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Pureon

WFG Retired
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Everything posted by Pureon

  1. Thanks for the updates guys. I've PM'ed Gudo to see if he has time to update it again. If not, we'll go ahead and make the changes you've listed sanderd17
  2. Nicely done sandard17. I agree it opens up many possibilities
  3. We already have a few of these in-game. One example is the Persian stables building which has 3 horses propped at ground level each with their own prop points. See here. So props 'horsea', 'horseb', and 'horsec' would move up or down based on where the ground is. Does that work?
  4. You'll want to place that code from the link above into a new local.cfg file as described here: http://trac.wildfiregames.com/wiki/Manual_Settings
  5. I think that looks really good for your first Blender animation. The headbob is a little extreme - if it happened once every 10 steps or so it would be fine (it's quite common to see animals do that). Have you looked into how 0 A.D. works with animations? If you're interested, you could take a quick look through the source files and wiki documentation. The Basic 3D Implementation tutorial is a good place to start to get your head around the file structure. There's an animation tutorial here, but it's incomplete. You could however import an existing collada animation file that was created in Blender, such as this zebra walk animation. Blender's collada importer won't import the armature properly (some of the bone scaling may be wrong etc.) however you should at least be able to see the skeleton structure that was used. 0 A.D. uses skeleton definition files to allow different models to use the same animation - See the xml skeleton definition files here that define bone names and hierarchy. It might be quite confusing to understand at first, and i don't want to get into too much detail now, but I think it's worth noting.
  6. Carthaginian Blacksmith concept: What do you guys think, like it?
  7. Sounds very promising. Enrique and I discussed this during saturday's art team meeting and we agreed this was very useful and we'd start creating buildings from now on that can work with this setup (where certain objects that sit on the ground level are propped to the main actor). I can't test it out, or comment much on whether the attribute names conflict with anything, but the interface you've described sounds ideal for what's needed
  8. Thanks for letting us know. You're not the only one to say it's too difficult to defeat the Easy AI as a beginner, a number of gamers have also mentioned this. There are plans to create a 'Very Easy' (or sandbox) option for Aegis AI - however this is unlikely to be released with Alpha 14 because our lead AI developer is currently busy. You could watch a few of the multiplayer videos to see what strategies other gamers use. Here's one I'd recommend: There are many more on Youtube
  9. It's possible your laptop simply does not support 3D games (we can't be sure without knowing anything about it). I wouldn't do any more testing because you're probably not doing it any good.
  10. Here's an interesting project aiming to create an 'Atlas of Hillforts': http://www.arch.ox.ac.uk/hillforts-atlas.html It's just been awarded almost 1 million British Pounds to record details of the 5,000 iron age hillforts dotted around Britain and Ireland.
  11. Nice one Jubal, I've just downloaded the pack and will give them a try.
  12. Let us know if you experience any more issues. Both GIT and SVN should be working. The GIT mirror may be a few revisions behind the SVN repo as it's updated manually.
  13. Hi laurens777, welcome to the forum Please take some time to go through this simple 3D implementation tutorial: http://trac.wildfiregames.com/wiki/Basic3DImplementation It'll help you understand how the game works with 3D files (including the location of texture files).
  14. Unfortunately it sounds like your computer just isn't powerful enough to run 0 A.D. Hopefully this won't put you off trying 0 A.D. again when you get yourself a new laptop.
  15. Try this: - Start a new match vs 1 Aegis AI on a small random map - Go to Menu in the top right corner, then select Settings - Turn everything off that's marked with a cross - Close the Settings window and continue the match Then let us know if the match lasted more than 10 minutes.
  16. Could you give us the computer specs? Where are you downloading the game from? Also you didn't answer the earlier question about whether your computer runs other 3D games.
  17. Welcome to the forums Pheck We really appreciate the feedback, that's what keeps the team motivated and ensures new content/features are pushed out each release.
  18. Thanks for reporting. I can confirm there's an AI error with the Iberians.
  19. One-strike-kill melee units with low hitpoints could work. 5x melee attack bonus against hero units.
  20. All I know is it was overheating my computer more than any other game has since, so I had to stop playing it after a few days. Shame I wasted my £30. It's got a good story, very unique civs, nice graphics, and is easily mod-able. It has a lot going for it.
  21. We already have a generic Carthaginian embassy building model (not buildable), but I actually like having the 3 themed buildings as it adds a bit of variety to the civ. Otherwise all the civs are the same and it gets boring.
  22. The same error was reported here: http://www.wildfiregames.com/forum/index.php?showtopic=15469 Please see the last post by Ykkrosh - it suggests it's likely still your ATI drivers not functioning properly. Do other 3D games work on the computer?
  23. Looks really nice! Most of the photographers I've contacted in the past have agreed to release their textures for use in 0 A.D., hopefully it's the same for this one. Providing a preview render of the model usually helps in these circumstances too
  24. Once it's smoothed, the blockyness won't be so visible, so there's no point doubling the polys just for the sake of increasing polys - use them wisely. If it were a static model adding an extra 2000 polys would have 0% impact on performance, but when it comes to animated models, we can afford to be more conservative with polys wherever possible. @Micket: Loving your models - hope you can animate them too at some point
  25. Looks fine to me, don't worry about it Time for this topic to get back on topic. Share your suggestions for 0 A.D. here folks!
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