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Genava55

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Everything posted by Genava55

  1. La guerra en el Michoacán prehispánico en el Posclásico Tardío. Economía política, Estado y sociedad tarasca (2019) La presente investigación aborda el tema de la guerra practicada por las sociedades indígenas del antiguo Michoacán en la época prehispánica, durante el Posclásico Tardío (1200-1522), especialmente las guerras de conquista emprendidas por el linaje gobernante de los Uacúsecha. Con estas acciones bélicas, los tarascos lograron imponer su dominio político, explotar la fuerza de trabajo, extraer los excedentes de bienes materiales que se producían e imponer su ideología, sobre vastos territorios del occidente de Mesoamérica habitados por un gran multitud de pueblos de diverso origen étnico, lingüístico y cultural, constituyéndose como una de las entidades políticas de organización estatal más importantes al momento de la llegada de los europeos en el siglo XVI. La investigación inicia con la exposición de un marco teórico-metodológico que propone una imagen interpretativa del pasado cuyo eje articulador es el materialismo histórico, complementado por otras posiciones teóricas pertinentes. Las fuentes analizadas durante la investigación fueron documentos de valor etnohistórico ya publicadas, algunos documentos de archivo inéditos o poco conocidos, así como información producto de las investigaciones arqueológicas. Así mismo, fue necesario elaborar un nuevo análisis sobre el desarrollo histórico, la economía política y sociedad tarasca, que permitieran contemplar una imagen más completa sobre la guerra y todo lo que a ella concierne por parte de la sociedad indígena en el occidente mesoamericano. Los capítulos siguientes están dedicados al análisis de la sociedad tarasca, detallando el fenómeno de la guerra de forma multidisciplinar, enfocándose la atención en aspectos como la cosmovisión que justificaba la guerra, los tipos de guerra practicados, el ejército tarasco, la panoplia de los guerreros, la indumentaria e insignias, órdenes militares, rituales de guerra, las guerras tarasco-mexicas, la expansión a las cuatro partes del mundo y las defensas de las fronteras, las estrategias y tácticas de los campos de batalla del Michoacán antiguo, concluyendo con la participación de los guerreros michoacanos en la conquista de la Nueva España en la primera mitad del siglo XVI. https://www.academia.edu/38685887/La_guerra_en_el_Michoacán_prehispánico_en_el_Posclásico_Tardío._Economía_política_Estado_y_sociedad_tarasca_2019_?fbclid=IwAR1eZnS-cDv9IRY3AC-_kji1afzcwwWf3lBD4KghnoiUiVoAa4zLNJkFsl8
  2. Another account [7.22] To the extraordinary valor of our soldiers, devices of every sort were opposed by the Gauls; since they are a nation of consummate ingenuity, and most skillful in imitating and making those things which are imparted by any one; for they turned aside the hooks with nooses, and when they had caught hold of them firmly, drew them on by means of engines, and undermined the mound the more skillfully on this account, because there are in their territories extensive iron mines, and consequently every description of mining operations is known and practiced by them. They had furnished, more over, the whole wall on every side with turrets, and had covered them with skins. Besides, in their frequent sallies by day and night, they attempted either to set fire to the mound, or attack our soldiers when engaged in the works; and, moreover, by splicing the upright timbers of their own towers, they equaled the height of ours, as fast as the mound had daily raised them, and countermined our mines, and impeded the working of them by stakes bent and sharpened at the ends, and boiling pitch and stones of very great weight, and prevented them from approaching the walls.
  3. Seems good. Maybe Cassiuellaunos instead of Cassiuellaunus for the ancient hero of the Catafalque.
  4. I was responding to the opinion from your link. It pisses me off to see people complaining while buying the game. I really disliked the direction took in the Total War series because of restrictive modding and lies from the developers about it. I choose to boycott the series since Empire, I never gave a cent to them since. From the previous HD you mean? Yeah I know they did something excessive with the language filter, they will probably change that.
