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Pureon

WFG Retired
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Everything posted by Pureon

  1. Any more info on what we have planned for the Minimap Buttons? Are the old topics about them still relevant?
  2. That looks cool. The glow doesn't need to be as obvious as it is on some of the tech/structure icons, I'm slowly reducing it's usage as it distracts from the main object
  3. Even a few dust particles being created on projectile impact, accompanied by a sound effect, will be enough for now. The 'attack_impact' soundgroup, that's very useful
  4. That's good to hear. Now to find someone to make it happen As nice as it may be, I wasn't thinking of something like this: It should be possible to create some decent enough looking shrapnel/debris using the particle system we have, although I haven't spent too much time working with it.
  5. Are any of the following currently possible: 1) Projectile hit animation Once a projectile hits the target an animation and sound effect is played. Case: Rock thrower hits ground/structure creating shrapnel 2) Unit death damage When a unit is destroyed the destruction causes damage to nearby units. Case: Iberian Fire ship 3) Delayed damage The projectile hits the target/ground and only causes damage a few seconds later. Case: Grenades 4) Continuous damage after hit detection A projectile produces damage for a short period once it has landed/hit the target? Case: Ballista fires burning rock that continues to cause fire damage once it has landed
  6. As alpha123 says, the addition of the Attack-Move order in Alpha 13 solves this issue for me.
  7. I agree. For more accurate results you should ask on students forums (there are many around).
  8. Fantastic work on the heroes Enrique Ashoka is looking very promising.
  9. Aegis AI has been improved significantly for Alpha 13 (which is due for release soon), and will hopefully improve the singleplayer experience on skirmish maps (currently called 'scenario') and random maps.
  10. Thanks for the write-up wraitii
  11. Not at all local to me, but possibly relevant to our Mauryan faction: http://timesofindia.indiatimes.com/city/raipur/2500-year-old-city-discovered-in-Chhattisgarh/articleshow/18942752.cms
  12. I think that's understandable. The AI should scout and raid a little bit to add some excitement before the first big assault.
  13. Hi Vincent, welcome to the forums. Would you be interested in creating some 128x128 icons for us similar in style to those shown here? We need quite a few animal portraits.
  14. It works very well. Even experienced RTS gamers will find the 'Very Hard' setting a challenge
  15. Very interesting read, thanks for sharing those details with us DasBilligeAlien. Here in the UK a bronze-age boat reconstruction was recently completed: http://youtu.be/zM9tdqnYNLU Sewn-plank boats were unique to the British Isles and were used from about 4000 years ago. More info here
  16. I've seen this happen quite a few times, normally they do unblock themselves after some dancing left-right.
  17. A large number of our animal models are still temporary placeholders and require remodeling, retexturing, rigging, and animating - so you can definitely help with one of those. Is that doable? Good that you use Blender too, it's our preferred modeling software
  18. We should give it a few more days of testing. If no major bugs are found, there's no reason why we shouldn't include it What's the status of the three difficulty options?
  19. It was only slightly off (I didn't notice it earlier either). I've committed the update now, so all is good.
  20. Hey those buildings are fantastic! Well done
  21. I've tweaked the template of the medium wall. This might have fixed the issue.
  22. That's strange. The shape and size of the Mauryan walls is identical to most of the other walls...
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