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fabio

WFG Programming Team
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Everything posted by fabio

  1. You may want to do some graphs before/after the patches. See here for how to use the profiling feature: https://trac.wildfiregames.com/wiki/EngineProfiling#Simulationreplaymode Also make sure the MD5 hash of final state is the same, if the changes are not supposed to introduce different paths.
  2. The patch has a lot of whitespace changes, so it is not readable... The buildlog seems fine to me. I suppose jpeg support is not needed within wx (was also removed from the game itself), correct? Then it could also be disabled with --with-libjpeg=no .
  3. Without changing cppflags it may includes different headers than the ones of the library and problems may arise...
  4. I would first move building libpng (around L376) before wxwidgets (L335). Then replace --with-png=builtin wxwidgets compile option with --with-libpng=sys . It probably will fail because it will search in standard system location. Then try to change the wxwidgets CPPFLAGS from CPPFLAGS="-stdlib=libc++ ... to something like CPPFLAGS="-Irelative/path/to/just/compiled/libpng/headers -stdlib=libc++ ... and LDFLAGS from LDFLAGS="$LDFLAGS" to LDFLAGS="-Lrelative/path/to/just/compiled/libpng/lib $LDFLAGS" . EDIT: it should be similar to what done on sdl2 with iconv (L293).
  5. BTW the forum software itself is not open source either...
  6. For reference: https://trac.wildfiregames.com/ticket/5288
  7. The mod files should be zip. IIRC they are however generated with no compression, this to be better compressible in the 0ad installer. So it would make be nice to make mods using zip compression. (No idea if this is already done, didn't check).
  8. Yes, it is nice indeed! As a clarification that mod is done by @fcxSanya.
  9. You may want to have a look here...: https://github.com/AlexanderOlkhovskiy/0ad-space
  10. Any update on publishing the game on https://0ad.mod.io/ ?
  11. Probably better to delete the bad commits, otherwise that content will be there forever as an old revision. No idea if this is possible for the wiki though (it is for tickets).
  12. I usually think the blood details are meant for B movies and games, an already enjoying work should not (ab)use them.
  13. You can register here on trac: https://trac.wildfiregames.com/register But you can also report the bug in this forum section: https://wildfiregames.com/forum/index.php?/forum/378-bug-reports/
  14. 3 years old stats about OpenGL versions here: http://feedback.wildfiregames.com/report/opengl/feature/GL_VERSION Only about 4% users with OpenGL < 2, surely a lot less by now (and likely with the game lagging or even unplayable anyway). As discussed elsewhere recently, dropping OpenGL < 2 was anyway already approved 6 years ago, just never done (probably due to myconid developer disappearing): So, if you are motivated, you are free to propose something. Also somewhat related: https://trac.wildfiregames.com/wiki/GraphicsFeatureStatus About OpenGL 4, you may even consider Vulkan as an alternative with similar card support, no idea how it's worth however.
  15. There is already a ticket for this: #919. Also #1229 is related.
  16. Someone willing to animate the propeller?
  17. For reference there was a related discussion a couple of years ago here.
  18. There is also a related ticket: https://trac.wildfiregames.com/ticket/1468
  19. See also here: https://trac.wildfiregames.com/wiki/ReleaseProcessDraft#PackageEastAsianmods
  20. Make sure to do this before building after previous failure: ./clean-workspaces.sh And as a last resort if it still doesn't work you may want to compile without atlas, passing --disable-atlas to ./update-workspaces.sh
  21. Just to be sure I'd suggest running: then remove all packages that can be removed (without removing other packages depending on it) and reinstall libwxgtk3.0-dev again. In some case where packages from different PPA or ubuntu versions get mixed it may make more sense to just format and reinstall a clean system from scratch.
  22. It looks you are mixing packages of artful (3.0) and zesty (3.1). If you are using artful (17.10) you should remove all packages of zesty (3.1, strangely newer than the ones in artful 3.0), probably installed from a third party PPA.
  23. I find annoying that the map choice in the game setup is under the civ choice. The player should be supposed to select his options starting from the top of the screen, like when you read a page in the browser or in a book, so the map selection should be done before selecting civilizations. The map preview is also inconsistent being before the map selection. Also when you change the map the civilization are partially reset and you have to check them again. I always find this arrangement a bit weird from the usability point of view. Ideally the map selection should be the first possible selection starting from top left, with the map preview next to it. Then all other options may follow. I know however it is not so easy to do, for example the civ selections requires space for up to 8 row and it fit nice before the map preview. It would be nice to find a proper way to improve on this.
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