  5. If you don't like, you don't buy. Personally, I see AoE2 DE as an improvement.
  6. Probably digging underneath yes. But still, it is impressive in regards of the murus gallicus and their solidity.
  7. Actually even the Gauls did it.
  8. I agree, it was probably a widespread method.
  9. It will probably be extended for one month to each of your messages
  10. In the first video, the soundtrack from 2m56s to 4m37s comes from the artist "The Ambient Composer" and is called "The Green Tavern".
  11. In French: Playlist (although the titles are wrong): https://www.dailymotion.com/playlist/x4xmn4 Légères perturbation en Centre-Gaule - le film Unsettled outlook for Central Gaul (French with English subtitles) https://vimeo.com/54526897
  12. It is not necessarily a problem if this option can be turned off by the host. And if the option must be turned off in higher ranking game. There is a lot of players staying on single player game or playing online exclusively with friends without any competitive attitude. Actually it gives more time to focus on resources and buildings in early game, letting noobs the opportunity to masterize this aspect first. I don't see how learning scouting later will impact negatively your game. Scouting is easy, only time and click consuming. Yup. Ancestor is really nice the first hours and then you are bored to hell. I have no issue with dedicated base if it lets the opportunity to build the other buildings like you want. AoM was limiting but it wasn't an issue. Starcraft has also dedicated locations for the base but lets the player build as he wishes. I really hope they will make a Ancestor Legacy 2 with more features and more freedom in the building sets.
  13. Do not worry, it is not urgent. Focus on your studies.
  14. Ok. Thx for your opinion and I agree. About the Britons, I really think there is a card to play with body painting and decorated shields to distinguish the ranks. I also think that their lack of armor (in comparison with the Gauls) could be compensated by an unique tech like the woad body painting exaggerating the medicinal properties of the pigment, giving them a slow health regeneration.
  15. Among Gauls, there are evidences for linothorax or leather armors during the 5th, 4th and 3rd century BC. It seems to be quite common among elite because of the widespread representation of this kind of protection on different material from different regions. Possibly, it could have been an affordable protection for the cavalrymen because a scabbard with infantrymen and cavalrymen represented on it shows all the latter wearing those armors. They were higher class warriors so it could be plausible. Chain mail is becoming visible in burials around the 3rd century BC but it was quite rare and probably reserved to the elites. During the 1st century BC, production of chain mail seems to increase, probably because of a proto-industrialization with the factories starting to be specialized on different steps of the conception of weapons and adornments in general. But still, it would have been affordable to the higher members of the warrior class, maybe the cavalrymen in the 1st century BC were commonly using it. Helmets should have been a bit more common than the body protection, especially with simpler designs like the Coolus. Among Britons, a few chain mails have been found. Five at my knowledge, at Kirkburn, Lexden, Folly Lane, Baldock and Hayling Island. Like on the continent, it seems affordable for the elites. But there is no evidence for leather armor or linothorax. For the helmets, only a few have been found and some are related to Roman auxiliaries. However, highly decorated adornments, decorated shields and decorated scabbards were more common on the British Isles proportionally (although it could be due to a bias in the burial practice and a bias in the way archeology is performed in Britain in comparison with France and Germany). Edit: recent chapter Interesting reading Cavalry javelinists should be higher than average warriors. The concept of cavalry javelinists is often flawed by the unconscious comparison with the light infantry (ie generally poorer people) but actually light cavalry wasn't of the same status than the light infantry, even among classical civilizations. It is simply the use of body armor that is less useful for light cavalry (anyway the exposed part to missiles is the horse itself). I think it is not impossible that an elite Celtic cavalryman fighting with javelins could afford a body armor, furthermore because no evidences suggest clear defined tactical roles for Celtic cavalry. The possibility that Celtic cavarlymen were able to fulfill both light and heavy roles on the battlefield shouldn't be discarded. However, 0AD is a game with its own mechanics so it is ok to differentiate the two roles with two units.
