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Deicide4u

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Everything posted by Deicide4u

  1. True, you spelled it "0 ad". Irrelevant, since the game is well recognized, even by Google's AI.
  2. @mod_3d, when will the most up-to-date version be available on mod.io? Also, the 0.7.3 version has a bug on most standard maps. The AI will not make a house and get pop-blocked forever.
  3. Isn't "Ascendant" related to the fact that each civilization in the game is depicted as they were at the height of their power?
  4. Beginners should be able to play against other beginners, not people who've played this game for years. For that to happen, more people have to play multi-player games. The MP player base is low, that's the core issue. How do you attract players? You do that with more SP content, that is both challenging and fun. Once people start having fun with your game, they'll be more inclined to try MP. You can't do this in reverse.
  5. The full name of the game is "0 A. D. Empires Ascendant". This is the first part, from 500 B. C. to 1 A.D. Typing "0ad" in google also shows good results for me.
  6. I was thinking of starting a new topic, but I'll just necro this one, instead. I hope you'll forgive me. I think we should take another view. In AoE games, there are concepts of gold and "trash" units. Gold units require gold, a valuable resource, and are usually more powerful and/or unique than units that cost only food and wood. On the other hand, trash units don't require gold, but are highly focused on countering specific classes of units. They aren't general purpose units and are usually weaker than units that cost gold. Spearmen line - good only against cavalry. Skirmisher line - good only against archers and cavalry archers. Light cavalry line - good only against archers, Monks and undefended siege weapons. In a way, CS are our version of trash units, without the elaborate counter system. Champions are our version of "gold" units. They cost a lot of Metal, they are stronger and more valuable than "trash" CS.
  7. Found the scene, at last: HBOs Rome Season 2, episode 6.
  8. Hey @mod_3d, I've tried playing your mod and watched your AI play one game against Hard Petra. Some impressions: 1) I've played against Mauryans, and they made no siege whatsoever. Some elephants only. His attacks were tickling my forward Fort, until I went out and crushed him. 2) The bot heavily prefers making a lot of citizen soldiers, to the detriment of nearly everything else. While this means that he will have a huge army, it will be fairly weak by the time I arrive. 3) The bot expands late, hurting its map control. I usually don't make a lot of CCs, but I had 4 of them while the AI had only 2. 4) In the AI vs AI match, the bot played as Romans. While his boom was much better, he got stuck in the late game, failing to finish off his opponent and amassing a huge stockpile. It just kept making CCs until I quit. All in all, the bot is much better in early to mid game, but Petra is still more stable in the late game. She is also more threatening, because of the siege engines she likes to make. Thanks for making a cool bot for us. It microes very well.
  9. I don't think it will die. A lot of players likely wait for more popular mods to be available for a27 to jump back in. It's just been too long since the last major release. Also, a good way to improve the gameplay is to add more Maps and scenarios while we wait for an official campaign.
  10. I see this as an absolute WIN! EDIT: You guys might as well ban the building from multiplayer. EDIT2: I'm out of it today. This is trubute, not Market barter.
  11. You have to kill the horse, as well as the man So, even more blueprint-modelled units. We should strive more towards civilizational strengths and weaknesses, not just slap the same stats on everything and give them a different model. For example, Roman infantry gets more hack armor and HP because it was that good. However, their cavalry was not good, so they get a small nerf. Spartan spear infantry is stronger (yes, I know we have a tech for this. But, so do the Athenians, who were philosophers) and faster, but it has weaker rams or something. Also, economic bonuses should applied more liberally, to support the civilization's strengths.
  12. The AI logic was historically and it still is one of the bigger performance bottlenecks. This is related, in part, to the fact that most of the game's logic is still single-threaded. Pathfinder got its own thread in alpha 25. Sadly, this means that your "6 hyper-threaded cores" won't help you much. They might even be worse than a standard 2-core PCs of the past. This is because modern hardware design is focused on having many slower CPU cores, while older design retained fewer, but faster CPUs. So, your CPU clock speed is what matters the most, followed by the GPU memory (if you want high details on everything).
  13. This is the most important thing. Your GPU overheats and crashes the system because of excess render cycles that are just wasted energy. Especially if you have more than adequate hardware. You can't even notice more than 60 frames, this isn't a FPS game.
  14. I'm not sure if it's placebo or not, but the patch release is much more smoother and performance is now better. No more lag in the mid game, only some in the late game, and that is bearable when compared to the initial release. This is only single player, I'm sure multiplayer is more noticeable.
  15. Rule, Britannia! BritainVsSele_H.zip
  16. One very special game played with the new 27.1 RC. RomeVSKush_M.zip
  17. Wanted to ask, are those changes removed for CM 27.2? I saw that the building armor is also back to the vanilla values. Agree that the changes were good.
  18. It takes 50 food and 8 seconds to train one woman, not counting batch training. It takes 150 wood and 50 seconds (25 with 2 builders) to make a new house (not counting the factions with small houses, that are also easier to capture). In the meantime, you are most likely housed and can't train anything until you build a house. You can spam women easily. Your women will be safe inside the CC most of the time, anyway. The topic is mostly geared towards walls as a means of solid defense that will take forever to breach (similar to AoE).
  19. It works in this game because of the CSs, but... ...what if it's not? Sometimes you train a bit too many women, and you need some kind of protection. Building palisades is your best bet in the early game, but because trees don't have proper collision, enemy can just sneak in through the forest. The solution is to surround open side of the forest with walls, which is more expensive. Walls don't build fast enough, so you need more builders to make it before the enemy rush. Making towers is a better option, but you need soldiers to man them or they're useless. Walling with houses will expose them to the enemy, who can just use capture->delete tactic to cost you both population and 150 wood per house. Both of them vital in the early game. BTW, why do houses need on average 40 seconds to be built? It's frustrating, especially considering there's batch training which makes you build houses almost continuously.
  20. Do you wall in often? What is your solution to walling off wood lines? How many towers do you usually erect to support the boom? Any tips to wall in effectively in 0 A.D. are also welcome.
  21. @Ludwik RTS games are tough. Not a lot of people can stand the stress of multitasking, managing the economy with 4 different resources, micro and macro needed to win games. Maybe 0 A.D. just isn't a kind of game for you, and that is OK. Thank you for trying it out!
  22. I don't remember having this issue, but pathfinder still needs some work. Are the siege engines in formation? You could try to disable it by setting them on the "x" (no formation).
  23. I've noticed that there are no changes to the AI in the mod files. Does that mean this is purely meant for multiplayer? Thanks.
  24. Honestly, 0 A.D. is a better game. I'm obviously talking about the standard Skirmish and Random map games, since we still don't have any good official campaigns. The main thing for me is, it took a while to understand when exactly to switch to training soldiers. If you get comfortable enough, you will get the timing naturally. It usually coincides with the switch to farming, so once you have your initial farms, making additional women is only desired if more farms are needed to balance the economy. Once you accept that, it's much easier to enjoy the game. You just boom, make units and everything is good. Age of Empires, on the other hand, is a much more stressful game. You need to advance to the Castle age ASAP, or you risk falling behind in relics and economy. We often joke that you need to reach the City phase in 0 A.D. fast, but we at least can make new Civic Centers in the second phase. And, there is no unit conversion by priests. Battles are much more chaotic in 0 A.D. owning to a fact that there is much more fighting units. Boom games in AoE2 can often lead to some absurdity, like having 115 villagers and 5 military units. Anyway, I needed to rant a bit.
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