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alre

Balancing Advisors
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Everything posted by alre

  1. I find it unfortunate that you have to make a patch before any decision is made about it. currently you can already envision the proposed score in at the address resources>total>spent, so one can already post and compare charts. I'm not doing that now because I'd have some trouble right now, but these are some observations I can do from having observed the charts in my last game: - resources spent draw a line that is more segmented and somehow jittery, resources gathered make a smoother, more elegant line. also compare to total units trained which is more segmented still, and also a good index of economic progression. - players who do not spend resources efficiently do stand out a lot more in the resources spent graph, clearly. you can see precisely when they start falling behind, as well as in the total units trained plot too. with the current scoring system you can only see the late effects instead. - resources spent show sometimes a decrease and I have some doubts about what is that for, I think that's worth looking into - there is often one player that has everything going right for them, so they end up having gathered a lot of res without spending it all. in that case the resourches gathered plot may be more compressed in height, and therefore less readable all in all I like the resources spent system better, and I like that is somehow more alike the widely used GDP index. I think the concept is more sound and that the final ranking is more fair. I'd like the decreasing value issue fixed though.
  2. I know that, but a footman hooking the shield of a swordsman is basically exposing himself. once the swordsman gets past the axemen's guard, he has the upper hand. in cavalry combat, it makes a lot of sense to use polearms and that was also the case in medioeval europe, but for bigger, dismounted armies, it's weird to me.
  3. yeah that kind of equipment wpuld definitely make more sense for foot soldiers. anyway, I still can't figure why swing polearms were employed so early in china. the more I think about it, the less it makes sense to me.
  4. I don't suppose javelins would trigger different considerations than arrows about shin guards.
  5. it doesn't pierce, it hurts bones more than arteries. i didn't know han soldiers had this kind of armor though.
  6. also, this i've been wondering about a lot lately: why did chinese employ the halberd so early? why didn't they all use shields like around the mediterranean sea?
  7. the novelty of the war in ukraine is the reason the name was proposed. there is little reason to take stance in older conflicts.
  8. I'm serious about red sea! its resources are nicely balanced, and random spawning makes for the most varied games.
  9. also ircanian shores and kerala. they deserve a -1 at wood but are not as bad as other maps on this regard (uknown, frontier, stronghold - see one of the latest Jim videos)
  10. I didn't mean that I'm not going to play anymore, ever. that doesn't depend just on me either, my friends may be sticking to the game and I would keep playing with them, but to be honest I've been growing disillusioned with the game development for months now and I'd probalbly rather switch to another game, if I gave it a try some time.
  11. don't make one civ OP, like A24 maurya. people hate that. don't waste the occasion of making crossbows unique. I proposed some time ago some stats for the automatic crossbows. they were legit melee killers.
  12. can't see why it shouldn't be possible to just access desktop version from the smartphone. I'm not blaming anyone, but to me, this is a blocker - to be fair, I'm not playing 0AD anymore, so whatever.
  13. - resources spent are indeed more important than resources gathered - it's a known issue that rushes lower the total score of both rushed and rushing players, this is inevitable and could only be mitigated including a lot more factors in the score, which would make it more complicate and finally less understandable
  14. bonus against higher tier units? cool
  15. you spend 200 more wood in fields, but you also spend 200 less food in women (21 against 25), that's more time efficient and also more population efficient. I'm not convinced by your argument @Yekaterina
  16. im pretty sure you can create a new unit with the same assets as the mocked unit, but with capturability switched on.
  17. that is player river (doesn't have to have a river in the middle)
  18. isn't it the opposite? the flag stays where you put it, but the troups chase enemies and loose it, before going back to it when there are no enemies. that is the supposed behaviour of formations, and being the flag a debugging tool on top of everything else, its supposed behaviour is signaling the position of the formation element (which has to stay there in order to make formations work as intended).
  19. kate you didn't even include borg-, who is still very strong. he beat letswaveabook easily few weeks ago.
  20. @Yavin another thing you could do if you want to, is embellishing some of the maps in the Macedonia campaign, which is going to be included in the next versions of the game. The creator asked for some help on that side, for the city of Thebes, and it seems you are the best man here. What do you think?
  21. true but there's balance breaking changes that need svn to be tested, like acceleration. that's the point of my proposal.
  22. I like this way of thinking. In case, I can take some of those tasks on myself, whoever the scrubmaster is. My biggest worry is the lack of testers using svn. Idrally, it would be best if changes like acceleration were introduced to the game with parameters making the change null, so that it's possible to test the game from release version.
  23. alpha 26 is sheduled for feature freeze in a few weeks and, as far as I know, there has not been a single balancing change committed to the game. is this normal? is A26 really coming out so soon? is there anyone planning to make the balancing changes? Personally, I know why I never worked on it, but what about the rest of the "balancing advisors"? how do you feel about this?
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