  16. Thx I forgot them. But since there are already two factions with this feature, what do you think of my proposal for the Gauls? If others have opinion, feel free to express it here.
  17. @wowgetoffyourcellphone @Nescio I have a few questions about how you would like quick visual identification of the units. What do you think about the shield shape evolving according to the experience (basic, advanced, elite)? Initially I made suggestion with the shape changing accordingly but I think now it is not necessarily a good idea. I am thinking to propose something more restrictive on the shield shape for each unit. For example a Gallic Spearman using only oval and tall shields, Gallic Skirmisher using only square and medium shields and Gallic Swordsman using hexagonal and tall shields. Maybe we could simply use shield bosses, capes, helmets and adornments to distinguish the experienced units. For the Britons, shield decoration and tattooes can be an additional way to distinguish the experienced units. Finally, about the roster I am thinking about the early phase and how to not break the balance by adding swordsmen too early. For the moment the Romans have the particularity of having early swordsmen. Maybe we could give to the Gauls an early sword cavalry to make the faction more unique to play and without early slinger or early light cavalry : Village phase: Gallic Woman Gallic Fishing Boat Gallic Spearman Gallic Javelinist Gallic Cavalry Swordsman While the Britons could have a more classical roster with more diversity and even the war dog early: Village phase: Britonnic Woman Britonnic Fishing Boat Britonnic Spearman Britonnic Slinger Britonnic Cavalry Javelinist Britonnic War Dog I think the early game is where the things can be messed up by making a faction too strong but it is as well an important feature of the Gauls to be strong in the early game (probably a reference to their historical spread early). In the town phase, the roster for the Gauls could be more diverse without overpowered units: Town phase: Gallic Healer Gallic Merchant Ship Gallic Trader Gallic Slinger Gallic Naked Spearman Gallic Cavalry Javelinist Gallic War Barge The naked spearman fanatic is not really that strong I think and at this point the Gallic roster is more stable, the naked spearman is there instead of a spear cavalry. While in the Britons, the town phase could include a cavalry spearman. Although, I am really in favor of adding a naked swordsman to Britons (a reference to the Caledonians and the Picts), I don't want to break the balance because a swordsman moving that fast could be quite strong. Maybe it should be kept for the city phase and instead the Celtic Chariot should be include more early. The role of the chariot could be more suited to the second phase and I really hope it could be used as battle-taxi for another unit. Thus something like this: Town phase: Britonnic Healer Britonnic Merchant Ship Britonnic Trader Britonnic Cavalry Spearman Britonnic Chariot Britonnic War Barge Then in the third phase, it should be more acceptable to give better units since both factions are lacking siege engines (excepted the ram). Unlocking archer and infantry swordsman for the Gauls could make them more resilient to the late phase. Their champion unit should be a cavalryman for the late phase. While the Britons could have their Caledonian/Pictish naked swordsman for the late game and even a swordsman champion in addition of a javelinist champion. City phase: Gallic Swordsman Gallic Archer Gallic Cavalry Spearman Champion Gallic Battering Ram (maybe a regional champion unit? like an Alpine Axeman) City phase: Britonnic/Ivernic Javelinist Champion Britonnic/Caledonian Naked Swordsman Britonnic Swordsman Champion Britonnic Battering Ram
  18. Your welcome. I will remove the brackets by editing my message. Ok thanks for the info. One question, about the Catafalque, do you want a name for the thing in Gaulish? I will do something similar for future proposals, no problemo. Because the differences are mostly imperceptible during this period. Especially by using only the nominative case. In these words no, it doesn't seem to have indication for longer vowel length. When it is the case, it is generally noted by the linguists. My bad, by "longboat" I wanted to designate something that looks like a "log canoe". Like the bronze age models found. Actually this is not really the literal meaning, Longos probably meant simply ship in this context. My interpretation for this root is to designate these kinds of boat. It was not the resemblance that made me said this. I simply wanted to designate these kinds of boat. Although the case of the word Longo- is quite complex and could also involved different meaning associated to the topography.
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