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Everything posted by Deicide4u
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Hippocrates is in a league of his own.
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Narrative Campaign General Discussion?
Deicide4u replied to Lion.Kanzen's topic in Gameplay Discussion
Big population cap = macro eco boom fest. You shouldn't do tactics with an abundance of available resources and population space. It's a trade-off that's not worth the extra APM. In short, this isn't Warcraft 3. It's beyond even the StarCraft's level of macro. -
Managing your mod repository using Git(hub) and branches
Deicide4u replied to niektb's topic in Tutorials & Guides
Hey, I wanted to create a new topic, but it seems like someone already mentioned utilizing branches. So, the question is, why don't you use Git branches for development? -
Must have XXIII(23) Ken Wood Linux only
Deicide4u replied to NewWorldHero's topic in Help & Feedback
Now, this is why I still think that someone needs to 'modernize' Slackware. In my opinion, what you're just described would be a daily routine for someone using that behemoth of a distro. Which is both its main strength and weakness. We need a distro with strong base for all userspace programs. Slackware (and maybe RHEL) fit this use case perfectly. You almost can't break it because almost all applications would be compiled manually or by some automated script, inside your userspace. The distro is designed to be used like that. Anyway, I just wanted to thank you for dispelling the FUD around Franken-distros, at least for people who know what they are doing. -
Build instructions for A28
Deicide4u replied to Seleucids's topic in Game Development & Technical Discussion
Ah, yes, Rust. Such a wonderful and safe language, I'm sure. Too bad it's just an unreadable mess to me. Why would the game need a Rust library for C bindings? -
Happy New year guys
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Must have XXIII(23) Ken Wood Linux only
Deicide4u replied to NewWorldHero's topic in Help & Feedback
I didn't really forget that. I've just assumed that those library versions were backwards-compatible (as they should be) and that he would need fewer libraries anyway since it's an older alpha release. But yes, that is one issue you inevitably hit while learning to compile. And this knowledge ia quite valuable in today's world. -
Must have XXIII(23) Ken Wood Linux only
Deicide4u replied to NewWorldHero's topic in Help & Feedback
Hello, you mentioned that you don't know how to compile, but that may be the only option if you want Linux native older 0 A. D. And it's not too hard to do. First, get the a23b tar source and data archives from this link: https://releases.wildfiregames.com/ Then, follow the build instructions for Linux on this page: https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructions Obviously, instead of the latest source and data archives, you would use the a23b ones. Good backup practices apply before compiling any large software from source. -
Yes, and this is a major problem. Some games have AIs that just group units some distance away from the targeted base and commence the attack from there. I know for certain Brood War does this, but it's buggy. Units will still sometimes ignore the player's units while going to their grouping spot. Other times, the grouping spot will be inside the enemy base, so the units will be in a single line anyway. It's not easy to code good grouping without the AI actively using formations. In the older alphas, AI would have grouped his units properly because formations were hard-coded.
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Closing Old Issues
Deicide4u replied to ShadowOfHassen's topic in Game Development & Technical Discussion
This is one of the worst bugs in the game: https://gitea.wildfiregames.com/0ad/0ad/issues/8577 I can't tell you how many times I've been hit by this, at the most inconvenient times, and lost a good chunk of my army as a result. -
It needs to revolve around something. Macedonians have good unit roster, especially champions. I'm not sure why you think having gameplay broken for the AI justifies these changes. This game should not revolve around multiplayer and its whims. Those RTS games that do, are quickly called out as failures. Just see the couple of recent RTS games that put the focus on MP first. I'll re-iterate my previous point. If you want balanced multiplayer, make a mod and promote that mod as a semi-official "balanced" game. See how TAG_Venom did it with ProTA for Total Annihilation: https://prota.tauniverse.com/
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Why is Alexander being the strongest hero a problem? It's just one unit you're never gonna make again. Why are we hating on Greece so much? Also, this will make his bonus useless if he's trained by an AI, as the AI can't use formations right now. Don't take this the wrong way, the game definitely needs some changes. It's just that the changes you're promoting here are infinitesimal when compared to the actual problems plaguing it for years.
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If Rise of Nations could have them, why not 0 A.D.? Granted, cities themselves were a major feature in Rise of Nations. How many cities you had influenced not only how large of a territory you controlled, but how many buildings you could build.
