-
Posts
2.270 -
Joined
-
Last visited
-
Days Won
64
Everything posted by Genava55
-
Age of Empires 2 Definitive Edition
Genava55 replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
-
Video about the battle of Agincourt, do not want to open a new thread for this:
-
Welsh mythology can be used if there is something planed for the Celts.
-
Clearly, they still have enough power to thrust deeply their enemies. They simply cannot use the whole momentum, they needed to be a little loose on the hit to not lose their weapon or to be unhorsed. This is why I reacted to the animation of a hetairos holding the lance like a knight would, with a very strong grip. Btw, a depiction here of a possible strike during a charge:
-
The story of a weird object with a spear-like shape that could have been a musical instrument for religious purposes.
- 264 replies
-
- britons
- east celtic
-
(and 2 more)
Tagged with:
-
Moreover, without saddle and stirrups, it is impossible to transmit the whole kinetic energy of the horse and the man with the lance without being projected during the contact.
-
Age of Empires 2 Definitive Edition
Genava55 replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
In "Horses and Heroes: The Myth of the Importance of the Horse to the Conquest of the Indies": Ref. 120 => The Appearance of the Mounted Indian in Northern Mexico and the Southwest, to 1680. Sadly I cannot get access to this one. But I found another paper quoting this one: The Rise and Fall of Plains Indian Horse Cultures https://watermark.silverchair.com/90-3-833.pdf?token=AQECAHi208BE49Ooan9kkhW_Ercy7Dm3ZL_9Cf3qfKAc485ysgAAAmgwggJkBgkqhkiG9w0BBwagggJVMIICUQIBADCCAkoGCSqGSIb3DQEHATAeBglghkgBZQMEAS4wEQQMeqdBRtD7Nl-ZWanIAgEQgIICG0mYZPbq6mvBieZn0RUs7-AQwCC5wQLa51iZofrB0q7clDWynbqfxBa_gssA0phFat5qBkxCGRtPbcAkrLXR9ThXRXTHO9FivODEvXVsu-LuKvx3fUXMkO2b2y2TlSHQZr3g0aD_G9pTE6_RKuxo0-7shHuvHhUssvH7M3pabTtG7g_IsWVEXVocsp6ThbeR3PlEvrD1GyxjH_jOW1K-wbEblmicIbGI48wbIeOn7kIoO8dzyZKGlbNG_42vZbEMkypp70BvSAq68UZrZ3dLn7l3-O7oCWPvvejk8FsBK5HbeAFj7e6rPhG2MDNsI8bQIYpiCx7mgjL2SMAjZsSEcmZAaFHHbwtPvRAOPIl9kTaieHlHgMfQlJWElFRE3GogCXLiik_h87bP85adBj7r4nkebwiS-AYlfLQuRFEbaclwRUXVYVQ9jt7vBWWDRqGxj738J0er1G8xLDHaho74_hwp5S-Ovl7tjBTr-gFGRUi15Za793u1wgVyPW1_PSe0p0R3UckkQ2_LytpH9Il1SKuwVpWco3TYRuK00OJZqczBhfFR-9JkA5Ytk_WllMqZHRQOb7iGER2KGQoJTXcidJuc48K0tXv6HFgCskcKqduwMCS1g1VWs4MdIRHRqm7qFdoNqH6dDVfIkOMzGixoR1wDjUfI7Eds0fgchhfBdupf_ql3lkEW4yKKPnvFMKZBOcOrGC4c90PCDz_v -
If it is useful for the Gauls, here there is a view of the large tower in Paule fortified farm, at 2:51: Here an illustration of the same place: Here a fortified part of outer wall from Bibracte:
-
Age of Empires 2 Definitive Edition
Genava55 replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
-
Stunning antler-like horse headpiece with matching breastcollar; Scythian, about 300 BCE, Hermitage Museum, St Petersburg, Russia. Steve Harrison. Museum piece
-
The Kingdom of Kush: A proper introduction [Illustrated]
Genava55 replied to Sundiata's topic in Official tasks
Ptolemaic Elephants in III Maccabees and the Social Stratification of the Kingdom of Kush https://digitalcommons.xula.edu/cgi/viewcontent.cgi?article=1010&context=etd Probably an undergraduate thesis but an interesting topic properly explored.- 1.040 replies
-
- 1
-
-
- civ profile
- history
- (and 5 more)
-
Absolutely. I have no problems with your message and your concerns by themselves. Contrary to some message said, your concerns do not make a disservice from my point of view. Kushite civilization during the Meroitic period has the difficulty to inheriting several monuments from previous periods and keeping them in function without important updates in the architecture and in the design. But as does the temple of Jupiter in Rome on the Capitoline Hill, an Etruscan temple renovated multiples times but mostly the same. However, the Kushites building in the game do not seem to overuse Egyptian architecture, this is the case only in key buildings where the argument of a legacy can be justified (like the wonder). Maybe you should be more specific and doing a case-by-case discussion, specifying which building type cause you concern.
