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alre

Balancing Advisors
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Everything posted by alre

  1. that's reasonable, but any opposing army could just retreat where there is not enough space for a formation to move, and thus be invulnerable to them, until they leave formation. from there in the narrow, they could keep showering projectiles at the formation.
  2. surprising (to me at least) how @Dizaka was using autoqueue for making women in the cc at the start of the game.
  3. I think this is true in general, but what how would you think formation should be "working"? I've put a lot of though lately to formations, battalions, and how to make battles more tidy and strategic in general, and I can't think about any way to make, for instance, hoplites fight in formation and also being balanced.
  4. also, everyone knows that to make a differential, you just need a number of gears.
  5. wait, isn't the derivative of a function defined using limits? If the limit doesn't exist the function is not derivable, is it?
  6. I too don't think it makes sense to ise ruins of ancient places of cult, as the fact that they are now ruined doesn't make you think they are quite sacred. Also mounds aren't properly sacred, and they don't seem like something you would conquer to claim victory. I would also exclude completely developed temples and such, as they would look out of place in maps otherwise deserted or almost so. I think what would make most sense are little shrines around particular features that could be considered as sacred places to the ancients, somewhere worth building big temples to the gods, but before such temples are built. Like how could it be Delphi when the first oracle established there? How may have been Olympia, when it first came to someone's mind to keep an eternal flame burning there? If you like this line of thought, wishing trees would also fit in pretty well, sacred sources also are a common feature. If we are making these various sites though, I think something in common among all of them shoud be adopted so they can be easily recognized. A circle of stones around them for instance should be enough.
  7. IMPERIVM series has supply vagons, I loved that game. Rise of Nations also has something like those, but not really fun in the way they work, I think. In alpha 24, battles would generally last a lot more than now in A25, and a constant stream of reinforcements was often important for victory; this was not very different in practice from a supply chain as being asked, and I liked that strategic dimension of the game. This kind of things doesn't have to be forced into the game, but can be "made happen" in the way that feels more natural for the game.
  8. probably because they actually deal more attacks. also there's the random number generator for the spread and the rendering of the projectiles. In any case, the attack/damage routines are those that suck the most resources it seems.
  9. that's the idea. the whole appeal of horse archers comes from there.
  10. kings mounds are the single thing that make most sense for xiongnu to have as wonders. it has been considered that mounds would be pretty bland as a wonder, but the fact that only earth survives now doesn't mean there weren't other decorative elements: a good wonder may be a mound with a series of eyecandy elements taken from modern ovoos.
  11. if that was to be added, I'd make it for all champions. sele for example have access to pike champions, who are much more effective meatshields than eles (spear champions are too, although I must reconsider: eles are also quite good meatshields). massing champions has been an issue in this alpha. I wouldn't think that massing mercs has been an issue in itself, because sword cav is usually massed by gaul players too. it's just that sword cav is OP, and that mercs are too strong for their price.
  12. your AI is a lot better than Petra. you should consider merging it into the main game.
  13. "Whoever is playing sucks, because they never make it past the Stone Age." LOL.
  14. you don't say. eles are not particularly good meatshields. if you have the right spare resources everything is easy to produce. btw carth and ptol are both ele civs and very popular in this alpha, as well as sele as you said.
  15. you managed to get your cavalry circled by elephants? it's like turles outmanouvring rabbits. Seriously though, I don't think this is a fight you'd think elephants should lose, in general. Elephants are nicely countered by ranged troops, more so than the equivalent resource value in champion infantry, for instance. Since in MP games you generally see a lot of ranged troops (especially OP javeliners), competitive player almost never use elephants in this last alpha. I guess eles could be nerfed, but ranged troops should be nerfed first.
  16. Weren't sheeps used in the A25 trailer to show unit pushing?
  17. You are not an ordinary person by any ancient world standard. People were not just "forced into service", war was very common and people were already aware in time of peace if they were required to fight or not in the next war, and would train in their own community. Also fighters were ofter voluntaries, who had provided by themselves for the weapons and the training, and were compensated with a wager and/or social mobility. There was no "draft" in ancient world. I too sometimes send cav into stables to train, but it never seems like they quite level up. I always need them too soon to enjoy the results.
  18. such building could simply take the place of barracks, that are quite anachronistic, since people in antiquity would generally train for war in the open, often not away from home. just saying.
  19. incomplete answer: 2. yes. unfortunately, 0AD is still in its alpha phase and it's changing a lot from release to release. there is effort to stabilise it, but not warrant whatsoever yet. 7. mods can be made using xml templates and javascript scripts. I'll let more experienced users give their answer to the other questions.
  20. @Freagarach this is the patch. It's my first patch and I didn't really know how to do it, so there are potentially many things wrong, in fact I also created this other patch by mistake, with the other file in my original post proposing the mod. About that, if you are going to make some test, consider that I've being trying to sort unit_list before line 755 (here in the correct diff), but no kind of sorting seems to have any effect, and I have no idea why. For merging the files, and all the phab-related processes, I can take any instruction and try to do them myself, however, I should really know what's the purpose of the parts of the file that you edited in the meanwhile, because noone told me yet.
  21. the fact that it takes another merc strategy to beat carth merc rush actually quite proves the point that mercs are OP. carth merc rush is not all-powerfull, there are ways to resist it, and ways to prevent it, but depending on your civ and the map/other players positions, it may be totally impossible to counter. when your best option to fight sword cav is CS spear cav, it's not fun to try to keep the pace with stronger, cheaper, and faster trained units.
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