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ShadowOfHassen

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Everything posted by ShadowOfHassen

  1. That's not going to happen, the amount of time I have to actively write things myself might wax or wane, but I'm going to try to stick around at least for editing purposes. Beside's we've basically opened the whole dimension of long form texts into the game, and like I said before, I don't want to leave the devs with another thing they have to worry about (if they don't want to)
  2. I don't know exactly, but they're volunteering their time and if there's some easy things I can do to make their work easier I'll happily do it.
  3. Thanks, that answers my first question. I'd rather not make translators' jobs harder.
  4. So because we're going to start adding articles to mainline, (as soon as @Vantha gets the amazing new UI) there are a few things I'd like to discuss/ask. First translating. I'm assuming it is just the community translates it? , will the new places we're putting the articles be able to be translated, and second how is translation done, and is there a set of guidelines because I think for anything not American English we can get rid of the US customary measurements, and I'd like the translators to know that. Second. I know for a project like this, we have reviewers for code, art and even music, and I think we should have the same thing for large portions of text in game. Between @Vanthaand I we've put a lot of work into the encyclopedia so far, and I'd like to try and get the same quality of writing in the rest of the game. It would be great if whenever there's a patch with anything bigger than a tooltip, the devs could let me know, so I can give it a look and wait until we can get the text right before merging. Editing and in game text might not sound that important compared to art, code, or gameplay, but I'd still like to get it the best we can. Besides, with rumblings of new tutorials, campaigns, and the like; someone to coordinate the narrative/writing side of things will help the devs time to be focused on things they are more interested in.
  5. I figured we could start with images from Wikipedia . I'm pretty sure their pictures are in CC in some way. If you have a suggestion, tell us! The only way we can get better is if people tell us what we do wrong (or even what they disagree with)
  6. So the way I see it we should proceed like this 1. Fix bug 2. add engine code (with minimal articles to mainline 3 add the rest of the articles directly to svn 4 finish writing articles and adding them to svn (or git if it shows up first
  7. It. Looks. AMAZING!!! So what are the next steps? Fix the bug then convert previous articles, then merge? Or should we do a hybrid. Fix bug, merge, work converting articles and add them directly to game? On one hand, we might not want to ship something uncompleted. On the other hand, this is an open source project. (Joke, don't hit me!) Also, it might be easier to figure out where all the files go in the main game with only a few articles than a billion.
  8. Oh, goodness, they're evolving. Still really obvious but I did not expect this level of "qualiity".
  9. PR for Athenian Units https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/151
  10. I've always called it the Holy Roman Empire, because it was tied around the faith of the "Holy" Catholic Church. Of course, then Martin Luther came along and the empire kind of got broke up. The reason it was originally called the Holy Roman Empire was after Rome fell everything was in chaos and people just wanted to go back to the good old times of unity, and so when Charlemagne united the tribes of Europe they had peace like when they had Rome, which was why the Pope gave him the title Holy Roman Empire (Also, it helped the kings to make it seem like they were part of a government instituted by God and the Pope, and the word Rome had some kick in it as well) But no I haven't heard it called Holy Roman Empire of the German Nation ever in the USA, but I was also homeschooled and have no clue what people are taught elsewhere
  11. Pr for Atenian structures https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/150
  12. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/149 I decided we've had to much exciting encyclopedia news so here's another PR of boring edits, this time for the mixins we made for articles.
  13. Pretty much, after I dismiss the error the entire game window gets wonkey.
  14. So that got the error fixed when I immediately launch the encyclopedia but it sometimes runs the same error when clicking through articles and when I hit suppress it messes up the UI. I try to reproduce it, but sometimes it doesn't. (Do you want more logs?) Still the UI looks pretty amazing. Good job!
  15. I have to go to work but I can find the logs this evening.
  16. It vanishes but the menu is glitchy and unreadable. What version of 0 A.D. did you use to make the mod?
  17. I don't know if its persistent with anyone else, but I get that error consistently when running the latest AppImage of the release candidate with the mod.
  18. I tried it and got this error: But seriously, what you have in the video looks amazing!
  19. Any update on this? I know people are busy with their own life, but I'm excited!
  20. I do have a problem with those upgrades anyway. I just build more storehouses. If you have bigger capacity it just takes longer before I can have the 3 wood I need for the upgrade.
  21. PR for the edits of ALL the trees: https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/147
  22. Well, this is some intresting news: https://www.omgubuntu.co.uk/2024/06/linux-mint-will-hide-unverified-flatpaks
  23. It was based off texts in the last test candidate of A27, we'll probably need to a bit of updating (I know @wowgetoffyourcellphone did some things to the ships), but once Vantha finishes the new UI we'll finish off the Hellenistic civs and get everything added to the game. I don't think we'll be able to finish all the encyclopedia, but we're almost half way done.
  24. I'm kind of hoping that me and @Vanthacan sneak in the new encyclopedia UI and at least some of the new encyclopedia.
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