Jump to content

Deicide4u

Community Members
  • Posts

    535
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Deicide4u

  1. New update, mostly AI and balance changes. - Added back Jubot AI, modified to be compatible with the mod. It should be a bit more unpredictable than Qbot. - Population costs changed. Now it's 1 population for infantry CS, cavalry CS and Champion Infantry, 2 population for Champion cavalry and Siege weapons (Siege Tower is 3). - Some cost changes for Carthaginian mercenaries. They now cost a mixture of food, wood (for cavalry spearmen) and metal. - Population cap is now 200. - Qbot AI will now properly defend its Fortresses and Barracks.
  2. That makes sense. So, there would be a choice: you either boom or play more aggressively. People would actually train Civilians instead of hard-capping them at 50 (for those 10 full farms). For the population costs, I think changing them too much would impede the unit choice for people who like to play with lower pop caps. Making Champions cost 2 population and siege costing 3 would be a compromise. I even reversed the population costs in my mod because you simply didn't get enough units on the map.
  3. I'm guessing you hate Champion cavalry, too? Spearmen poke horse. Horse dies. Rider dies from broken neck. Use the boys with pointy sticks.
  4. This game is different than standard Age of Empires games. You need to adapt to the Citizen Soldier system. First thing to know: boom is King. Forget about champions. Forget about cavalry if you don't intend to rush or there's no hunt around. All you need are your Melee and ranged Citizen Soldiers. Spam them alongside your females and get them to work. Focus on food and wood before you reach 100 population. Then, advance to the Town phase and shift some of your male workers to stone and metal. You will need them to build your second Civic Center, your Temple and research all economy upgrades. By this time, you should have a minimum of two Barracks, but build one more still. Build a Forge for upgrades. The key here is to focus on three units. 1) Your melee tanks. This can be basic spearmen. 2) Ranged support. These are your killers at range. 3) Your utility unit of choice. This can be your melee cavalry on Defensive stance. You will use it only to rush into the enemy's ranged units, flank them or harass their workers. Anything else will just steal your focus and APM. Focus on macro and getting those upgrades, expand into the unoccupied areas before your enemy, and you will win. Getting siege is situational. Getting your Hero is a bonus. Getting healers is a waste. If you need to heal your troops, garrison them inside the Temple.
  5. Hi @bulbeni, welcome to the forums! The game is hard, especially online. There aren't many players in the lobby, and those who are there are all very good. Try making yourself comfortable by playing against the AI first. Eventually, join some MP games as a spectator once you decide that you are ready.
  6. I don't recognize the emblem in the center. Are you using any mods?
  7. I don't see the value in this. Find a safe landing spot for your army, or create one with your navy. Landing them in the middle of the enemy's base should be punishable.
  8. @wowgetoffyourcellphone Could you share the source for those two latest images?
  9. Thanks. It costs 300 metal, so it pays itself after 150 in-game seconds (+research time). But, I agree that's a bit too long in a 1v1 match.
  10. Honestly, how many replays of good players have you watched? In all of the games I've watched, the players had a mixed composition of melee and ranged units. Mostly basic CS, almost never champions. This is for 1v1, not team games.
  11. Their only non-metal options are pikemen, slingers and Camel archers. For literally anything else, you will need a lot of metal. All siege weapons are available, but all except the Siege Catapult also cost metal. Any tips other than the obvious? I'm thinking getting Serapis Cult early will help, but you need to survive by then. Early farming techs can help to barter food for metal, I guess.
  12. Yes, this is a very beautiful game, that's for sure. Sometimes, it can look a bit chaotic, as the units themselves blend into a mini black hole.
  13. I'm from the Balkans. Plenty of different countries with basically the same language there, so let's leave it at that. My nick dates back to the years when I was a pretty big Bleach fan. Fans will know about the "Deicide" manga chapters and what happened in them.
  14. Yes, they can now actually fight and survive the battles by destroying the enemy. That might be why their survival rate went up.
  15. Yes, probably because it's a pair tech for them.
  16. @Dakara, the tech exists for everyone, not just Mauryans. That's why it's not a tech specific to them. Hence, it's a bug in the UI.
  17. Guys, I've found the ultimate fix to lag. It's simple, really. All you have to do is
  18. You will never guess what I did. I've committed a travesty. Yes, that is correct. I have DISABLED batch training.
  19. Not sure I agree with this. If I task my army to attack a house that has a bunch of other houses nearby, I want them to continue destroying other houses. Of course, we first need to make houses (even other buildings except CCs and Fortresses) much more vulnerable to hack attacks. In my mod, houses have 5 Hack armor, and are easily destroyed even by CS swordsmen.
  20. Very strong economy, 1500 elo player smurfing as 1100. 100%
  21. Yeah, they have the same damage as Kushite Axemen, -1 Hack resistance, but are faster and cheaper in Metal. Also, available in P2. They should get lower pierce armor, or cost more metal. The damage is fine if their other stats suffer.
  22. I believe that it's a nod to Norse Log Ram from Age of Mythology. Now, we just need their voices, too:
×
×
  • Create New...