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Everything posted by seeh
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v1.0.48 little fixes better readme Latest update README.md add a comparion to two hokey setups fix typo, use showLocalRatingsDropdown != false add Minister to hotkey.autociv.session.entity.by.class.select.Siege|(Minister): Alt+V, set var playerIsGreeted to var to get global . its a 0ad special rule update hotkey description update hotkeys add Crossbowman to the archer list Alt+A add updateJSLineNumbersWithBash.sh fix g_PlayerAssignments[msg.guid] is undefined
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niHot is the older and most know hotkey config no claim to completeness. tips gladly accepted. intuitive hotkeys Action non intuitive hotkeys H build house Space + H M build market Space + M B build backpack Space + B F build field Space + F F, F build farmstead Space + G F, F, F build fortress Space + R D build dock Space + J D, D build defense_tower E build elephant_stables A build arsenal A, A build ArmyCamp A, A, A build Assembly A, A, A, A build AmphitheaterPompeii A, A, A, A, A build Arch Ctrl + firstletter should work with all buildings Ctrl + H select house Ctrl + H Ctrl + M select market Ctrl + M Ctrl + B select backpack Ctrl + X Ctrl + F select farmstead Ctrl + G Ctrl + S select Storehouse, Ship, Stable, ElephantStable, Dock ... Ctrl + V for Storehouse, Ctrl + Z for Stable, Ctrl + Q for ElephantStable Ctrl + X select Barracks + ElephantStable + Stable (remember X like nearly everything) Ctrl + X Ctrl + C select CivilCentre, Corral, Crannog Ctrl + C for CivilCentre Ctrl + T select temple Ctrl + T Ctrl + A select Arsenal, ArmyCamp, Assembly, AmphitheaterPompeii, Apadana, Arch Ctrl + D select Dock, Defense_tower , Dog Ctrl + L select Library Alt + W select woman Alt + A Alt + I select infantry Alt + P select Pikeman, Spearman, Fanatic Alt + C select Cavalry Alt + C Alt + A select Archer, Elephant&Archer, Slinger Javelineer, ... Alt + S select Swordsman, .. Alt + E select Elephant for Support Alt + E Alt + K select Catapult (exceptions due to conflict) Alt + H select Healer Alt + H J select wounded (exceptions due to proximity to Healer) K select only non-wounded using mouse Alt + D select Dangerous Elephants Alt + V select Siege and Ministers (Siege: rams, not heroes, Catapult, Bolt Shooter, Siege Tower ...) Alt + M or Alt + X select all military (non-wounded only) Alt + N select all non-military < (need set manually) send resources (need set manually)
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Is 0ad going to die?
seeh replied to king reza the great's topic in Introductions & Off-Topic Discussion
its very easy to toggle this mod very quick if you use autoCivP ( https://youtu.be/pt3VGm4N_Cw?si=KHH670bJdief61i6&t=465 ) ( its has many very useful, and very easy to use, little helpers ) -
Is 0ad going to die?
seeh replied to king reza the great's topic in Introductions & Off-Topic Discussion
thats a interesting point. how we should play vs weaker players? i usually don't play then rated. sometimes i suggest play together vs AI or so. but whats more frustrating? later then 10 rams crash all buildings? but yes i mean if you play versus much weaker player is men visit with one cav and give tips. start a training session. more talk then play. if he don't like it. hmmm. then feel free show him how strong your are or ask him what he prefer now one of the most important youtube channels was: Newbie Rush what can that tell us? -
Is 0ad going to die?
seeh replied to king reza the great's topic in Introductions & Off-Topic Discussion
i understand. but this makes game for me not as boring then only booming in p3. booming games without any actions before are for me most boring. I'm not happy myself either. it will take a long time before i want to concentrate on playing properly again. Let's see. at the moment i only play with people who know my last mod a bit and use it. also spec not so much games as before, also don produce much you-tubes anymore -
What kind of audio system does 0 A.D. use?
seeh replied to ShadowOfHassen's topic in Help & Feedback
oh thank i found a answer to my little audio problem in your faq. cool : when i switch sound device i always need to restart 0ad. it's not really disturbing. i found now good workaround. but was/is a bit mysterious for me /etc/openal/alsoft.conf [pulse] allow-moves=true ty -
maybe in holiday. a big holiday will end to the end of this month in germany
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Is 0ad going to die?
seeh replied to king reza the great's topic in Introductions & Off-Topic Discussion
yes i mean the community mod sperate players. new player dont know hot to get it easy. middle player toggle it all the time. maybe its possible to play without such a think . idk -
Is 0ad going to die?
