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Deicide4u

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Everything posted by Deicide4u

  1. An epic battle against a Hard Roman AI. I won't spoil much SeleVSRome_Hard.zip
  2. While I'm in the minority that believes the change was good, attacking buildings without siege or a good number of elephants is currently a waste of time (in vanilla version, not Community mod).
  3. While logically sound, this is not really reflected in the gameplay and the current meta. Most of the time, you're just spamming mass CS until you or your enemy wins. Also, let's not forget about the CS cavalry. AoE is not open-source. It is also rather bland with every civilization feeling the same. I'm talking mostly about AoE2 here. AoE3 and 4 are not my cup of tea. They are not treated as such. Often, they are your only army, even in the late game. I'm forced to train soldiers, even though I don't need to. Soldiers cost both wood and food, but I need wood for stuff at the start. When the AI suicides his army, he suicides his eco, as well. Etc. Will do.
  4. A wise man once said: He was right. Fine. I might try this one day.
  5. Sorry, maybe I wasn't clear. You shouldn't be allowed to both boom and grow in military strength at the same time by training one type of unit. You either train an economic unit, or you train a military unit.
  6. The main point is this: You shouldn't be allowed to both boom and grow in military strength at the same time.
  7. IMHO, auto-queue should go.
  8. Link to the original, if anyone is interested: https://github.com/0ADMods/millenniumad It's obviously out of date.
  9. Community Mod, if the change is approved by the main balancing/gameplay team. Otherwise, other mod or as an addition to "Two-gendered Citizen" mod. It would encourage earlier raids, as CS are now bad at collecting wood so you are forced to make pure eco citizens (who are weaker) if you want to boom. You'd still have to mix eco and military units if you want to play it safe, it's just that now you are hurting yourself economically while doing so (as you should).
  10. It also boosts the gather rates by 20%? I remember seeing higher gather rates for economic citizens on the Structure Tree when I tried to "glue" it on A27. An icon next to the Female Citizen? But, that will just confuse people. We can just reuse the mod and lower the CS gather rates for food and wood. Maybe even for all resources if the testing phase allows it.
  11. Thank you all for your input. The thread was opened to discuss the current meta and find a way to add more choice in the early-mid game. I propose just two changes for now, so you can ignore the drastic changes mentioned in the OP post. 1) Add a new male economic unit (Male Citizen). Give him the same gather rates as the current ones for CS. 2) Lower CS gather rates for food and wood by half but keep the stone and metal gather rates for now. We can discuss further changes once these get tested. AI should also be adjusted to train this new male citizen and avoid using CS for food and wood (use CS only for mining).
  12. Default is now to attack buildings (as of A27). Press the "Capture" modifier (by default it is "C" key) and right-click on a building you want to capture.
  13. @sj113 It's "Documents\My Games", not "Documents\mygames". Your path is wrong.
  14. @Souldbyt is not a maintainer of that mod, is he? The instructions from that thread aren't officially supported, so you shouldn't follow them.
  15. @sj113Delenda Est isn't compatible with alpha 27. There is no support for that mod yet, so please don't try to install the development version.
  16. This heavily depends on the number of champions, as they get exponentially more powerful in numbers. Early game CS army without upgrades fares poorly, especially as Spartiates get promoted to Olympic status. EDIT: But yeah, if your opponent gets to train 20 Spartiates, you should have enough citizen soldiers to defend by then. Those champions aren't cheap. However, you'd need a lot to hold that many with acceptable losses, so make sure you scout what he's doing.
  17. Hey @oddchild, the maintainer and creator of Delenda Est mod mentioned that he plans to release the next version in conjunction with the next 0 A.D. release 28. There will be a lot of changes so we'd need to be patient until then.
  18. Terrorise people with 20 Spartan Olympic Hoplites Play on Sandbox difficulty until you can mass enough of them as early as possible. Spartans don't have good siege, so you must not allow your enemy to turtle up too much. Skiritai Commandos are also a good unit in Town phase, but they compete with Spartiates for metal.
  19. A battle against Maurya on Continent that lasted way too long. Community mod required. I was considering going for no siege, but reconsidered after seeing the Fortress near my border. RomeVSMaur_CM1.zip
  20. Bumping this to ask is it possible to make this compatible for A27? For all of us who like to use only economic units for...well, economy. EDIT: This mod can very well check some of the boxes from this thread:
  21. Yes, it is. But, has your friend tried Silver Shield Pikemen with Chariots yet? Pikes hold the line while Chariots destroy everything from afar. Each civ has some OP units. Roman infantry is very OP when used effectively. Try using the Testudo formation (switch formation usage from "Walk/Patrol only" to "No override"). Testudo keeps all your infantry swordsmen in a very packed formation, slicing and dicing any nearby enemies in seconds. Add some Centurions to the mix for extra DPS. Centurions can be upgraded from Elite swordsmen and spearmen, or trained at Forts once Marian Reforms are researched.
  22. I will try to test a couple games using the Roman heavy infantry tonight. I might even try making a sim-city with walls. Should be fun.
  23. @ffm2 You both should just test the RC without mods, instead of constantly trying to prove that mods weren't at fault for it. Replaying the game without mods is not the same as playing the game without mods.
  24. Regardless, testing of new software should be done in a blank-slate state, without any additional code. This is an established practice in software development, to better detect and isolate buggy code. Doing it any other way is just a waste of time, as you're all finding out now.
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