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ShadowOfHassen

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Everything posted by ShadowOfHassen

  1. I was thinking about this at work. I don't like the idea of walls being useless because of a siege engine and that you'd have to garrison men inside the walll all the time, but i think the idea has promise. I was wondering if we could make walls big enough that units could move them. Defenders can get through the walls through wall towers that are upgraded to be entrance stairs. You can garrison mele units on the wall in order to shoot down at attackers. Then when seige towers attack they just drop units on the wall and then you can have a fight on the wall with the melee units fighting to get into the town. You'd kinda also seriously buff the walls so they couldn't just be destroyed by soldiers, but it may be a good idea.
  2. I think there is already a random map generator, it's the random maps category I think there is already a macedonian campaign someone made floating out there. I know @Vantha has been getting all the coding stuff in place for a new tutorial that would be exactly this except I think it'll have four scenarios. I think all the features you requested @lilypoppy are in the works, but if you wanted to get started on your own campaign it wouldn't be too difficult to start, write out your story, start making the maps. When the rest of the features get added there may be some light scripting to do but then it'll be ready!
  3. I think OP used AI to write a job posting to hire a free intern to use Cursor (an AI coding agent) to fix bugs. DId we just talk about generative AI for art, writing, and music or did we talk about it for coding too?
  4. didn't we have some kind of statement against using AI? Do we have an AI stance? We have a discussion on this, I don't know if we had anything conclusive
  5. i'm just trying to think how it would complicate battles, you couldn't really retreat then without sacrificing units to cover the retreat (which is realistic). It would also make healers way more important (and maybe require people to maybe obtain them sooner.
  6. Ok, it would be great to have a few posts on this. (let me know if you need help and I'll try to help in some way)
  7. @Stan`could we get this promoted on our social media accounts? Who manages them?
  8. that would work except not everyone has lobby accounts. I was on the forum for years before I got a lobby account (and even then I used it like once)
  9. How’s the performance? If I recall the reason the devs were hesitant to add something like that was because they didn’t think it could run well.
  10. Have you tested the performance of having for teams? Does it work? If I recall there's an issue on the gittea where they were hesitant to expand the amount of players because of performance.
  11. If you want you can try to finish some of the 70% done new animals here are a few https://gitea.wildfiregames.com/0ad/0ad/issues/1983 https://gitea.wildfiregames.com/0ad/0ad/issues/1993 https://gitea.wildfiregames.com/0ad/0ad/issues/2003 there's most of the info in the forum post that the issue links to.
  12. With now a model what else needs done to get this in the game?
  13. I'll see what there is. If you can animate / model there are a LOT of animal models that are 90% done and then can be added to the game.
  14. That would be a LOT of issues probably at least a thousand of the 1.6k issues we have
  15. Oh, that's a good idea. I'll put the reason I close the issue in the issue itself so we have it. I may also compile some of the bigger/ cooler issues here for people if they want to pick up
  16. The issues are all already public and if you watch my public activity on the gitea you'll see what I have closed
  17. Looking through old issues there are a lot that are either old and out of date patches, design suggestions that need to be discussed and nobody has for 10 years, or units / creatures that were worked on in the past and haven't been touched for a while. If nobody objects I propose we make a project for orphaned issues with patches and existing work, that I can put them all in, so people can find them (and maybe eventually pick up). I can also close them if we want. Also I may start closing older issues that are just gameplay and balance suggestions that nobody seems to want to discuss. Again if i close something important, let me know and i'll unclose it !
  18. It looks amazing! I think what would be great is if a feature like this had some kind of knock down effect for foot soldiers. That way an elephant could run into units, know them over and deal them damage. The ones who aren't dead will then be able to get back up like the trample effect in Battle For Middle Earth.
  19. this looks great,we should add it to the main game!
  20. If there's anything the rest of us can do to help, let us know.
  21. Seeing that the devs seem to be ok with a steam release, what if we opened an issue to keep things up to date with what we need to do, that way when someone else asks questions we can just refer them to the issue where they can see what things are blocking a steam release. And the things blocking for steam release could be very obscure "figure out mod issues" or add tutorial campaign and stuff like that.
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