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Everything posted by Deicide4u
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@Stan` @real_tabasco_sauce The mouse cursor "lag" on Windows is completely gone for me when I play only on the external monitor connected to my laptop via HDMI. If I duplicate the screen, it lags. So, a viable workaround is to get an external monitor and rearrange the multiple displays to show only on the external monitor display. GUI scale option can be used to adjust the UI. EDIT: It is not external monitor, but the scale set in Windows display settings. See below.
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Elephant Nerf - Makes Elephants more fair!
Deicide4u replied to Souldbyt's topic in Game Modification
To get 20 elephants, your opponent had to spend 4400 metal, in addition to all of the metal used to get to the City phase and research some needed upgrades. Also, try a combat demo of 60 javelin throwers versus 20 slow elephants. Thanks for the mod, though. That's the beauty of open-source. -
Units die too quickly: Melee units have too little armour
Deicide4u replied to Seleucids's topic in Gameplay Discussion
I think this will lead to micro plays where someone sends one melee unit into a line of ranged units just to shut them down. If the opponent is distracted by macro, he will most likely forget to reposition his archers, leading to justified frustration when he finds out that 50% of his army just stands there while the other part dies. It's too unforgiving. Melee units already got a buff, while ranged unit damage was nerfed. Also, you can easily kill ranged units using melee cavalry. -
Why isn't 0ad on Steam?
Deicide4u replied to MisterPimmler319's topic in Introductions & Off-Topic Discussion
I am not involved with the team, so this is me talking out of my backside. I believe it makes no sense to push for Steam until the game gets a decent single player campaign and fixes lag in the late game (it's getting there). -
Why don't the Hans have a infantry swordsman?
Deicide4u replied to Arup's topic in General Discussion
Of course they would, every army in the ancient world had diverse military units. The challenge is to stick to what differentiated them one from another for gameplay balance and sheer fun factor. To give examples from the game: 1) Giving Persians more cavalry choice because they were renowned for it, 2) Giving Romans great sword infantry because they were feared for it, 3) Giving Spartans one-man armies early, and Leonidas, 4) Giving Gauls crazy units because the French always were a bit on the goofy side -
Elephant Nerf - Makes Elephants more fair!
Deicide4u replied to Souldbyt's topic in Game Modification
They look cool. But yeah, they are almost useless in MP. Maybe train one or two for the fear factor. -
Elephant Nerf - Makes Elephants more fair!
Deicide4u replied to Souldbyt's topic in Game Modification
Train javelin throwers, archers. Elephants are very slow, so you can micro and focus fire them. They are also very expensive and available only in the City phase. -
Just had a very frustrating game on Latium. The FPS was bad in late game, but the input lag was worse. I should cap the population size to 150 and see if that helps. I wonder if that will break Petra? Would also need to disable shadows, as keeping them on Low quality is still too much. @real_tabasco_sauce, changes from the Community mod helped to reduce the need for siege. Now Barracks, Stables and Arsenals are much easier to destroy. Fortresses and Civic centers still require siege weapons, but that is by design.
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I'll install it now cleanly using the mod downloader. I did that manually the first time, maybe it messed some thing up. Looking forward to testing it a bit more. I took a glance at Age of Empires 2 and Age of Mythology building defense values. In both games, the buildings are very resistant to arrow fire, but still vulnerable to melee units. Fortresses in AoM have 40% hack resistance. The castle in AoE 2: DE has 8 melee and 11 pierce armor. In other words, if you don't have an army to supplement your defense, the buildings won't save you. EDIT: No hanging so far.
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@real_tabasco_sauce, thanks. I've tried it already and the changes are good. I'd even reduce the hack resistance a bit more. Some random maps had issues with hanging during the map generation, so I'll wait until second point release to try it again.
