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Everything posted by Deicide4u
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Motivate and help the new players to get better and stay in 0ad
Deicide4u replied to Akentas's topic in Gameplay Discussion
I was trying to be funny, but it seems there are people who seriously want to add these. Just play the game and follow the basics. Watch the best players. Development work should go to more important issues, like campaigns. -
Motivate and help the new players to get better and stay in 0ad
Deicide4u replied to Akentas's topic in Gameplay Discussion
- Pick all images depicting an Elite Roman Hastatus. Not Roman Swordsman, our newbies need to know the specific name AND be able to recognize an elite rank. - Pick an image showing the correct hero model (shows a hero icon of Publius Cornelius Scipio). - Type the correct specific name of this unit (shows an icon of Kushite champion temple guard). Now, THIS will definitely make beginners love the game. -
bot PETRA_Expert.More active bot, compatible with A27.
Deicide4u replied to mod_3d's topic in Game Modification
I didn't know that. I thought that Medium bot builds and trains everything. In any case, Hard and Very Hard difficulties should only affect the resource modifier. Medium should be a "fair" challenge to the player. -
bot PETRA_Expert.More active bot, compatible with A27.
Deicide4u replied to mod_3d's topic in Game Modification
Replay of me playing the Petra Expert Medium on Mainland. No major bugs, but the bot did throw most of it's units away on the first push. Maybe it's harder when the bot is set to Defensive? I've even played badly, didn't utilize most of the Roman benefits. RomansVSBritons_PE_M.zip -
bot PETRA_Expert.More active bot, compatible with A27.
Deicide4u replied to mod_3d's topic in Game Modification
Mainland, Continent. Normal size. He also begins by training infantry and cavalry, not females. I'll test the new version. -
Civ: Germans (Cimbri, Suebians, Goths)
Deicide4u replied to wowgetoffyourcellphone's topic in Delenda Est
It looks like a simple boat with a German on it. -
Motivate and help the new players to get better and stay in 0ad
Deicide4u replied to Akentas's topic in Gameplay Discussion
From watching "pro" players, you can tell what sets them apart from others. 1) They never stop producing units. 2) They keep their resources low, always. 3) They have fast enough APM to micro while keeping tabs at home, even when there's lag in the late game. 4) They don't waste resources on tech that's not useful enough. @borg- doesn't even research "Baskets". 5) They prefer massive amounts of CS to training champions. The reason is that champions don't justify their cost in matches between the two good players. Champions also can't work. 6) They balance out their economy to avoid floating too much resources. 7) They make liberal use of barter. 8) They expand only when the supply of critical resources gets low. 9) They build only enough production buildings that their economy will support. Another reason to avoid training expensive champions. 10) They seldom build Temples. Healers are not that useful unless they're upgraded, which is too expensive. Others can fill in the blanks, but that's the gist of it. -
Well, I've never bothered to ask such question, you got me a good laugh. No, the trader doesn't have to unload from the ship, he should remain inside to provide the trade bonus.
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It increases the yield of the merchant ship if a trader is in it. Trade between allies is more profitable, but you can trade between your own docks and markets, as well.
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bot PETRA_Expert.More active bot, compatible with A27.
Deicide4u replied to mod_3d's topic in Game Modification
@mod_3d, when will the most up-to-date version be available on mod.io? Also, the 0.7.3 version has a bug on most standard maps. The AI will not make a house and get pop-blocked forever. -
Motivate and help the new players to get better and stay in 0ad
Deicide4u replied to Akentas's topic in Gameplay Discussion
Beginners should be able to play against other beginners, not people who've played this game for years. For that to happen, more people have to play multi-player games. The MP player base is low, that's the core issue. How do you attract players? You do that with more SP content, that is both challenging and fun. Once people start having fun with your game, they'll be more inclined to try MP. You can't do this in reverse. -
Champions vs Unique Units
Deicide4u replied to Thorfinn the Shallow Minded's topic in General Discussion
I was thinking of starting a new topic, but I'll just necro this one, instead. I hope you'll forgive me. I think we should take another view. In AoE games, there are concepts of gold and "trash" units. Gold units require gold, a valuable resource, and are usually more powerful and/or unique than units that cost only food and wood. On the other hand, trash units don't require gold, but are highly focused on countering specific classes of units. They aren't general purpose units and are usually weaker than units that cost gold. Spearmen line - good only against cavalry. Skirmisher line - good only against archers and cavalry archers. Light cavalry line - good only against archers, Monks and undefended siege weapons. In a way, CS are our version of trash units, without the elaborate counter system. Champions are our version of "gold" units. They cost a lot of Metal, they are stronger and more valuable than "trash" CS. -
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bot PETRA_Expert.More active bot, compatible with A27.
