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ShadowOfHassen

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Everything posted by ShadowOfHassen

  1. Long story short, it's about a group of Athenians who want to create a colony in Thrace (the aeaa between modern day Greece and Turkey) The brief Outline is: The year would be around 600 BC ish, I've seen records of colonies created there around then like this one ( https://en.wikipedia.org/wiki/Neapolis_(Thrace)) I think a made up hero should be created for the campaigns as a sort of POV character for the people to focus on. Scenario 1: A scouting party is trying to look for a good place for a settlement, they fight some wild animals on their way to find a good place. In my mind this scenario would cover basic movement, attacks, treasures and some other tricks. It's sounds simple enough, but we kind of need the tutorial to help the people who've never played an RTS before or it's been a long time since they did. In the end, they find a place for a settlement. In scenario 2 the fledgling colony expands, building farms, working mines and even meeting with the local people (Some kind of Persia/Macidonian civilization that is very basic and doesn't have anything that dates it past the time ) The player would learn resource gathering, resource drop places, building, advancing to the town phase, and finally allies and trading. A few times bandits/ raiders (some civilization I don't know which) would try to attack either the player or their ally at the end there's a big force of men spotted and the player has 5 minutes to prepare and a (fairly) small army comes, they defeat it but decide to go after the bandits Scenario 3 would teach the ins and out of combat with you setting up to attack a bandit camp and building siege engines etc. The campaign would have to be supplemented by more complex tutorials for things, but I think a simple campaign that eases you into the history (You don't have to know a lot, they're just building a colony) and the mechanics will help newcomers to both ancient history and 0 A.D. (and the RTS genre too.)
  2. I like it. You can put it in whatever unit structure in the <History> tag, and we can worry about where exactly to put it when we get there.
  3. Well, this might be better on the encyclopedia forum, but from my point of view the biggest thing that is holding it up is merging the UI. I really don't want to push any more articles until the UI is exactly the way we want it, mostly because we already are going to have to go back and spruce up the old articles with images and everything and I don't want to have to redo a ton of work. Also because we're kind of moving from articles linked to every unit to in depth articles about things in civilization, you and I @Vantha might want to have a talk about what we want to cover in the articles and what should be in shorter descriptions/history bits in the units. For example, we do not need the history bits I wrote for the treasures to be in an encyclopedia page because that would be kind of boring and kind of pointless. I think it would be perfect to see it in game, so players can learn about it, but it doesn't need to be in the encyclopedia. Just as the 4-paragraph articles we've written on siege engines probably doesn't need to be the first thing somebody sees in game about the battering ram. Going forward though, after all that the encyclopedia will sadly be really slow, other than the Romans and maybe the Celtic tribes we're getting to the more niche civilizations and to make sure we're not spreading misinformation we'll need to do a lot of research. It also doesn't help that search is showing up more bad websites for me. Anyway that's a long way of saying, yeah the encyclopedia is going to be some time and we're going to have to work some things through, and starting on a campaign might be fun. I do have an idea of an introductory story campaign (maybe not a tutorial, but a campaign) about Athens setting up a colony on the cost of Turkey (I think that's where it is?) I think that might be a good place to start. It'd be like 1-4 scenarios, and need dialog and some kind of cinematic overviews, and some scripting. I can elaborate if anybody wants.
  4. Well it’s not that much, we talked about keeping track of good historical periods to make campaigns about, and at least in my mind we had the rough idea of starting working on that after the encyclopedia, I’m not sure if @Vantha was on the complete same page, however. i have a plan for a story based introductory campaign/ tutorial , though I like the idea of individual scenarios that can be done played in any order too. i also had some narrative choices I kind of wanted to implement nothing hard fast or anything though, I’m willing to work on writing / design for campaigns but I can’t do map stuff or scripting or anything like that.
  5. @Vanthaand I talked about it a few times, nothing conclusive, I do have some ideas.
  6. He has a point. I understand there are different ways to manage open source. If we're going to do a benevolent dictatorship, that's OK, or even benevolent Illuminati. But I would kind of like to know what's going on. Stan supposedly stepped down a year ago, yet in the meantime we've decided to move to Gittea. The migration was a good idea and love it, but who made the decision? What's going on? If what Norse_Harold says is true, why does a single dev get to make a decision by himself? And maybe he does have a shadowy Illuminati who gave him their blessing, but who are they? The only was open source projects work is through transparency and community. I think it's very unfair to expect contributors to help row the ship (0 A.D.) if they don't know who's steering the thing. I don't have any idea what's going on with moderation, though I do applaud you, @Norse_Harold, for what you've done. One of the hardest things I can imagine doing is take something you thought fun (0 A.D.) and turn it into a job (moderating). Thank you for your work.