-
@Anaxandridas ho Skandiates I do not follow you on a few points but I think the references from Sundiata clarified some of your concerns, however I want to specify that the illustration has not been based on an actual academic reference for a good reason. This illustrations has been made from actual models in the game, inspired by the actual render of the game. This is not an illustration in the purpose to recreate exactly the reality seen in some excavations. Therefore, it stresses an important point to accept: the models in the game are not academic references, nor does follow academic standards. This is a RTS-game, the buildings follow not only the references posted in threads but also the references set for the gameplay and the design of 0 A.D. This is an illustration to promote the game. This illustration is based on indirect and reinterpreted evidences.
-
That's... promising!
-
Personally I am not that mad. It is the teasing and absence of information for a long period to have only this very short trailer centered on a very well-known period... that is barely acceptable. I am thinking they are very afraid of any backslash. A lot of people tried to decrypt the teaser to guess the period. But they seem to have misinterpreted it. "A new Age is upon us" seems to suggest an important change of the gameplay in regard to the actual trailer. Actually, this is quite bold. Besides the texture and design problem, a few interesting things appears. Walls can support unit like in the Middle-Earth RTS. Civilizations will have unique designs for the units. That's already something good.
-
Well basically it is AoE2 but with better handled limits. Migration Era to Renaissance. Already partially use in AoE2 (Huns, Goths, Spanishs, Aztecs etc)
-
That teasing for this...
-
Funny Relevant Videos and Memery
Genava55 replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
I was thinking exactly the same just the past minute -
Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
I know. The artist choose to represent those tribesmen. That's particularly obvious with the Celtic swords and scabbards. Not any single edged sword common in the Germanic world. -
Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
Well... that's quite a lot of Gallic material here -
Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
Genava55 replied to snelius's topic in Game Modification
-
===[COMMITTED]=== Gallic Tunic Textures
Genava55 replied to wackyserious's topic in Completed Art Tasks
For me it is ok. We have multiple evidence in celtic art for human figures with this kind of hat but only one archeological evidence for a chieftain. We do not know if it was exclusive for non-religious member. We do not know if the chieftain was also a religious figure, and we do not know how far the druid could be an authority in the society. In some case, a Druid could act as a political leader as well. -
===[COMMITTED]=== Gallic Tunic Textures
Genava55 replied to wackyserious's topic in Completed Art Tasks
Hexagonal shields are attested in the late Gallic cultures (after 150 BC). Hex shields can be used to specifically distinguish units, it will depend on how the roster will be done. The Celtic warrior used both in the battle. A spear/javelin combined with a sword. There are some burials found with only swords and thousands of swords have been found, so I suggested a Gallic swordsman originally but yet the roster is not validated. However, poorer warriors probably used only javelins and spears. Again it will depend on the future roster. I suggest either: - To remove the scabbard for the spearman. - To give the scabbard only to higher rank spearman (advanced or elite). Btw, the iron scabbard should be on the right side. Sleeveless tunic are attested. For a couple pictures useful in general for textures: