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Genava55

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Everything posted by Genava55

  1. Ok, so we could include some late architecture for this faction, notably as last phase buildings. https://elpais.com/elpais/2019/01/29/inenglish/1548751265_273108.html https://www.cambridge.org/core/journals/antiquity/article/reccopolis-revealed-the-first-geomagnetic-mapping-of-the-early-medieval-visigothic-royal-town/77961BE80B56E7F85F06F516B0E8C4C9/core-reader
  2. Fig 1. Excavation plan of a Migration period house at Lojsta (Gotland) and elevation of the reconstructed entrance wall and cross-sections at the second and fifth trestle from the entrance (after Boethius & Nihlén 1932) Fig 2. Sketched cross-sections of Danish house types, a: a two-aisled Neolithic/Early Bronze Age house; b: a three-aisled Early Iron Age house; c: a Viking Trelleborg house; d: a single-aisled Late Viking/Early medieval house with a lean-to added (after Näsman 1987) Fig 8 abcdef. Sketch plans of Danish houses: a; Neolithic - Early Bronze Age; b: Early Bronze Age; c: Late Bronze Age; d: Celtic Iron Age; e: Early Roman Iron Age; f: Late Roman - Early Germanic Iron Age. Tie beams, purlins and central ridges are drawn with unbroken lines. Hipped roofs are marked with an angle at the trestles at the end walls. Room divisions and stalls in byres are marked with broken lines where probable. Probable or certain fireplaces are marked by hatched spots (after Näsman 1987)
  3. @wowgetoffyourcellphone Do you want to include the Visigothic Kingdom inside the Goths faction?
  4. If the Thracians are included as a faction, it will be centered on the Odrysian Kingdom. There is enough material to have a quite diverse faction, with a few unique weapons.
  5. Why not but it is exactly what is done for the Celts. But anyway, even a full set of thatched roofs could be different from the Gauls. The color and the texture can vary Illustrations, models and pictures from the Alamannen-Museum (4 and 5th century AD): Feddersen Wierde https://de.wikipedia.org/wiki/Feddersen_Wierde https://www.burg-bederkesa.de/archaeologie-im-museum/feddersen-wierde/ Franks - Wohn-Stall-Haus aus Bielefeld, Archäologie-Museum Münster http://www.ingelheimer-geschichte.de/index.php?id=148 Reconstruction of a gothic long farm house near Masłomęcz am Hrubieszów (2nd / 3rd century) http://www.wioska-gotow.pl/ Vandalen settlement (4th C. AD) Thuringia
  6. By the way, a question for @wowgetoffyourcellphone the plan is to create a common building set for the Suebians AND the Goths? Or to build two different sets? Maybe thatched roofs for the Suebians and wooden slates for the Goths could be an option. Historically, thatched roofs should have been the most frequent options but we can tweak this exceptionally.
  7. Which is exactly what they did for the most part. Look at their concept arts, this is mixing a few historical elements drowned in a huge pile of fantasy, cliché and LARP adornments:https://www.artstation.com/artwork/56agO https://www.artstation.com/artwork/A04LV Honestly, I don't think it will be worst to start again from the scarce information and to be imaginative. Some advices to give an easy to follow guideline in this prospect of creative designs and imaginative challenges in building a new roster: - First of all, acknowledge the fact that everybody is biased by his own mental representation and by the clichés that have been popularized about an ancient culture. For example "historical" illustrations have a long legacy of b*llshit, which is normal since our knowledge is increasing through time, but it took always longer for the illustrations to become accurate to a state of art in our knowledge than for the actual knowledge to progress. Illustrations, video games, movies etc., they are always missing the boat (lagging several steps behind). Just be aware of that is important. I still regularly see Celts designed with bronze age equipment and adornment because the artists are simply relying on older illustrations and basic blog articles. - Try to develop a basic portrait of the society before to create the roster and the units. Do not create or design a spearman because you want a spearman and because it is cool. You should separate the two things: In one side what the game needs, in the other what the historical evidences offer. For example, the Germans have a regular scheme with a chieftain, followed by some retainers and bodyguards that act like officers (comites) and by a warband of lower class warriors. Tacitus explained that the framae is the common weapon for the Germanic warrior, only few have swords and fewer armors and helmets. - Try to be aware of the message conveyed by the design of the unit. Clearly, a lot of soft material never survived the time past and archeological records are not very helping for the hairstyle, the textiles and other aspects of the outfit (although in this case they are a few bog bodies found that can be useful). If you decide to portray a warrior wearing a bearskin and you end with a Caveman Übermensch muscular like Conan the Barbarian and carrying two swords... needless to say it would be far from reality. This is an extreme example but in the case of the Total War concept arts, they decided to put soft elements that never have been found on their design simply because they wanted to make their units looking different. In this is why there are so often b*llshit in their designs, archeology cannot give you a proper picture, some details are lost forever and often people fill the lack of evidences with their clichés they are carrying about ancient cultures. Our modern mind, especially when we are accustomed to video games, is biased to look for extravagance and exotism. This connects with the first advice as a second warning during the process. There are plenty of room for imagination in the hairstyle, in the textile, in the adornment and in the decoration of the weapons. Staying credible and temperate our own imagination is the difficulty. A way to stay in the reality is to remember than all humans are closely related to their neighbors, by their geographical proximity they are following evolutions with more similarities than differences. Most people think about the Germans like barbarians with a kind of allergy to civilization. This cannot be more wrong, Germans were mostly different because they were poorer and less connected to the Roman economy. But actually, they liked the Roman culture, possessing Roman items seems to have been a great deal for them. During the Migration Period, they tried to look like and to act like Romans do.
