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Everything posted by Deicide4u
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@Ludwik, that is a link to the forum thread. You need to go to a post in that thread and download the ZIP files. Once you do that, place them in your replays folder inside a separate folder. The subfolder's name should relate to the game (who fought, is it a team game, free for all or 1v1, etc.). Then, in game, you go to Single Player -> Replays There, you should find your replay.
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They should be. Smaller army for the player is both easier to control and means less lag when moving it. The AI doesn't know how to keep its army alive, so smaller armies are also easier to destroy.
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Why are slingers winning against javs here
Deicide4u replied to Determina's topic in Gameplay Discussion
@Seleucids see, I told you that slingers are OP. -
Mythos_Ruler's Playlist
Deicide4u replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Sabaton - Templars -
@Ludwik Replays for the latest release (alpha 27) are here: https://wildfiregames.com/forum/forum/489-alpha-27/ To watch these replays, you must download them, and place them in the "replays" directory. On Windows, this directory is at: Documents/My Games/0ad/replays
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I'm not sure why should we make "Very Easy" easier when we already have a difficulty "Sandox". Which is what Very Easy will become if we nerf it even further. I don't think Very Easy reaches the City phase, but if it does, that should maybe be corrected.
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Hello @Ludwik, welcome to the forums! The game is naturally competitive, as there are currently no official campaigns available. So, the only way to enjoy the single player is matches against the AI. Many players, myself included, consider the current AI lacking after learning the basics of the game. Believe me, you will want a greater challenge once you get more familiar with the game. My advice would be to watch some games on Youtube and reduce the game's speed at the start. Depending on your experience with other RTS games, you should quickly start winning against even the Medium AI We also have the Game Replays section, where you can dowload some of my and other players games.
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Civ: Germans (Cimbri, Suebians, Goths)
Deicide4u replied to wowgetoffyourcellphone's topic in Delenda Est
@real_tabasco_sauce An bare-chested Axeman that deals hack and crush damage? You couldn't be more generic than that, but they are barbarians, after all. -
Mythos_Ruler's Playlist
Deicide4u replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
Eluveitie - A Rose for Epona -
Thank you for the invitation, but I barely have enough time to play SP as much as I want to.
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Again, I don't think I care if my basic units needs 1 more XP to become advanced. I need to know if it's already ranked up or not. There can never be "one true way" to play the game. "Idle" units wouldn't be idle, they are training.
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Something like when hovering over the garrisoned unit icon. Showing the unit experience doesn't mean much, as all I need to know is if the unit reached the desired rank or not. On single unload, send out the units with the highest rank first.
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One of the smarter plays of the AI. Sparta VS Macedonia on Mainland. SpartaVSMacedon_M.zip
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There's no tooltip that's showing the current ranks or experience. But, it takes more time for cavalry. Units can go straight to elite rank, depending on the time spent inside the building. You can build multiple Barracks/Stables and use them to house troops. That's not very efficient in the early game, though. But, neither is training CS just to rank them up.
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Units die too quickly: Melee units have too little armour
Deicide4u replied to Seleucids's topic in Gameplay Discussion
After playing alpha 23 and alpha 22 for a bit, I'm glad that units got their armor lowered. Pikes with 10H/10P armor were nigh unkillable. This is without upgrades and aura bonuses. -
Another vanilla replay (no mods enabled). Rome vs Maurya. Quite an interesting map. RomeVSMaur_M.zip
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Citizen soldiers (CS) are currently good for only two things. One of them is collecting resources other than food. The other is dying before becoming good at combat. Not a lot of your CS survive until the Elite rank, when they truly excel, both at fighting and at fashion. Of course, you can train them at the Barracks and Stables. But, those structures can hold just 10 units, and often it's better to just let your CS gather resources. Also, you can't exactly tell which rank your CS reached while in the buildings. So, how can we train them quicker? One way is to make "Rigorous Training" an aura around your Barracks and Stables. This aura will provide faster training to CS, but only if they are idle. Another idea is to dedicate special "Training Grounds" areas, either buildable by females and CS or provided scattered around the map as neutral structures. This way, we can award players that use these units primarly for map control and combat.
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Does anyone research this tech? Is there a point to it, besides interesting historical trivia and an additional spearmen unit for the Spartans?
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Adding storylines to scenarios and campaigns
Deicide4u replied to Vantha's topic in Game Development & Technical Discussion
That mockup looks straight from Age of Mythology. It's awesome. The overall graphics style also reminds me of Titan Quest a bit. -
CS carrying resources while walking around the enemy base
Deicide4u replied to Deicide4u's topic in General Discussion
Yeah, I do this when I need to defend. I was mostly commenting on some of the pro matches I've seen -
I found an old ticket, maybe good for some development nostalgia: https://trac.wildfiregames.com/ticket/952