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Posts
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Everything posted by Deicide4u
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Pathfinding & Crowd Simulation
Deicide4u replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I use formations only to group my army better before the attack. Note that there are some serious bugs with formations. If you add an unit that is very far away, the entire formation stops and waits for that unit to get near. Also, if you attack move with the formation active, only some of your units will move in to attack. -
They shouldn't be deleted automatically. The uninstaller needs to ask the user if he/she wants to remove the config and data files. Maybe the user will want to install the game later, so preserving config is beneficial.
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2v2 team game, playing as Carthage. Map is Corinthian Isthmus. 2v2_M_Cath.zip
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Not much different from today, where it's either a Cavalry rush in the first 5 minutes, or boom fest until you both max out and attack with masses of CS. Champions are strong, but they are also very expensive. You will need to expand in order to continue making them after your first wave. Maybe not on Mainland balanced, where you have 2 full Metal mines and a couple smaller ones near your first CC. Perhaps that is not "balanced", but what do I know. Even now, fights rarely happen in this period as there is no economic incentive to. You just hurt your economy, when you should be booming. That is what your opponent is doing, and he will have more units by the time your mid game attack comes near his borders. Boom fest in AoE2 can be stopped by Cavalry raids in the mid game. You will be behind if you haven't walled properly. In 0 A.D., walls are more expensive, slower to build and there is no proper wall snapping. How will you defend your 100+ Civilians without an army, before your champions are ready?
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Yes, this change also requires tweaks to the AI's number of trained Civilians. It should train more of them.
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Sounds like something is cooking for the community mod
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Horseman with the axe looking a lot like Persian Hyrcanian cavalry.
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Why isn't 0ad on Steam?
Deicide4u replied to MisterPimmler319's topic in Introductions & Off-Topic Discussion
There were similar threads in the past. I think the summary is that the game is still not ready to attract a much wider player base, from a MP standpoint. There is also a matter of integration with the Steam libraries, which the developers might not want to do. -
If A27.1 doesn't work for you, you can try installing an even older version. A23b is a still great fun, and it also has a much smaller memory footprint.
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I think their size was modeled after AoE3 ships. I agree, they need to be smaller, but that will make them look unrealistic.
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Probably to make you build more ships for naval battles.
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I'm actually one of the first who understood what you're trying to introduce to the game. That's why I've reacted the way I did. I'm sure the developers understood, as well. Your incoherent, strawman analogies and personal insults have prolonged the discussion and pushed it on to a different path. It's good that you're acknowledging this. There's nothing more to add, honestly.
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The result is tolerance of macro mistakes. If this feature gets in, all I have to do in the first 10 minutes of the game is set my CC and Barracks to produce certain batches of units, set Auto-train to ON and never touch those buildings again until I get to the City phase to unlock champions. I don't know about you, but this simply awards laziness and kills the fun of actually managing your production.
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Archaeological potpourri
Deicide4u replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
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@Tapothei, why no Temples? You need something to sustain your massive army by the end game, between their attacks. But, they were making huge profits from trade as allies, in addition to bonus gather rate. Not to mention, you controlled only 25% of the map. I see no way you could've won that without some major attrition strategy.
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The wood requirements in the first 5-10 minutes of the game are so insanely high, that is why. I refuse to make too many Civilians because the AI usually attacks early and I don't have enough CS to defend.
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And get wrecked by Spartiates. No cure for those guys. SpartaVSMaury_M.zip
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Civ: Imperial Romans (Principates)
Deicide4u replied to wowgetoffyourcellphone's topic in Delenda Est
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Another Roman conquest, this time on Zagros Mountains. Fun little chaos with all that lag in the late game. RomeVSPtol_M.zip
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You can already do that, just put Petra on Sandbox mode and build your nice sand castles until you get bored.
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Fun fact. StarCraft: Brood War is one of the most successful RTS games in history. That game defined the word E-sport. I've been playing that game for 20 years now, and I'm nowhere near being good at it. My average APM is ~105, when I'm being serious, which puts me at high D to low C rank. Good players have ~250 APM, while pros can go up to 400 when microing their units. The best part is, Brood War has no auto-queue. You can't even hotkey more than one building at a time. Still, I'm still playing that game, after all this time.
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LOL at that one alpha where CS unit ranks were disabled. Talking about alpha 18, that last alpha where we didn't have capture system. Imagine having 100s of basic CS going into battle, storming Forts with armor as just an afterthought. I change my vote, best alpha for sure.
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I'm worried about your attention span here. You suspect wrong, many players avoid the auto-queue feature as if it's the plague.
