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ShadowOfHassen

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Everything posted by ShadowOfHassen

  1. The statement: "only the ones needed to play like autociv feldmap community mod" is somewhat funny. I can't really explain it.
  2. The UI needs some tidying up in the future, but it looks amazing!
  3. That could work. This is also a good idea. I had to do it to register an X account. It took me around 5 minutes. It seems like it'd be really bot proof.
  4. ...yet. This is open source software @Gurken Khan, PROVE STAN WRONG!!!!
  5. I have a potentially naive question: Why here? This is just a tiny place where people talk about history and open source games. Usually they don't even post in a language we can understand, and (hopefully) we're too smart to click on the link. Why do they bother? They just get banned.
  6. It was a sort of Easter egg idea. If it doesn't work, that's fine. On a side note, llama said Plutarch called Herodotus the father of history. Which was not the answerer. Who removed the spam posts? Are there moderators, or is it the job of the developers?
  7. Yes, that sounds good. We could also have separate things for history and description. So every unit can have a description that's more gameplay related and then a history part that's focused on the history.
  8. @Vantha is there a way to add the tags to the XML history tag, something similar to HTML files?
  9. Ask a question related to history in the login and have it change every so often. Like: Who was sparticus's father? Or: What did Plutarch call Heroditous? Anyone who wants to register can easily look that up, but I don't think the bots are smart enough to do so.
  10. I've had to report a post almost every time I log on. This is ridiculous. I don't suppose we could set it up like the Linux Mint forum, where you have to get approved before your posts appear? That might filter some of it out.
  11. Is there a way for your UI to also talk to the XML files, not for formatting, but to pull the damage/ HP counts and the description as well as training requirements? I @wowgetoffyourcellphone's designs place them very nicely, in the area and that info goes nicely with the articles.
  12. @wowgetoffyourcellphone would you be up to help with this project?
  13. How about have them colonize a place in Thrace and fight the Persians? https://en.wikipedia.org/wiki/Thrace Maybe here? https://en.wikipedia.org/wiki/Cardia_(Thrace)
  14. Yeah, two. I've played it through once or twice. If @wowgetoffyourcellphone is interested and if we can have dialog+ events in game (I don't know if those are features), I think it'd be pretty easy to have a 3 part tutorial. I'd just need to open a topic and get more experienced players to offer in some of their wisdom, and I could feel fairly confident in having it ready, if you want, for the next alpha.
  15. So the templates like where we put the articles originally?
  16. Sure. Why not? I'm open to writing a story based tutorial if people will make the maps/ help with scripting. I already have an outline for a story. Setting: A Group of Athenians looking to build a colony somewhere: Scenario 1: Scouting party. A made up hero+ some soldiers go explore and fight some wolves. (Teaches basic moving+ Fighting + Treasures) Scenario 2: They find a place by the sea and they build a colony. At the end they get raided (I don't know from whom). (Teaches economy) Scenario 3: They go to fight the enemies and defeat their town feature. (More economy + area management + Siege units + Heroes+)
  17. We really need to get a better tutorial.
  18. Wow! Really, Wow. It's not done, but you're half way done. Amazing work, @Vantha. Were we planning on using this to replace the old in game encyclopedia UI as well? Seeing how close you are, it might be better, though, to wait until this has inline images and formatting, then we can go over the articles to add the features, in one go. Another thought is it might be cool to throw that up on a GitHub repo in case there are others that want to pitch in, or just want to test.
  19. I think you're right. We can work on the easier ones first and then move on to the more labor-intensive.
  20. Last text for Han, the overview: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/compare/main...han_overview?expand=1 I really don't know who to ask about getting the encyclopedia in mainstream. @Stan` I know you're leaving, but could you tell me who I should ask?
  21. You can get the demo of the game for free on steam. It was fun. I liked reliving childhood memories replaying the Morgan Black campaign, it's probably my favorite RTS campaign with knights and pirates and a really cool bagpipe theme... I prefer 0 A.D.'s HUD, its closer to the original AOE3 I don't like how the developers are trying to squeeze every cent out of players with 80 dlcs and expansions, though.
  22. OK, here's a small PR with mixins and a few other tweaks for the encyclopedia https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/118 So, me and @Vantha have been talking, and we want to start adding what we have already written into mainline. We don't have a text for everything yet, but we've almost finished the Han dynasty, and we think 3 civs + a ton of other articles is enough to implement. Also, this will make it easier going on because, the developers haven't stopped balancing the game while we work and already the data files that are in the encyclopedia repository are different from the ones in mainstream. We can wait longer if the dev team is really busy, but we think it's time to add it. In order to do so, can I just use the 0 A.D. GitHub mirror here? https://github.com/0ad/0ad I already know how to use GitHub, and it'd be easier than figuring out phabricator. If it's easier to use phabricator I can use it, but someone might have to answer a few questions. Two more things: First, it would be great if we could move our sources also to mainstream so we don't have to juggle things in 2 different repositories. Maybe put them in /doc? Second: When the encyclopedia gets merged, it would be great if any changes to the encyclopedia be run past either me or @Vantha. Like projects have for code, with the articles, we have a certain style we're going for, and a bar of quality we'd like to make sure is met.
  23. At @Vantha's request, I rewrote his article for the Han temple and addressed some of the problems raised by @AIEND. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/114
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