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Everything posted by PyrrhicVictoryGuy
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Bactrians Mod First Draft
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
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Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I also forgot to mention that besides the roster being wrong, the unit's still use the vanilla athenian icons. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
1. This emblem is a no no since it comes straight from Rome II Total war. 2. The flavor text is basically Athens' with a slight alteration. 3. , 4. , 5. Bonkers roster, again it's Athens' roster with Lopess's spearman model and with Carthage's italian cavalry put in there as a citizen soldier. ( champion unit tech does nothing too). 6. Athens' champion and the already mentioned spearman. 7. , 11. Basically these heroes are just Athens' Heroes with different names ( Gelon , Dionysius and Agathokles). 8. This structure cannot be built by anyone. 9. Shouldn't even be here as it is not mentioned in the design doc. 10. Again an Athenian unit here. 12. Athens' roster again with the inventor which I don't know where he came from. Anyway he doesn't do anything , can't even garrison him. 13. Two unique buildings missing. In game, the citizen soldiers can't place foundations, only build. Also I got those error messages.. -
Bactrians Mod First Draft
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Now i was grasping at straws when coming up with hero auras ,any sugestions? -
Bactrians Mod First Draft
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Didn't even notice, good thing i'm not a historian! I felt something wasn't adding up but couldn'd point my finger to it. Also seleucid structures with the persian textures would a good aproximation. -
DUNE
PyrrhicVictoryGuy replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
Castle Caladan was dope as were the sardaukar uniforms and the golden room . -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Well i just did and there a lot of problems. Although I suspect this was my fault. Should have made an entirely new repository. -
Bactrians Mod First Draft
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I though about this and found the following image: The website only describes this a Persian temple with a statue of Zeus inside it, and places it in the palace complex or near it. But I cant vouch for its veracity. -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I'm just itching to see this one civ through, really. -
DUNE
PyrrhicVictoryGuy replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
I liked David Lynch's Dune and I wish the bonkers architecture and wardrobe were retained. -
Bactrians Mod First Draft
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
I'm a bit burned out on modding after working on syracuse but i reckon I can churn out some unit models in a day or two. -
Bactrians Mod First Draft
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Hellenic outliers are always a good option, gives devs room to mess around. Now for a faction to be added, that's tricky as the candidate civ needs to have a mirror like polish. -
Bactrians Mod First Draft
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
@Sundiata So going with the modern interpretation that this was a later seleucid enterprise, its safe to say that this temple is a prime example of the monarchs utilizing familiar iconography and architecture to the area in order to mitigate the culture clash. -
Bactrians Mod First Draft
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
@Sundiata I saw a few pictures of that temple and its a very odd one, might it have been a rehabilitated "native" temple? -
Syracuse Mod Idea/Brainstorming
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
@Yekaterina what are we missing now? The structure templates? -
Bactrians Mod First Draft
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
That plummed boeotian looks like its galatian. -
Bactrians Mod First Draft
PyrrhicVictoryGuy replied to PyrrhicVictoryGuy's topic in Game Modification
Yes the normal formula is 4/4/1 but I'm proposing a 3/3/2 start , maybe it will work out. I think the 30% food discount should be enough for initial tests. -
