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Pureon

WFG Retired
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Everything posted by Pureon

  1. See http://www.wildfiregames.com/forum/index.php?showtopic=16909&st=20#entry259941
  2. You're right, I think it's alarm_attackplayer.xml
  3. I've never played a Total War game, but the units look really good (high resolution).
  4. Yeah, sounds good. Won't be ready for Alpha 13 though
  5. Not sure who fixed that. I seem to remember adding foundations to the hele defense tower, so I may have inadvertently fixed the orientation.
  6. Do we need a new sound effect for this? I assume it won't be committed for Alpha 13?
  7. We don't necessarily need 50 levels of armor - even 9 will do in most cases won't it?
  8. Microsoft aren't really as bad as people think. AOEll is still very popular, so hooking it up to Steam makes a lot of sense.
  9. That sounds reasonable. I have no clear preference at the moment.
  10. Are you refering to us there? I think we're going to be as historically accurate as possible with the Ashoka hero unit, so the portrait should also follow the same guidelines.
  11. I'm not sure if we'll ever get see that one after what happened to most of the GPG staff
  12. Planetary annihilation could be very interesting if they work out a intuitive way to navigate around planets and planetary systems. Also I really like the visual direction they're going in: http://www.uberent.com/pa/category/media/#jp-carousel-207
  13. Interesting. Could you let us know a bit more about how you think this will work?
  14. Amazing list of updates wraitii. Can't wait to test it out. The addition of difficulty settings, basic naval support, and technology research is a massive step forward! It's much better to wait a few seconds before the map is generated, not at the start of the game where it's more noticeable as lag. Perhaps a message saying 'Initializing AIs' could be added at the 100% mark to explain the wait (although that's not important).
  15. They look great! As discussed on IRC, the half stone ones are preferred if they are going to provide as much defense as other stone walls (which is the plan). Amazing work Enrique
  16. Hey that ox texture is looking brilliant Amish! Is it rigged already?
  17. Is both of you being Mauryans significant?
  18. 0 A.D. already has an onager which can be viewed in Atlas editor and placed into custom scenarios. The default Roman Republic faction won't construct onagers in Part 1 of 0 A.D. because they weren't widely (if at all) used by the Romans until the second or third century A.D.
  19. I think that's something along the lines of what Enrique was envisioning
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