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Honestly, the settings screen is already too crowded with options. Being able to configure things is good, but the expected behavior should be set in and by the game, not in some settings option. Unless it's really necessary and useful (like the default batch size). Just to give you guys an idea, I'll list an example from Brood War. To destroy a Protoss Gateway in mere seconds, only 10 Zerg hydralisks are needed. 500 Shields + 500 Hit Points = 1000 health. On default MP game speed, 10 Zerg Hydralisks dish out 10x10 damage per 0.8 seconds to the first 500 shields, then 10x9 damage per 0.8 seconds to the 500 hit points. So, you have about 15 seconds to save the Gateway.
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Swords are useless versus buildings, slingers are situational and civ-dependent. Towers, Civic Centers have 95% hack armor. Most other buildings that train units have 92%, including Fortresses that don't train anymore. So, 5-8% damage received. That's nothing. Even if it was 10-12%, that's still 1-2 damage from most swordsmen units. Even less for hoplites and spearmen.
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Like rams and elephants? Both are in the City Phase, that's the point. I don't want to wait for so long, it takes ages to prepare a push with siege.
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Why would I ever attack a Civic Center with human troops if I can capture it much easier? Buildings need to have their hack armor lowered. That will just confuse the newbies more. Then you'd have to answer questions like "Why are my troops not attacking this structure when I right-click on it?" or "Why are my 50 troops tickling this tower for a full minute?"
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That's a shame, I like studying the results screen.
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Are we finally going to get free and open source Age of Empires 2? Jokes aside, this mod has serious potential. Keeping the game simple and more familiar to most RTS players will definitely attract people.
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Any errors, does it work fine? Will there be any official updates to the Delenda Est mod for A27?
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Units die too quickly: Melee units have too little armour
Deicide4u replied to Seleucids's topic in Gameplay Discussion
The AI tends to overproduce citizen soldiers, so it's quite easy to win by war of attrition. Champion spam in the late game wins nearly all the time, but requires a lot of preparation. Using a lot of upgraded CS + siege also works. I don't play multiplayer in RTS games, so I can't attest to that. -
Yeah, let's nerf the only unit that can break turtled up positions in a game where turtle booming strategy is very OP. Siege catapults at least force your opponent to make some melee cavalry. They are very slow and expensive units that also require the faster pack-unpack tech researched, to be useful.
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Engine enhancements for rebuilding A27
Deicide4u replied to Seleucids's topic in Game Development & Technical Discussion
Is this for multiplayer only? -
Nah, it's sadly impractical at decent levels. You need men in P2 to gather stone and metal fast enough. Preferably skirmishers as they are faster, but also some spears to kill cavalry. Women in this game are only good for berries, farms and early woodlines. The cavalry rush is an all-in. Once the enemy builds decent defense, you auto-lose. Your only chance is to capture the Civic Center fast enough, which can sometimes work. This is why I don't like the capture mechanic, and why I always try to destroy buildings.
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A game of myself as Romans versus the Medium AI playing as the Han dynasty. Noticeable improvement, I'd say. The game still lasted for too long since I wanted to give the AI time to build up and also have some fun tearing down his towns. He really explodes in the City phase. I had a few issues, mainly wasted too many cavalry during the attack. Forgot about the fishing ships. Slow start. The rest was fine, I think. As soon as you get the champions and an economy to support them, investing in CS is a waste of resources IMHO. No Marian Reforms this time. Didn't really need it. 1v1RomeVHan.zip
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Sounds a lot like Rise of Nations. Good luck, looking forward to trying out the mod.
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That is an army xD But I get what you're saying, I'm not just used to the CS concept yet. Too much APM needed for that. Maybe I shouldn't have wasted resources on them, as most of them died defending the first push. Definitely could have made a bunch of farms and just assign the females from the woodline. Also, could have made a Dock and some fishing ships. Maybe I was collecting it for the next game? Yeah, I'm a turtle of sorts. Watching the replay, I laughed at how late I got my City Phase and Fortress. Also, I could have made more Military Colonies. Thank you for the tips. I had fun in this game.