Introduction My aim is to create and further expand upon the two Hellenic states bordering India, namely the greco-bactrian and indo-greek kingdoms. I decided to make one faction isntead of two for two simple reasons, the first is that that they share the Euthydemid dynasty and I think in my humble opinion that differentiating one from the other, in terms of gameplay is a challenge that I am not willing to take on right now. It is also safe to say that this is not the final version of this civ. Special thanks go to @Sundiata, @Genava55, @Lion.Kanzen and lastly to @Ultimate Aurelian for posting and elaborating on these two civs and regions in the following topic: This mod will give more emphasis to the first two dynasties, the Diotodid and the previously mentioned Euthydemid lines. In regards to their structures, a mix of persian and hellenic styles would be ideal but without unique models and textures the illusion is broken so this first draft will instead look at everything else regarding this civ. Almost immediately two questions rose up, how to make the roster work?How to make it both fun and unique at the same time. Of course my biggest fear was to make a "bootleg" version of the Persians. In summary : strong cavalry and ranged infantry but mediocre melee infantry and siege and a truly awful navy. Civilization Emblem Civilization Bonuses Hellenic Architecture Already in game and common to most greek civs . Equine Husbandry Cavalry -30% food and -20% metal cost. Team Bonus Bactrian Wealth Allies gain a 0.5 metal/second trickle for the duration of the game. Unique technologies Archery tradition Already in game, given to eastern civs. Buddhist Evangelism Phase III Research at temples + 10% healing rate for temples and healers +1 crush, hack and pierce armor for all citizen soldiers Cost: 400 metal, 500 wood, 300 food Bactrian Camels Phase III Researched at markets Traders +20% movement speed and +20% health. Cost: 200 food, 200 metal. Cavalry Tradition Phase III Researched at the Royal Stables unique building Basically the inverse of the "nisean horses" tech Cavalry +10% movement speed Champion Cavalry +2 hack, pierce damage All Cavalry +20% train time Cost: 500 food, 200 metal Unique buildings Muster Field Replaces the normal barracks and stables, combining both into one building. Trains citizen infantry and citizen cavalry Cost:200 wood 150 stone Royal Stable Trains heroes, champions and elephants. Cost: 200 wood 300 stone Military Colony Identical to their seleucid ant ptolemaic counterpart. Trains women and mercenaries Wonder No idea what it would be. Structure Roster -Phase I House Storehouse Muster Field Farm Farmstead Sentry Tower Scout Tower Corral Palisade Walls -Phase II Military Colony Defense Tower Royal Stable Temple Armory Market Stone Walls -Phase III Wonder Fortress Theater Arsenal Unit Roster: Very limited choices of infantry, starting with hillmen and levies and ending with thurophoroi and phalangites. Credit goes to @Ultimate Aurelian for coming up with the initial roster ideas . Citizen soldier roster Phase I / II Generic Name:Baktrian Hillman Specific Name: ? Class: Axeman/swordsman Hacker Armament:Axe, kopis , spear Appearance: Basic: Robes, barefoot, wicker shield Advanced: Cap, robes with boots, pants and a wooden shield (Round or Oval) Elite: Bronze helmet in eastern style, more colorful tunic, shield has boss Function: Basic "all rounder", no doubt weaker than most units but it is necessary for a faction like this.These are untrained levies so the following stats make sense and I wanted to give a sense of exponential growth with this civ. Special: Only 1.5 x cavalry, 90 health, 4 pierce armor and 5 hack armor, 0.9 repeat time. Generic Name:Baktrian Light Lancer Specific Name:? Class: Cavalry spearman. Hacker Armament:Xyston . Appearance: Basic: Cap, persian robes, small round shield. Advanced: Boeotian helmet, persian robes/ padded linothorax. Elite: Thracian or Boeotian helmet, scaled linothorax/musculata cuirass. Function: Replaces the spearman as the basic cavalry counter. Special: x2 vs calvary, 3 pierce armor. Generic Name:Dahae Horse Archer. Specific Name: Daha Ashanabara Class: Cavalry archer. Hacker Armament:Bow and arrow . Appearance: Basic: Cap, persian robes Advanced: Eastern helmet, persian robes Elite: Eastern helmet, minimal armor, horse may have front scale hauberk. Special: -10% health but +10% movement speed. Phase III Generic Name:Settler Pikeman. Specific Name:Katoikos Phalangites Class: Pikeman. Hacker Armament:Sarissa . Appearance: Basic: Cap, tunic and sandals, small round shield. Advanced: Pilos helmet, tunic and sandals, small round shield Elite: Thracian or Phrygian helmet, composite/scaled linothorax, pants, bronze or iron greaves. Function: Basically an upgrade to the levy spearman for the meatshield role. Special: -. Generic Name:Armored Horse Archer. Specific Name: Hippotoxotes Phraktos Class: Cavalry archer. Hacker Armament:Bow and arrow . Appearance: Basic: Cap, persian robes Advanced: cap, padded linothorax, small round shield(pelte) Elite: Eastern helmet, scaled linothorax, pants, horse may have front scale hauberk, small round shield(pelte). Special: 3 hack armor , 2 pierce armor and + 10%(110) health. Generic Name: Indo-Greek Thureos Skirmishers. Specific Name:Hippakonkistai Thureophoros Indohellenikos Class: Cavalry javelinist Hacker Armament:Javelins . Appearance: Basic: Cap, tunic and