  8. Generally with Total War, it is not the case, especially for barbarians. For example the penannular brooch is something widespread during the Migration Period and Viking Period. But they used it for a Pre-Roman Iron Age unit.
  9. For the women in general there are depictions. But as I pointed it out, probably the female warriors would have used a more manly outfit.
  10. There is the french association Limitis. It is not perfect because they kinda mix everything labeled "Germanic" into one cultural group that never existed but at least they tried to portray the Germans before the Migration Period. Edit: And when I said " I do not think there are correct representations", I was talking about the female warriors. The Przeworsk in its whole is badly documented, without any visual representation from the Romans. Generally, people are simply transposing the things of the Elbgermans to all the others because these are the only ones with artistic representations for this period. Is it wrong? Probably... but how much? hard to tell. It could be huge or small. See how big are the differences in the Celtic world, between Hispanic, Britannic and Central European Celts
  11. Female burials suggesting female warriors have generally little or none indication for the common outfit encountered in other female burials. Even the adornments are those commonly found in male burials. I do not think there are correct representations. So you have "carte blanche", anyway I won't nitpick (I do not care).
  12. Bow and arrows are pretty scarce before the 3rd century AD. Female warrior burials never suggested any archery. Spear, axe or sword are better options.
  13. I don't know I am neither a linguist, neither good enough in German. Úlfhéðinn should give something like Wulfhidanaz. Wolfskrieger should give maybe Wulfaharjaz.
  14. Proto-Germanic for wolf is *wulfaz, becoming wulf in most of the old version of the Germanic languages. *harjaz and *krīgaz are the proto-germanic reconstructions for army and war (krieg).
  15. These are auxiliaries (scene 36): There are even possible legionaries (wearing lorica segmentata) with animal hoods (scene 50): The bare-chested Germani are here:
  16. Gelduba helmet from the Batavians, probably a modification on a second-hand helmet: Batavian auxiliary equipment (Gallic Imperial A): Imitation of a Roman helmet found in the Balkans (badly dated although, again a auctioneer thing, It could be related to the Marcomannic Wars):
  17. I think the most valuable helmets at this time are Roman ones: https://www.academia.edu/3990440/Der_germanische_Helm_aus_dem_Thorsberger_Moor
  18. Most of Europe during the iron age was based on clans (Celts, Iberians, Thracians etc.) and none were using motte-and-bailey castle. Because this is a development from the middles ages and this has little to do with being Germanic. Your syllogism is not correct. There is a Celtic-like hillfort used by the Rhine Germans during the 3rd century AD: Else, there are some very simple stones hillforts from pre-roman Iron Age but with no schematic illustrations: https://journals.ub.uni-heidelberg.de/index.php/afwl/article/download/26262/19977 https://journals.ub.uni-heidelberg.de/index.php/aiw/article/download/25924/19641/
  19. I totally agree. I hope one day the battalion system will work better and could change the dynamics of the fight.
  20. I don't think a very widespread female unit is correct historically. But I see three possibilities that are more or less credible: A call to arms function to give weapons to female workers. A female priest with aura both for healing and fighting bonus. A female East Germanic champion inspired by Aestii and Przeworsk burials, giving fighting bonus.
  21. First part (500 BC - 0 AD) Macedonians Achaemenid Empire Seleucid Empire Ptolemaic Empire Maurya Empire Athenians Spartans Roman Republic Carthage Gauls Iberians Scythians Celtiberians Lusitanians Odrysian Kingdom (or Thracians) Warring States China and Qin Dynasty Nabataean Kingdom Kingdom of Saba (or in general Ancient Yemen) Bactrian Empire Kingdom of Pontus Corinthians Thebans Kingdom of Pergamon Intermediate (end of the first - beginning of the second) Han Dynasty (202 BC to 220 AD) Kingdom of Kush (Meroitic period from 300 BC - to 200 AD approx.) Britons (Fought the Romans during 1st century BC and 1st century AD) Parthians (247 BC - 224 AD) Early Germans (Cimbric invasion in the West, Scirii and Bastarnae in the East, Ariovistus in Gaul, Ariminius rebellion, Marcomannic Wars). Xiongnu (318 BC - 155 AD) Dacians (From Burebista to Decebalus) Second part (0 AD - 500 AD) Roman Principate Roman Dominate Byzantines Sarmatians Kushan Empire Huns Goths/Vandales Saxons/Angles Franks/Alemanni/Burgundi Sassanid Empire Three Kingdoms China + Jin Dynasty Gupta Empire
  22. East Germans idea for outfit (Przeworsk, Balts etc.):
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