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Everything posted by Deicide4u
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Athenians versus the Kushites. Dedicated to our new member @HeWhoWanders. AtheniansVSKush_H.zip
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It's not free, it costs resources to upgrade Elite Hastatus or Triarius to a Centurion. And, you have to have an elite unit to begin with. Again, it's not free. It takes time to get a promotion inside a Barracks. During this time, the unit wasn't working. It's just another feature that you don't have to use if you don't want to. Plenty of them in the base game already.
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Correct. It's basic rank spearman, just a different model. Spears are slower than javs, though. Marian Reforms is powerful, but it's mostly a flavor tech. You can build multiple Army camps near your opponent's territory and train swordsmen that are almost as good as Marian Legionaries.
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Just relax man, the AI sucks when you get to a remotely decent level. You just seem to be lacking fundamentals and you haven't spent enough time with the game to go with the flow. Watch some of my games. The key in this game is not to attack relentlessly like the AI does and lose your units needlessly. The soldiers are a part of your economy, you can use them to chop wood or mine stone and metal. Keep women on food. Watch some replays of pros, also. Install the "feldmap" mod, it contains some popular maps that pros use.
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One vanilla 27.1 replay with Macedonians. MaceVSAthens.zip
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Why some Civs has their heroes at Fortress?
Deicide4u replied to guerringuerrin's topic in Gameplay Discussion
Perhaps it's inertia from A23 days? The Fortress used to be the ultimate building you'd build to access some of your civ's best units/unique techs. In A24, it got demoted to a strong defensive building, but some things remained. I don't think we should change anything, though. WTF is a very strong tech that needs to be hard to get. Unique techs for some civs (like Mace, Han and Romans) make sense in a Fortress, as they are also very strong. Heroes can also turn the tide in a battle. Seleucid heroes being trainable from CC is just a civilization advantage. -
Yes, when it's you against a team of AIs. Why? I am positively surprised when I see that the AI has launched a counter attack while my troops were out destroying his CCs. It's not fun to always win flawlessly. The defensive buildings are generally not worth it in 0 A. D. The Fort is an exception, but only if you get the Murder holes technology. Four rams can destroy two unguarded Forts with no support. One Siege Catapult can do the same, given enough time.
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Yes, the Defensive one is actually the biggest threat since it booms before attacking. Other AIs just ruin their economy by wasting units that should be working.
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Aggressive - attacks early and more often. Defensive - attacks late with huge force, builds more towers and Forts earlier. Balanced - somewhere in between the two.
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How would this be balanced? You'd just have an useless unit that is somewhat good against cavalry, but takes full damage from everything. How about you try and counter them with anything other than cavalry and CS spearmen? Why would they have weakness against spearmen, anyway?
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If you have additional berries nearby. Otherwise, not worth the cost.
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Well, as borg said, it depends on the situation you're in. If you are doing a boom, get level 1 woodcutting as early as possible. Get level 1 farming once you transition to farms. If you are being rushed, priority is to defend yourself, so make soldiers. Get level 2 as soon as you hit the town phase.
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Installing 0ad on a different drive in Linux
Deicide4u replied to MNS's topic in Game Development & Technical Discussion
1) Download the source files from play0ad.com 2) Check the requirements for building from source for your distro. 3) Build a game somewhere on your Games drive. 4) After that, run the pyrogenesis executable.- 1 reply
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Blacksmith : Weapon or Armor? Slash or Piercing?
Deicide4u replied to vanz's topic in Gameplay Discussion
Pierce and hack armor upgrades first, then damage depending on most used unit. I usually play Rome or Sparta, so it's melee damage first. -
Yes, Temple aura stacks with Battlefield Medicine, assuming the soldiers are idle.
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Depending on your strategy, you have two ways to heal your troops. Active would be to focus on healers and research their upgrades. Passive would be to focus on garrisoning and Temple auras. Always focus resources only on one way in a match. Most good players focus on the passive way, as healers are far too fragile.
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Attack move command is issued automatically for the selected units after they drop off resources, at the point where you right-clicked while holding the Call to Arms hotkey.
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@Atrik I didn't know it works after Call to Arms, thanks.
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Maybe wrong thread because this is not really a discussion? Anyway, in the Hotkeys options there is an unassigned key for "Call to Arms". Assign this key to Backlash or some other convenient key. When under attack, select all your soldiers (but not women) and use this hotkey. The sword icon will show up. Right click to a place where you want all selected units to attack move after dropping off resources. Ring a bell from civic center to make your women garrison. After the attack, send all soldiers to chop wood, then immediately assign some of them to stone or metal, if needed. Don't forget to send the women back to work by clicking the gray bell on the civic center.
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Especially when half of the game's loop in the early to mid game is keeping your population up. Like, everyone practices getting to the 100 pop ASAP since it constitutes a major part of both economy and military gameplay. And here you have people who are automating it. It's wrong.
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Not at all. Who said that I'm going to remain in SP forever? Also, I care about the game enough to defend the fair-play. And to call out those players who blatantly lie how something obviously unfair like an automation script "isn't cheating". Maybe I also want to win some fair games when I DO decide to play MP?
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The very first (and obviously) reply after the linked comment was from Stan: My personal opinion about the autoqueue feature that was added to the main game is that it was a bad idea. The feature is justified on a grand-scale RTS such as Supreme Commander where the macro required is truly insane, but not in a classic style RTS game. From this, you can guess my opinion on all other similar modifications.
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Car analogies for a competitive RTS game? That's bold.
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You mean, all military units, like in Starcraft 2? It doesn't exist because most military units in this game are also your economic units. You can assign a control group to your CS and use Shift+Alt while mousing over any new units to add them to that control group. Then, just use Call to Arms hotkey when needed to send them to attack move some area.
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Doing all that work alone to sling your allies in the very late game when you can't help in any other way might be alright. Doing it while you actually have to do everything else is indeed a nightmare. You need to compare the benefit of all that micro to literally any other action that you might be doing. You aren't playing in a "sea-based trade with land traders" vacuum.