sandals, thureos shield. Advanced: Pilos helmet, tunic and sandals, thureos shield. Elite: Thracian or Phrygian helmet, light composite linothorax, elaborate thureos shield, unprotected horse. Function: Special: 3 pierce armor and 3 hack armor. Mercenaries Phase II Generic Name:Parni Raider. Specific Name: ? Class: Cavalry axeman. Hacker Armament: Axe. Appearance: Basic: Cap, persian robes Advanced: cap, persian robes, wicker pelta shield Elite: Eastern helmet, scaled linothorax, horse may have front scale hauberk, small round shield(pelte). Function: Good for capturing or destroying unprotected buildings. Special: 8 capture attack, -10% health and 25 crush damage. Generic Name:Sogdian Archer. Specific Name: ? Class: Infantry archer. Hacker Armament:Bow and arrow . Appearance: Basic: Cap, persian robes Advanced: cap, persian robes. Elite: Eastern/calchidian helmet, scaled linothorax. Special: +15% attack speed. Phase III Generic Name: Indo-Greek swordsman Specific Name: Xiphophoros Indohellenikos Class: Infantry swordsman. Hacker Armament:Xiphos . Appearance: Basic: Cap, indian cloth/tunic and sandals, indian shield Advanced: chalcidian helmet , padded linothorax Elite: Phrygian/calchidian helmet, scaled/composite linothorax. Generic Name:Indian Elephant Specific Name:Elephantos Class: Elephantry. Hacker Armament:Tusks, sarissa . Appearance: Driver: Basic: simple elephant, no armour. Advanced: Some armor and a tower. Elite:Scaled armor and tower. Function: More of a siege killer than a battering ram. Special:40 crush damage only. Champions Generic Name:Baktrian Cataphact Specific Name: Xystophóros Kataphraktos Class: Cavalry spearman. Hacker Armament:Xyston and mace . Appearance: Crested/ plummed late hellenistic helmet, bronze scale linothorax / musculata cuirass, even the horse has a complete bronze scale panoply. Function: Very heavy lancer. Special: In addition to the normal 1.75x vs cavalry they also have a 1.20 vs infantry. Generic Name: Armored Noble Hoplites Specific Name:Hoplítēs Eugenēs Class: Infantry spearman. Hacker Armament:Dori . Appearance: Thracian/boeotian helmet, musculata cuirass/ mail shirt /iron scaled cuirass , aspis/ thureophoros/ boeotian shields. Function: Elite spears that are even more resistant to ranged damage, the most versatile meatshield money can buy. Special: In addition to the standard champ spearman stats these have + 1 pierce armor. Siege Units Ram Stone thrower Siege tower Ships Merchant ship Fishing ship Bireme Heroes Demetrius I Specific Name:Demetrius A' Aníkētos Class:Cavalry swordsman. Hacker Armament:Kopis. Appearance: Konos/boeotian helmet, iron musculata cuirass, aspis. Aura 1: Cavalry +25% health. Radius 60. Menander I Specific Name:Menándros A' Sōtḗr Class: Cavalry archer Hacker Armament:Bow and arrow . Appearance: Thracian/boeotian helmet, musculata cuirass/ mail shirt /iron scaled cuirass, pelta Aura 1: "Alkidemos" -> Human Units +1 hack,pierce,crush armor. Radius 80 Aura 2: "Convert" ->Global, temple -20% construction time, healers -20% resource cost. Eucratides I Specific Name: Eukratides A' ho Mégas Class: Cavalry maceman. Hacker Armament:Mace . Appearance: Lion pelt helmet, iron scaled cuirass , aspis/ thureophoros. Aura 1: Enemy units -2 hack,pierce,crush armor. Radius: 60 # Shame we don't have the following helmets helmets, guess I or any other willing to take the commission will have to make them. Starting conditions Civic center 3 women 1 horse archer 1 lancer 3 hillmen Roster Distribution Civic Center: - Hillman(p.I) - Woman - Bactrian Light Lancer(p.I) - Indo-Greek Thureos Skirmishers(p.III) Mess Hall: -Hillmen(p.I) -Bactrian Light Lancer(p.I) -Dahae Horse Archer(p.II) -Armored Horse Archer(p.III) -Settler Pikeman (p.III) -Armored Noble Hoplites (p.III) Military Colony(p.II): -Woman -Parni Raider(p.II) -Sogdian Archer(p.II) -Indo-Greek Swordsman(p.III) -Indian Elephant(p.III) Royal Stables -Armored Noble Hoplites(p.III) -Baktrian Cataphracts(p.III) -Indo-Greek Thureos Skirmishers(p.III)
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Yup
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I agree with your fith point but your forth leaves much to be desired, if they give mac citizen jav cav then the mercs will be forever ignored,they could make cav easier to use but nah, that will just lead to endless balance tweaks and discussions.( and devs hate spear cav ehehe) ps: your sixth and seventh points are bonkers mate.
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Weaker ranged units and unit roles mod
PyrrhicVictoryGuy replied to LetswaveaBook's topic in Game Modification
This might do it. I agree for the spearman to have -2 but maybe the pikemen should only get -1. -
Use the therm "phusis" in place of "gaia"
PyrrhicVictoryGuy replied to Saatamia's topic in General Discussion
I don't to be a party pooper but this seems irrelevant.