Jump to content

alre

Balancing Advisors
  • Posts

    1.359
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by alre

  1. ptole have horse archers in p1, that's not the point. and none of those counters is more common in p2 than in p1. if they are op in p1, they are op in p2 and 3 as well.
  2. after some thought, I ended thinking that it's unnecessary and complicated. I'm not arguing about diminishing returns in general, just about farms. they are unnecessary because in the end we never see good players building more farms to distribute workers and increase efficiency. also, because farmers don't automatically spread among fields, it's an eccess of lame micro to avoid diminishing returns. by the way, I support the aoe model "one worker per farm", indipendently on the diminishing returns issue. also en passant, I find it unnecessary and unexpected that fields can grow themselves. is it like this in a26?
  3. By the way, is there any plan on the off chance that a check is implemented, that pops up an advise to download the latest version of the mod, anytime you join the MP lobby without the mod or with an old version?
  4. very good news. I hope the mod gets to be really used by the community. if this is the case, obvious unbalances (like carth merc cav or iber fire cav) can be fixed promptly, and also gameplay can evolve more rapidly - provided that the adoption of the mod is wide enough. how the "balancing team" will decide to organize itself will also be fundamental to the success of the experiment. I hope everyone gets very practical now. these discussions still belong to the forum I think. hopefully they can lead to a new updated design document.
  5. unnecessary. slingers and archers were also used with success against cavalry.
  6. is there any reason to believe persian ice houses were used outside settlements, for hunt? just add hunter huts buildable directly by cavalry, in neutral territory.
  7. consider that persians are already strong in late game. saving pop space and boosting corrals are both late game bonuses (additional to pop bonus).
  8. yeah, @wraitii corrected this in A26. I had the impression that it's not enough, but I never bothered to test a new set of parameters. If you want to, check this discussion:
  9. that's not how it works unfortunately. by slowing the pace of the game the mechanics don't change, micro-management only becomes more important because you can give your units finer instructions with the added time.
  10. the game doesn't do anything to make you believe that persian sparabara (translated in game as shield bearer - spearman is only listed in little among their many classes) is the same unit as athenian hoplites. I believe it makes no sense to assume that random players understand that all CS units with a spear (but not a pike) have the same stats. whatever notion you have about history and fighting, you wouldn't think that persian shield bearers have the same stats than all other spearmen, and the only way the game tells you that is by showing you the units stats. change those and the problem is solved. they will just be used for walling like houses. I wouldn't assume that a mostly agricultural, patriarchal society like the ancient persian one, had many women learning to use the bow. just saying.
  11. I was referring to the same concept that you described as avoiding "Fastest click wins". Namely, I had in mind those players that discuss and propose new features trying to preserve or even raise the level of "skill" required to win fights, where "skill" is basically APM.
  12. the thing with simmetry is not that it's boring (variation is still possible), but that, by exploring a part of the map, you get to know another one, which is kinda weird.
  13. just give to all ranged units the same stats already, if you want them all to play the same way. that won't be much different than increasing their speed, just less engaging I guess. don't need it, they do fine already against cav.
  14. @#$%ing no. rushing woodlines with archers is very frustrating, next to masochist, because skirms "dodge the trees" easily and come kill the archers like it's nothing. even sniping over spearmen doesn't help that much.
  15. fortifications of the humblest kind will always be a hard counter to archers. also even in a24 horse archers could be countered by armies of spartan hoplites (or the such) by just hitting the persian city like a meetball of death full of rams. please give back to archers some use, raise their speed.
  16. also it would be nice to have immortals switch spear and shield with bow and arrow.
  17. on second thought, this shouldn't change the way persian play too much. they already have 220 max pop, so they can have more people farming anyway.
  18. just buff all archers. very good. a differentiation between shield bearers and line spearmen is overdue. also add hoplite mercenaries. doesn't a26 have two cav in p1 for persia? that I think is enough of a differentiation. leave something to p2. nice. use DE ice houses for that.
  19. and how archers are crap. archer rushes used to be fun in a23 and a24. now they are wasted.
×
×
  • Create New...