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Tutorial incorrectly references "vegetables" - no such resource type exists
Deicide4u replied to ffm2's topic in Bug reports
"Vegetables", in this case, probably means produce from fields. -
Hi @among, welcome to the forums. In alpha 27 and up, hold the "c" key while the cursor is over the enemy building and right click on it to capture it. Now, a little rant. If a core feature of the game needs to be explained this many times to this many people, maybe it's not a good, or well thought out feature? Have you ever thought about that?
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Archaeological potpourri
Deicide4u replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
I very much agree, but more work and interest should go into these discoveries. And we shouldn't narrow the field by calling the people that built them hunter-gatherers. It's interesting that many massive structures are found in deep waters, while others are buried in sand or sediment. This indicates that they were standing at least for 12 000 years, even before the last Ice age. -
Archaeological potpourri
Deicide4u replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
Just your average 120-meter long granite block built or carved by some ancient, primitive tribe thousands of years ago. "Nothing suspicious about this, move along." - Mainstream archeology. -
@Duileoga Here is some interesting info for your mod. This is from the Wiki page about South Slavs, not sure how accurate "Jordanes (fl. 6th century CE), Procopius (c. 500 - c. 565) and other late Roman authors provide the probable earliest references to southern Slavs in the second half of the 6th century. Procopius described the Sclaveni and Antes as two barbarian peoples with the same institutions and customs since ancient times, not ruled by a single leader but living under democracy, while Pseudo-Maurice called them a numerous people, undisciplined, unorganized and leaderless, who did not allow enslavement and conquest, and resistant to hardship, bearing all weathers. They were portrayed by Procopius as unusually tall and strong, of dark skin and "reddish" hair (neither blond nor black), leading a primitive life and living in scattered huts, often changing their residence. Procopius said they were henotheistic, believing in the god of lightning (Perun), the ruler of all, to whom they sacrificed cattle. They went into battle on foot, charging straight at their enemy, armed with spears and small shields, but they did not wear armour."
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Question, if I install the current release candidate, and it happens that this candidate is the same build as the real release, how compatible will it be to the "real" release?
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Hello @Bob F., welcome to the forums! I'm glad we've got some senior gamers, it's always nice to hear. The most important hotkeys a beginner needs to know are the control group hotkeys, idle worker hotkey, batch training modifier and the production hotkeys. Control group hotkeys: - CTRL + any number from 0 to 9 - sets everything currently selected to the control group number - any number from 0 to 9 - recall the control group from that number. Idle worker hotkey is a period (.). Batch training modifier is SHIFT by default. Production hotkeys are z, x, c, v, etc... You will learn other hotkeys as you play the game. I've been playing for a while now and even I don't know all of them.
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I will bring up another point in this discussion, and that is the absolutely insane way that damage reduction works in this game. Just take a look at this post. An unit with 6 armor will have 47% damage reduction. So nearly 50% of all damage will be absorbed with just 6 armor! I think we all agree that this is most military units after a couple of upgrades. Most champions go above this value into 10 armor (65% DR) or more. It's no wonder that most players try to maximize high burst damage, using hard-hitting ranged units like javelin throwers and slingers. It's ultimately a product of the game's math. Another thing to consider is that many units have both hack and piercing armor at similar levels, so it doesn't matter which type of damage they take, they will have the same DR. Warcraft 3 has a similar system, but it also has proper counter system, so it is less noticeable there. EDIT: Here is the table for Warcraft 3.
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The only reason people do this is because you can defend well with CS and use them as the backbone of your economy. CS gather 3 resources better than civilians, so there is little stopping people from just massing them and then gradually switching to champions when they bank on resources, as you've said. Let's see how you'll turtle when forced to expand and make actual military units...or risk the opponent out-booming you with better eco units.
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We're not talking about the balance here. We're talking about what happens when one player loses a lot of his units, either defending or attacking. Does he, assuming he has the necessary macro skill, have a chance at coming back into the game? As things stand now, he doesn't. That is snowballing.
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The current release (A27) already made some strides towards this, by increasing the melee damage. Units need further diversification with pikemen having more HP but lower damage, spearmen having average HP and average damage, while swordsmen have slightly above average HP and good hack damage. Or we introduce counters to shift the current meta away from mass ranged units with melee meat shields. Needed to be done a long time ago. CS can already build and repair, in addition to fighting. Why do they contribute to the economy more than civilians? Where's the logic here? Some upgrades to specific unit lines can't hurt. For example, in StarCraft, there is a huge difference between an un-upgraded Zergling and a Zergling with both Metabolic Boost and Adrenal Glands upgrades.
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You're talking about the coop-mode? Something like Archon mode in StarCraft 2?