  7. You have no idea how excited that is to me. Of course, we're not 100% done (only half the civilizations about), but the stuff we have is in my opinion shippable and things like images and art can be added as we go on.
  8. Hmm, to be honest, I think both are alright as they are right now, but yes, there might still be some more room for improvements. I will note down your suggestions for now; I plan to make another tips-related PR eventually anyway. @Vantha, "huge tracks of land" is a reference from Monty Python's Holy Grail, which is why @Gurken Khan suggested it. It's up to you, but it's a one word change for a reference that's actually if you watch the show.
  9. Well, I assume we need to do this: https://docs.flathub.org/docs/for-app-authors/submission#someone-else-has-put-my-app-on-flathubwhat-do-i-do Then make me, and a few other people as maintainers, at least someone else (just in case I go evil someone can stop me). I would then make sure I understand how the flatpak works, fix the OP's errors, and then we just need flatpak verified. https://docs.flathub.org/docs/for-app-authors/verification Then we'd be good. We can mark flatpak as not as high supported as binaries, just getting it verified would be nice.
  10. I think Flatpak requires you to use GitHub for the manifest it has to be in the flatpak organization for it to work, I think (https://github.com/flathub/com.play0ad.zeroad) But yeah, I'm willing to help maintain it. If we can get control of it and get it officially verified in flatpak. Some distro's like Linux Mint now by default only show verified flatpak apps for flathub. But yeah, I might have to learn some things, but you can count me as a flatpak maintainer I'm already helping to maintain this guy: https://flathub.org/apps/org.feichtmeier.Musicpod
  11. Flatpak maintainer here (not of 0 A.D. but other app) Don't worry about it, the app should still work, it just means the 0 A.D. flatpak runtimes should be updated to a new version. Yeah, don't do that. It's not a flatpak issue. They're just depreciating something. It would be a problem with the flatpak manifest if anything I'm also going to use this and get on my Soapbox, Wildfire Games, take control of the 0 A.D. flatpak, people use Flatpak a lot, (some systems now even only do flatpak), and we might as well give it official support. Wildfire Games takes over the flatpak, I'll be more than happy to help set up maintenance of it and if people don't want top deal with another build system I should be able to tell it to just steal the snap package and turn it into the flatpak. (Though I still don't understand why we support snap and not the wider used flatpak)
  12. That’s how I see things. Although indulge me a brief moment of fantasy— I’d love to get the articles verified and reviewed by historians so we know completely for sure that things are true, id hate to have something I wrote spread misinformation
  13. We can just have a list of sources in a readme file if that’s easier, I just want sources somewhere people can find. Maybe in credits too? It’d make in game credits very long
  14. Yes, except I'm going to well actually you. At least in America APA is for psychology and other social sciences, History uses the Chicogo style:https://en.m.wikipedia.org/wiki/The_Chicago_Manual_of_Style Being an English snob, I'd prefer to use the "right" way, mostly for fun.
  15. Do you think it would be possible to connect the sources directly to the articles somehow ? I don’t know how but i know if i was a player interested in history I’d love to be able to quickly see where people get their sources.
  16. When it was in my repo we kept the sources pretty organized, I don't think Vantha has posted sources for the article he adds directly to the encyclopedia UI.
  17. Friendly reminder that us Linux users can run the EXE so it isn't!
  18. I think me and @Vantha were kind of assuming that'd be a logical step seeing we already have a UI for an in game viewer. Although once the game get's out of alpha I would love to see a physical special edition like those old boxes of Age of Empires with fold out things and thick manuals.
  19. I always try to turtle up, but before I can get walls up the AI attacks.
  20. We could set it up that the loading screen shows something different if you play single player campaign like quotes
  21. If you could figure out how it might work, a tip showing at start up as a sort of "tip of the day" might be fun
  22. What we do is remove the alpha tag once we're ready and just say its in early access. That works for literally every triple A studio in existence.
  23. I even think that list can be pared down, some of the tickets (namely this one: https://trac.wildfiregames.com/ticket/4342)) Are kind of silly
  24. I can't double-check because I already made the changes, but you might be right.
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