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LetswaveaBook

Balancing Advisors
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Everything posted by LetswaveaBook

  1. The men carrying the log need to be more muscular. If you have a cylinder with a diameter of 80 cm and a length of 3.5m, with a density of 510 kg/m^3, that is 900 kg. 4 normal men can't use that as a ram, you need to be extremely strong. The art looks good though.
  2. Something I noticed from Vali's efficient build, is that at 20 population he is housed for some time. What I tended to do was to build a house with all my woodcutters, which reduced the time I was housed. Because I used all units, my wood collection dropped to 0 and that did hurt more than the extra time of being housed. Initially I always considers Vali's approach strange and I thought there is no valid reason why a strategy involves being housed. However I changed that opinion and Vali does that in the superior way. Also as you have at most 50 women and want over 30 near your CC for farming, you should send less than 20 women to your storehouse for woodcutting. So that is a mistake I did as well, having to few women around the CC. I did a number of tries and my best currently is 7:33, with using extra hunt I still can't beat Vali. He must have been optimizing/practicing that build for a long period.
  3. I tried something and to be the first to put a timing on the mark, I had 8:08 and 100 population out (91 trained) against a sandbox AI. As it was my first try, improvements are certainly possible. 100popchallenge.zip
  4. You would get several good players without a prizepool, it is not needed in my view. A good number of high rated players would probably just join for either having the honor of: 1: Beating Vali in the finals. 2: Being Vali.
  5. I played a game with other good players and where I reached p2 around 6 minutes and was involved in some merc action against Vali. Aslan decides to go to phase 2 with 67 population and 55 women. When he reaches p2, he has nearly 4 stables completed and start going full cavalry archers. In the meantime vinme has 112 population and the other six players have an average of 87 population. needsanamedotzip.zip
  6. What you could do is move all current replays to a different folder and then have the intended replay being the only file in the folder. There are probably better methods, but I can't think of any other method that guarantees a solution for finding them.
  7. Not only you will attract different players, but even when you win lose the system corrects itself. If you have inflated your rating by 100 points, then after a defeat you lose more points than you normally would. If you beat an equally skilled player and your rating is inflated by 100 points, then you gain less points. The rating system is not one with a long memory and the only way to hold on to the inflated rating, is to do more cheating.
  8. I think the contrary is true. Britons start with a war dog and have slingers in p1. Gauls on the other hand have no good way to utilize the 300 stone they get at the start. So basically you have a head start with Britons. The gauls have +10% attack for melee cavalry, which is not super relevant. Also I prefer to have the chariots over the melee champion cavalry. They get a technology for faster farming, but that is not relevant until you have done the second farming upgrade. So while the Gauls have advantages, they get them late. The Britons can field 20 war dogs that do not require population, so you can't say Britons are just worse in the late game. The Gauls have good heroes, but the Britons with Caractacus are good as well.
  9. I played a game and after 2 minutes there were connection issues and the game ended. For this subforum it is nice if game are short. What is remarkable, is that when I watch the replay and select one of the players and click on the "follow player" button, then a number of errors appear after some time. The first error that appears is on GuInterface.js line 258. This appears at 12 seconds after the start of the game when the blue player is selected and you click on "follow player". For the red player, the issue appears around 1:35. I haven't checked if they were exactly the same errors. So my question are: Do you get the error on your machine as well? Is it a known issue? What could be the effects of these errors? Has it something to do with the disconnecting of the game? I would even be happy if you could answer the 1st question. The mods that I use are feldmap and autociv, disabling feldmap or both did not solve the issue. error-lwb.zip
  10. Swimming over rivers would be okay, swimming over oceans would not. Also combat while swimming would be awkward. Wet bowstrings should not be good for shooting, so even after getting out on the water you need some time to dry the bowstring.