seeh replied to king reza the great's topic in Introductions & Off-Topic Discussion
idea: "Anonymous Replay Challenge: Guess the Players!" concept: replacing player names with numbers and the challenge of guessing the players while watching the replays. That sounds like an funny idea - right? It could add an element of mystery and challenge to watching replays. It would be fun for the moderators to try and guess the players based on their gameplay style or strategies. It could also make the replays more accessible to viewers who may not be familiar with the specific players. Overall, it could be a fun and engaging addition to the replay-watching experience. -
the idea: 1. using different graphics settings for YouTube production and large team games 2. toggle quick between Pretty and Lower Graphics settings with the command: prettyToggle Higher Graphics: e.g. When creating content for YouTube, using higher graphics settings can enhance the visual appeal of the game. Lower Graphics for Large Team Games: In large team games, such as multiplayer games with many players, using lower graphics settings can help reduce delays or lag. By reducing the graphics quality, the game can run more smoothly. prettyToggle - Lower Graphics <-> Gigher Lower Graphics Latest add prettyToggle command to toggle quick between Pretty and Lower Graphics settings add hint when is enabled to use localRaing mod but mod is not enabled dont ask for restore profiles when proGUI is added or removed from mods dont ask for restore profiles when feldmap is added or removed from mods fix pRestoreLastProfile was not showed when mod have changed set for intuitive hotkeys hotkey.console.toggle to nothing fix if proGUI is not used shows a null string rename in options loclalRating names change the welcome messageBox text option menu for different localrating format in userName remove a pipe from userName, when its still good to read, because name is sometimes a bit long remove matches count from username optional
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i used the version from github . how could i get it run. i see many errors? any tip?
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Thank you for drawing my attention to this place again. unfortunately I had forgotten, wonderful work
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option menu for different local rating formats + ... released this 21 Aug 14:11 thank you very much for help here @leitoso Add an option menu for different local rating formats in the userName Change the welcome messageBox text Reduce message effects to only show one Add optional local rating to the userName when in the inGame state Add a debug option and fix two typos Explain what's AlliedView Fix ratingDefault not being automatically set correctly (set a bit too early) Use the ♤ symbol for proGui as the icon, as starGUI uses a star Update the search chat with "s" for regex search (its like normal search but with more features)
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game introduction
seeh replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
maybe because sunglasses and cars are not that important? ok may not real. catching for click maybe, idk, gn -
ah. now i found it. i was google and search for 0ad archive in the www. but needs to click aon "hidden content" in the first post. that was the trick. i was waching in the first post by: Strg and search. but i was not seeing the button " Hide contents " ty
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? sure i tried everything . did not found in the archivve here: here i found older versions, https://mod.io/g/0ad/m/Feldmap
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where to get version? feldmap-0.2.0
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icon for proGUI? ♦ ▲ or ♤ which match better?
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"little updates" and "little fixes" Latest sl5net released this 18 Aug 12:27 v1.0.44 8731a5a update different hello when many players already in use different hello when many players already in versionNr to ...P when use: modsImCurrentlyUsing+Ta update doRatedDefaultAutoupdate to much smilies set maxJoinLeaveMessagesInLobby a option in options with default 30 update suggestion on game login don't allow mote yourself. could be confusing add experimental flag add g_selfNick as default to search chat if tab pressed in search state https://api.mod.io/v1/games/5/mods/3105810/files/4186045/download Assets 4 autocivp.pyromod 905 KB 2023-08-18T12:27:21Z autocivp1.0.44_igCoChecktrue_noMpJS.zip 678 KB 2023-08-18T12:27:30Z Source code (zip) 2023-08-18T09:18:57Z Source code (tar.gz)
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Latest 1.0.43 some little changes or updates like the following: some quick fixes late in the night replace get chat by type tab in empty chat with msgall command fixed and improved userping. no change for players who are used to pinging update: improved cursor position update player count trick to force update always to other players during setup add trick workaround to make always updates during setup visible to other players. because it was not always before visible without using a short mouse click at radio buttons or so update modBuildScript.sh add option to autoUpdate ratedDefault in gameName if isRated and proGUI used and not special icon used post message that it's used at gameStart fix typo set max length in-game for 80 for chat recover fix some typos update mods used message add option to auto say hello in game setup update mods used message update modBuildScript.sh update used mods when important and not visible in username for other players show used mods when important and not visible in username for other players update watcher for replays to be more flexible fix watcher of reloads add watcher of reloads and prevent endless reloads check mod-folder names more flexible update modBuildScript.sh use special temp-folder for each version and i-com-check-setting add keywords to icon.json update version nr remove comment fix autoAssign civ by adding return add function to copy only N messages from your chat copy by using msgN update legend text to copy only N messages from your chat copy by using msgN update legend text Assets 4 autocivp.pyromod autocivp1.0.43_igCoChecktrue_noMpJS.zip Source code (zip) Source code (tar.gz) Footer