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alre

Balancing Advisors
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Everything posted by alre

  1. that works for me! 0AD has a lot of flaws (it's an alpha after all), but seeing how many opportunities for a change are always open makes me appreciate the game a lot more. yes but also no. don't underestimate little stat adjustments. they make the difference between A24 meta dominated by archers, and A25 meta where archers are crap, mercs are OP, and thus MP matches last a lot less and employed strategies are completely different. Ideally, for the game to be varied and thus enjoyable for a longer time, a wide variety of strategies should all be viable at the same time. Remember that MP has the potential to enlarge engagement time indefinitely.
  2. thanks! actually, I think I explained myself poorly: I only meant the audio commentary. You could broadcast them live and we could listen to it while in the game watching the match. To me it sounds like a real step up for the experience of spectating a game, and I would enjoy it a lot. You can make the video for youtube after the editing. I don't know if this is good for you, but I hope you like the idea.
  3. about the Sunday live commentaries, could you maybe stream them live someway? It would be super cool to watch the game on 0AD with the added commentary on the background.
  4. I don't think ranged units are always more valuable than melee. If you are losing melee units, you usually want to replace it, then an extra melee is more valuable than an extra ranged in that case. Also melee units have steeper ranking benefits, so increasing the value of melee units may actually result in heavier snowballing probably (kind of what we have seen with melee cav in this alpha: when it starts rolling it just gets stronger).
  5. turtling is not a bad thing, many players like that strategy and should be given the opportunity to enjoy it. hence, there is no need to just penalise turtling in every change to the game. actually, turtling is pretty weak in this alpha and I don't think that buffing it would be bad at all.
  6. and it's very much into Russia's mainland.
  7. the whole point of mainland map is that there is no sea. that's why it's called mainland.
  8. you still have access to the lobby? are you sure you have been kicked?
  9. why? wouldn't it also be weird to have two champios that are both hoplites?
  10. you are describing a more advanced concept than "literal attack ground", which is what that "piece of content" shows well enough, I think. I also called for a more advanced implementation, sensible to the position of the enemy units.
  11. Let's say 1/4 is a good estimate of how much damage is worth shoveling at skirms rather than at pikes. Attack ground would still be better than nothing only if the targets are very concentrated in the target location, which is very possible, but the requirement in term of micromanagament make it probably unworthy. You can already now target individual skirms that are in an area where overkill isn't problematic because of the concentration of enemy units: compare this to attack ground, with which you need to stop your archers when the target units are dead, with just as much need of micro.
  12. I think literal attcak ground wpuld be always inferior to normal attack. Attack group instead is more interesting, but maybe a third option is even better: attack group on that ground. doesn't consider the targets that exit the initial area, doesn't include other units that later enter the area. Or maybe just drops the units that exit the line of sight of the shooters.
  13. for what I know it places 8 CCs in a totally random fashion, and then, if you selected the "random group" option, it assignes them to players so that allies are not mixed with enemies. Red Sea also works like this. I've played various matches in A25 in Frontier map with various bioms, and people are always complaining there is not enough wood, and it's true, there is much less wood in the new bioms than before. Even though Frontier is a cool map, I'm not playing it anymore for this reason.
  14. I think it is. Currently the back player has no territory gain in p2/3, and may easily have no access to any woodlines. The center player may have little territory too, but at least is having more fun. Polygon placement (as in Kerala) may be a good alternative. Or maybe polygon placement, but with CCs closer, as you would suppose a stronghold is.
  15. Isn't he the christian troll?
  16. I see. I whish you good luck with this server then. I'm not on discord.
  17. yes, that's what I've seen. I hope I'm not mistaken.
  18. did you check on the other servers already announced here in the past?
  19. hiperion was wrong, keep reading. I and weirdjokes were making tests, and freagarach explained the results.
  20. oh wait, they have noba merc skirms and maces! you prefer to make cav?
  21. mmmh I tried that but I didn't like it. they are short ranged and easily reached by enemy spearmen. food is slow to gather unless you make corrals, which are kind of off meta in a25. but of course kush don't really have alternatives.
  22. guys, do you use jav cav after p1? I feel they are pretty useless aside hunting women.
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