Deicide4u replied to mod_3d's topic in Game Modification
Hey @mod_3d, I've tried playing your mod and watched your AI play one game against Hard Petra. Some impressions: 1) I've played against Mauryans, and they made no siege whatsoever. Some elephants only. His attacks were tickling my forward Fort, until I went out and crushed him. 2) The bot heavily prefers making a lot of citizen soldiers, to the detriment of nearly everything else. While this means that he will have a huge army, it will be fairly weak by the time I arrive. 3) The bot expands late, hurting its map control. I usually don't make a lot of CCs, but I had 4 of them while the AI had only 2. 4) In the AI vs AI match, the bot played as Romans. While his boom was much better, he got stuck in the late game, failing to finish off his opponent and amassing a huge stockpile. It just kept making CCs until I quit. All in all, the bot is much better in early to mid game, but Petra is still more stable in the late game. She is also more threatening, because of the siege engines she likes to make. Thanks for making a cool bot for us. It microes very well. -
How to attract more lobby players?
Deicide4u replied to king reza the great's topic in Introductions & Off-Topic Discussion
I don't think it will die. A lot of players likely wait for more popular mods to be available for a27 to jump back in. It's just been too long since the last major release. Also, a good way to improve the gameplay is to add more Maps and scenarios while we wait for an official campaign. -
I see this as an absolute WIN! EDIT: You guys might as well ban the building from multiplayer. EDIT2: I'm out of it today. This is trubute, not Market barter.
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You have to kill the horse, as well as the man So, even more blueprint-modelled units. We should strive more towards civilizational strengths and weaknesses, not just slap the same stats on everything and give them a different model. For example, Roman infantry gets more hack armor and HP because it was that good. However, their cavalry was not good, so they get a small nerf. Spartan spear infantry is stronger (yes, I know we have a tech for this. But, so do the Athenians, who were philosophers) and faster, but it has weaker rams or something. Also, economic bonuses should applied more liberally, to support the civilization's strengths.
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The AI logic was historically and it still is one of the bigger performance bottlenecks. This is related, in part, to the fact that most of the game's logic is still single-threaded. Pathfinder got its own thread in alpha 25. Sadly, this means that your "6 hyper-threaded cores" won't help you much. They might even be worse than a standard 2-core PCs of the past. This is because modern hardware design is focused on having many slower CPU cores, while older design retained fewer, but faster CPUs. So, your CPU clock speed is what matters the most, followed by the GPU memory (if you want high details on everything).
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This is the most important thing. Your GPU overheats and crashes the system because of excess render cycles that are just wasted energy. Especially if you have more than adequate hardware. You can't even notice more than 60 frames, this isn't a FPS game.
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Release Preparation of A27.1
Deicide4u replied to Itms's topic in Game Development & Technical Discussion
Ah, the hidden "Naga" civilization! -
Release Preparation of A27.1
Deicide4u replied to Itms's topic in Game Development & Technical Discussion
I'm not sure if it's placebo or not, but the patch release is much more smoother and performance is now better. No more lag in the mid game, only some in the late game, and that is bearable when compared to the initial release. This is only single player, I'm sure multiplayer is more noticeable. -
Rule, Britannia! BritainVsSele_H.zip
