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Major Bobbicus

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  1. I now have the updated version of my old notebook, and have now got the 12.10 distro of Xubuntu instead of the 11.10 that i had on the old one, I have installed 0AD, and it works fine, just a bit laggy (but thats due to lack of proscessing power in my computer not the game). Thoroughly enjoying the game, loving the graphics, and its providing me with more of a challenge than Rise of Rome did. Thanks to everyone that helped with this Sorry, did have Xubuntu 12.04, not 11.10
  2. As the CPU and GPU are on the same chip, the temperatures would be much the same. Using conky, I find the CPU temperature doesnt get above about 65 degrees
  3. They are free drivers, yes, and the game does show some lag when playing
  4. (generated 2013-07-08 07:06:56 UTC) OS : Linux 3.2.0-43-generic (#68-Ubuntu SMP Wed May 15 03:33:33 UTC 2013) CPU : x86_64, AMD C-50 Processor (1x2x1), 997.50 MHz Memory : 1730 MiB; 990 MiB free Graphics Card : X.Org Gallium 0.4 on AMD PALM OpenGL Drivers : 2.1 Mesa 8.0.4; OpenGL 2.1 Mesa 8.0.4 Video Mode : 1920x1080:32 Sound Card : Unknown Sound Drivers : Unknown OpenGL Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_robustness GL_ARB_texture_storage SMBIOS:
  5. Followed your instructions Pureon, the results are as follows: When the loading bar hits 100% the game freezes, and give me the change in music indicating the game is playing, but only brief (1/2 second) flashes of the game screen, before going back to the loading screen for about 30 seconds. Also occasional black screen with random coloured lines across it (about as frequent as the game screen). Tried 3 times, same result each time
  6. Just tried playing a game as suggested by Pureon, the game music changed (indicating it was fully loaded the map?), and the loading bar said 100%. However, the screen stayed as the loading screen, with brief flashes to the game. I think the random map it chose was Continent.
  7. The computer I've got keeps breaking (screen craps out, hard drive corrupts randomly, occasionally refuses to boot, etc), and is going to get replaced soon. I'd just like a good game to play on it until then. This game seems to fit the bill nicely, except I can only play for about 10 minutes. I enjoyed Rise of Rome, and this was, I believe, originally intended as a mod for that game. If ther's an easy fix for my problem, great, if not, I'll look at it again with my new computer.
  8. Not sure of the computer specs, sorry, and I've never tried playing any other 3D games on it
  9. My mate has just told me he has the same problem with his installation, he's running XP
  10. I havent done so yet, will download the game for windows now
  11. Im at Uni at the moment, and the wireless requires me to be in Windows. Would there be an equivilent command for the Windows Command Prompt?
  12. I'm using the most up-to-date drivers according to the OS driver installer, and the CPU isn't getting above 65 degrees
  13. Ive got conky installed, and it tells me the CPU gets up to about 65 degrees. My graphics card is a Raedon something, cant remember what exactly
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