  11. This is not close to how it currently is for ranged infantry. If a single skirmisher is attacking a spearman, which walks right at the skirmisher and attacks it, then the skirmisher can win. So it is not vulnerable. If there is a battle with 40 opposing skirmishers and you send 10 CS cavalry to attack the skirmishers from behind, then your cavalry will disappear fairly fast. Most often they do not take out many skirmishers in such situations. I think it would be fairly easy for a good programmer to cause melee attacks to force the enemy to switch to a melee weapon. So when a ranged unit is hit by a melee unit, it is forced to use its melee weapon for say 2 seconds. Then with the next hit, the counter resets. The range advantage of the spearmen is also something that does not show itself in the current game. 50 swordsmen can easily surround 50 spearmen once(I really mean once, not before) the battle has begun and the range of the spears currently means little. Also, most damage is done by ranged units, so the main job of the melee infantry is to absorb damage. Pikemen are the best damage absorbers. Again, when a small number of melee infantry is close to the ranged units, they get defeated easily and cause little casualties. It might seem smart to send half of your melee infantry at the opposing skirmishers, but actually it is not always smart. When the melee infantry are close, then the ranged units are troubled less by their inaccuracy. In practice that means that the ranged units get some easy kills, while the smaller group of melee units hardly get any. That might be exactly contrary to what you would expect. 4 out of 4 of these issues are at least partially caused by the fact that ranged skirmishers(and slingers to some extent) do to much damage compared to melee IMHO. It does not really make sense that spears were used in melee, yet in melee they deal a lot less damage than a javelin. NB: This is going off topic, the original intent of the post was to gather any experiences with Macedonian mercenary cavalry.
  12. Can someone change the title from "What about swinning?" to "what about swimming?"? When I clicked the topic, I was really wondering what swinning was
  13. @Lion.Kanzen what more than this is needed to change you into a marxist?
  14. In my view, that feature does not really change a lot in the early game. In AoE2, players would build a house if they had say 18 or 19 out of 20 population. With the AoE4 system you build a house if you have 19 or 20 out of 20 population, so I suspect it actually only delays the situation by 1 population.
  15. @ValihrAnt wanted to add colonies to every faction. Maybe we could give Romans instead of a colony something like an allied village, functioning like a colony but being able to train auxiliary units.
  16. The Roman republic had more citizens than most other states, simply because they granted loyal allies citizenship. I think the way Auxiliary troops worked was that they were recruited from non-latin citizens or other (non-citizen) allies. If you served for several years in the army, you recieved citizenship. So it seems more fitting to make them citizen soldiers. When I think of very limited and boring, Sparta comes to mind. Romans do have their military camps.
  17. Another possibility would be to give rome auxiliary units, but no structure to train them. So they can only train them once the Romans conquer a barracks/stable/CC from a different faction.
  18. If you capture a Carthaginian embassy you can train the mercenaries.
  19. I was playing a team game once as Seleucids from pocket position and I wanted to rock with chariots. So after some booming I am 200 pop and I start to make the chariots. I needed a population space, so I have deleted some women. As I am spending all resources as soon as the get in, I do not have a lot of wood. There are about 80 infantry and 2 women chopping wood and I need the population space. So I grab the bunch and instead of selecting the women from the group, I deselect them and delete the 80 infantry. Since I am low on wood and these units were my wood gathers, I have no wood income to remake them. I end up doing fertility festival to get my population back up, which actually means that after some time I had more women than I had before I started to delete them. The worst, in the end noobdude runs trough my base and after the game he brags how well he has played and how good Sparta is. If I did not delete about 80 infantry, he would not even make it to my base.
  20. That can be upgraded to 4 with the technology living conditions. Pericles will add a global +2 to the heal rate. Now I probably need to use that competitively with Athens hoplite champions, +6 HP per second.
  21. It is not all negative. If AoE4 fans had to wait until 2022 for it to finally release that wouldn't make them happy either. So releasing a half finished game allows the players to play it earlier.
  22. We could do that, there is no problem in the engine for that.
  23. Personally I dislike cutting options from the game.
  24. There is a state not shown on that map. It is in the southeast peninsula and is called florida.
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