2023 Report Share Posted May 20, 2023 (edited) 26 minutes ago, Stan` said: IIRC that breaks attack move which is why it wasn't used. EDIT: I think @Freagarach created a ticket for the default behavior to be optional Breaks it how? I don't see any problem with attack-move when binding capture and attack-move to Ctrl. Ah, it's not attack-move that's the problem, it's garrison. You can't garrison in a structure without full capture points if you bind capture and garrison to the same key. https://code.wildfiregames.com/D4908 Edited May 20, 2023 by causative Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted May 21, 2023 Report Share Posted May 21, 2023 I haven't tested A27. Does this change mean that if I put archers on stand ground near a building without enemy units around, they will shoot at the building and not target enemy units if they approach later? Bolt shooters and elephant archers also do this and that is very annoying. Also for elephant archers it is difficult to see if the are shooting a building or an enemy unit. 3 Quote Link to comment Share on other sites More sharing options...
Spatalos Posted May 26, 2023 Report Share Posted May 26, 2023 On 21/05/2023 at 6:14 PM, LetswaveaBook said: Does this change mean that if I put archers on stand ground near a building without enemy units around, they will shoot at the building and not target enemy units if they approach later? It is very annoying that a squad of archers attacking a building without coercion does not automatically switch to an enemy unit in range. In Age of Empires 2, there was no such thing with wrong priorities. Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted May 26, 2023 Report Share Posted May 26, 2023 On 21/05/2023 at 5:14 PM, LetswaveaBook said: I haven't tested A27. Does this change mean that if I put archers on stand ground near a building without enemy units around, they will shoot at the building and not target enemy units if they approach later? It does mean this most likely. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 28, 2023 Report Share Posted May 28, 2023 On 20/05/2023 at 11:50 AM, causative said: You can put "capture = Ctrl" in your local.cfg under hotkey.session, and delete "attack = Ctrl" there. Then you can capture by pressing Ctrl instead of c. I use 'C' for capture. Makes sense to me. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 28, 2023 Report Share Posted May 28, 2023 On 26/05/2023 at 4:04 AM, Spatalos said: It is very annoying that a squad of archers attacking a building without coercion does not automatically switch to an enemy unit in range. In Age of Empires 2, there was no such thing with wrong priorities. The PreferredClasses of ranged unit attacks is "Human", so they should prioritize units such as other soldiers over buildings. Quote Link to comment Share on other sites More sharing options...
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