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Perzival12

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Everything posted by Perzival12

  1. I’m only using FlatPak because it seems to be newer than the PureOS repositories. Thank you so much for the guide, I’ll try it and let you know how it works out. Thanks!
  2. It also works for static items, I.e. things that don’t move, like treasure. Is there a way to allow it to spawn move able entities? What do you think it would take?
  3. I already have the newest version of PureOs (10.3), and I tried sudo apt upgrade, but it still doesn't work. Guess that means I'll have to get a new linux distro. Any recommendations? I prefer VERY secure and private ones, and they must be open-source completely.
  4. Alright everybody! The new version is ready! Version 0.5.0! This release adds the Lanayru Province, one of the three Zora civs that will be in the mod. Here are some pics You can download it here: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0-5-0 and here: https://github.com/Perzival123/Hyrule-Conquest-Revival/releases/tag/new. I hope you all enjoy it!
  5. Okay, I have two questions. I am using the SpawnEntityOnDeath feature to make a unit spawn more units when it dies (a siege machine spawn it's crew). However, when I try, the spawned unit just stands there, like a corpse. It can attack and turn, but it can't move. My second question is if there is a way to spawn multiple units using the SpawnEntityOnDeath feature. Does anyone know how to do either of these things?
  6. Is there one to convert A26 to A27 yet? The two scripts are just A25 to A26.
  7. I just added this to my mod. Thanks for the idea!
  8. How? In the Scenario Editor? Text Editir doesn’t open .pmp files. Where can I find these?
  9. Hey, I have some old maps that I would like to port over to A27, but I need to know: what are the requirements for map versions? I know that random maps have code that needs updated, but for Skirmish maps, can I just use the same .pmp and .xml files? Or do I need to completely remake the maps in A27?
  10. Here's a new RTS for Linux that I just found, Warzone 2100. It has some really cool features, like the ability to make brand new units by researching different techs in the tech tree to create a unique experience every time. Here is the site, and a video about it: .
  11. When I update FlatPak, it says it is already the newest version (1.10.8-0+deb11u3). So, either PureOS's FlatPak repository is out of date (doubtful, since their are constantly new updates to the FlatPak download list, and I get updates all the time), or the problem is in the 0 A.D. FlatPak itself.
  12. The five main ways to detect a bot: #1: They highlight proper nouns to seemingly make their point. #2: They post something barely, if not completely unrelated to the topic. How do you make coffee? With MagiCoff! #3: They have names like real people, like this, JasonHawken28. No one else has a name that makes sense without explanation. #4: They always have a link to their website, for proper advertising. #5: They post once, then disappear forever, never to be seen again…
  13. No, for real, it’s in there. If you search ‘dragon’ in the art folder, you will see a dragon.dae file and a dragon.xml file. Then, in the Plane.xml file in the simulation folder, just change the actor path from units/global/dragon.xml to fauna/dragon.xml. Try it!
  14. Oh, I never thought of hunting down a newer version of the FlatPak, I just thought that PureOS was linking me directly to the newest version. Thanks! I’ll try that and get back to y’all.
  15. I’ll just wait till one of them replies to this thread, rather than DM them all.
  16. Hey, I want to have the PureOS software repositories updated for 0 A.D., since they still have A23, not A27 (or even A28), but I don't know who I should talk to. Do I contact @Stan`, or do I have to contact PureOS? It would really make life easier for me, and many others.
  17. I got tired of making a new thread for every new question and error, so I thought that I would make a thread for all questions and answers (along with guides) to post on. If you need help doing something for your mod, want help with errors you generated, or want to post some guide or tutorial on how to do something related to modding, and don't think it deserves/needs it's own thread, post it here.
  18. I found this a few months ago, replaced the Plane model with the Dragon, makes the game much more fun when you turn it on. Neither is the Mustang airplane, but that's in there as well. It's a dragon. (And, the Mustang plane is overpowered too). Not really, no.
  19. Many early RTS games came p with some reason why your army was so small to start, like Warcraft, Starcraft, and several others. I have actually never found a RTS where you can carry over units from one map to another, but that would be cool if we could somehow add that in the future. One thing I always wonder is: why are there only nine people to start my civ? I could see nine people could build the civil centre, but it still feels to small. Maybe 12 to 16 people would be more appropriate, with a house or two.
  20. Palisades should be upgradeable to stone walls, for slightly less cost and time than building them. Then, palisades stop being useless late game, since you can turn them into much stronger walls.
  21. The best solution, in my opinion, is to enable friendly fire for ALL missiles, just like real life. Then, if you want to have a squad of archers, you actually have to think: Is it worth the risk of my soldiers getting hit by arrows? Is it better to put my archers to the side, and have them shoot at reinforcements? Or should I train a whole bunch of guys that are resistant to pierce, and have my archers fire into the melee? These would make the game much more exciting, and also more realistic.
  22. Alrighty everybody, Happy Halloween! To celebrate, here is the newest release, version 0.4.0: Dead Hand. This time, there are two new races, who I will explain next. I would like to thank @Lopess for his help making the art code for the Ordona civ, he (or she?) has saved me a lot of time. The Ordona Province is basically your average civ, with no real special abilities or features. The only things that really set them apart from the other civs are this: - They rely heavily on cavalry, with only a few infantry units, and almost no ranged units of any sort. - Their units have much more life than vanilla races (their starting infantry has 190 HP!), while they cost the same. - They usually ride goats into battle. Need I say more? On the other end of the spectrum, the Stalfos civ is very different than vanilla races. They are the undead, risen by powerful necromancers, and their only goal is to grow their ranks by killing their enemies. They have a whole bunch of special features: - They have very few buildings, though each building is cheapish and gives them tons of pop. - All Stal units can walk through water, while all Poe units float over it. This means they don't need ships. - They are VERY slow, with their standard infantry having below average life. To counter this, they are very cheap, able to train 5 workers for the price of one. - Every time they slay a unit, it gives them AT LEAST enough food to train a new worker (who can fight, and doesn't run away like female citizens). - Their Poe units are almost invulnerable to normal damage (hack, crush, and pierce). While this may seem unfair at the moment, later releases will add several different magic types, along with mercenary spellcasters. - Their Stal units are almost invincible to pierce damage, since they are bones.
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