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Everything posted by ShadowOfHassen
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A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
I think an email is good enough to contact someone. We just need to be certain that mods email offending people using a wildfire game account. The ban makes me un able to see any repository that I hadn't' created, so that's something. See if you can un restrict Poppa Smurf, and then I'd suggest attempting to remove repositories and/or users. -
A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
Just to confirm that, can you see Poppa Smurf's secret repo? Another question I have is moderation. Can you put restrictions on a user, or somehow contact them to say they are breaking guidelines? -
It is somewhat of a pain, but I can also see why they did it. I use the GitHub mobile app for 2FA it works pretty well. I take it that because you’re trying to get into GitHub you have something to contribute to the encyclopedia?
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?!?
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A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
So, anything else I need to be testing? I think I've exhausted most of the random things I can think of. -
Pr for the Ptolemaic temple: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/133
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That's a fair point, except, changing up the temple might be useful. There are like four other civs that use the same model.
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I wonder if we should switch to the egyptian temple, because while some greeks in egypt worshiped their gods, the Egyptian populace pretty much stayed faithful to their pantheon.
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A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
Yes, ShadowOfHassen can edit the Wiki, but not the issues. So it works. -
A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
Through the web UI, it said I couldn't upload any file that was bigger than 50 MB, and I haven't been able to git push anything so, so far, no. -
A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
If you add me to the Docs team, I'll test it. -
Anybody know why there are two different Ptolmic temples, an Egyptian and a Greek, and why you can only build the greek in game?
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A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
I can't edit the wiki, I think you have to get permissions. -
A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
I like the idea of having multiple repos/ tags for bug tracking. Then, people can haunt the areas that are their specialties. (I want to eventually see everything about text writing/ changes in the game) According to this random thing, it shouldn't have any difference. https://stackoverflow.com/questions/8686691/what-does-the-git-mean-in-a-git-url I was using vs codium and Gitg, if you want to recreate. This time, however was just git push -
A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
I've tried to upload files via CLI and i'm getting this error: fatal: Authentication failed for 'https://gitea.itms.ovh/ShadowOfHassen/historyencylopedia/' Could someone else verify that they can upload files to the service? -
A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
That's what GitHub does with the other repo for the encyclopedia, however my other project that I use vscodium with on codeburg doesn't have .git, and I can sync that perfectly fine. I'm for the most part an idiot when it comes to programming, so there might be another reason... I'm Do you want me to see if it can handle big files? I just downloaded the Ubuntu 23.10 iso and I can see if it handles that. (Please confirm it's like 5 GB and I don't want to break something or cost you a lot of money. -
A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
origin https://gitea.itms.ovh/PoppaSmurf/historyencylopedia (fetch) origin https://gitea.itms.ovh/PoppaSmurf/historyencylopedia (push) Which should in theory make it work... I think. Yes, @Itmswas right, the problem was with me trying to upload some test files. I'll only do one commit, though, because I don't want to eat a lot of data/ bandwidth. I think most of the general features work, I think it's up to the smart people to try to break it. I like this idea. I would love for WFG to make a series of RTSes -
Can we take control of the Flathub repo?
ShadowOfHassen replied to ShadowOfHassen's topic in General Discussion
You can do CLI stuff to automate flatpak (technically, that's what they have currently). However, I was thinking just setting up CLI to make a stand-alone executable 0 A.D. Linux binary, and just use that in the flathub. We could also CLI automate the snap, and then set the flatpak up to just use the snap, like spotify does. -
Can we take control of the Flathub repo?
ShadowOfHassen replied to ShadowOfHassen's topic in General Discussion
Ok. Maybe after we switch to Git we can get some CLI stuff that makes things easier. Personally, I wouldn't use the flatpak if we had an official steam. Hopefully eventually we can build this project up where we can have a few people (not counting me) who are willing to work on flathub. -
A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
So gitea, doesn't have anything to mark comments off-topic, but I managed to delete @Gurken Khan's obnoxiously rude comment. I, as moderator, could also edit it. So I guess permissions are working. -
Has anyone heard about the XZ issue?
ShadowOfHassen replied to ShadowOfHassen's topic in Introductions & Off-Topic Discussion
I have to agree with his take. I have seen first people who ban everyone who disagree with them and complain about "toxic" environments are the ones who create them, so I'm hesitant to automatically ban someone who says something mean. However, I do think OSS needs to get cleaned up a bit. Not here however, I think 0 A.D. is for the most part fine even though sometimes we argue. -
A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
You can make a rude comment in this issue: https://gitea.itms.ovh/PoppaSmurf/historyencylopedia/issues/1 The second problem probably is OK because I renamed that file around the same timeframe to Readme.md, so you might have had a glitch around there. (Nothing wrong with @Itms setup, just a qwirk that gitea has. -
A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
So is the plan to allow us to have multiple repos in the wildfire Git. Clearly you'd need permissions (We ain't hosing no GitLab here) but it would be interesting to be able to have multiple repos (keep the community mod in the gitea perhaps?) -
A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
For some reason, my commit profile icons don't match my custom icons. -
A new git-based development environment
ShadowOfHassen replied to Itms's topic in Game Development & Technical Discussion
Also my ShadowOfHassen Account can only have one repo. Poppa Smurf has several but he is still banned from creating another. Which is a shame because I wanted to test private repositories.