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seeh

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Everything posted by seeh

  1. seeh

    proGUI

    ok cool. so pretty tool-tip . Question was it does? the 5 -> OO ? is it means minimum batch is 5 ? but max is unlimited ? its very good to understand then. i just asking.
  2. some more little bugfixes and added list of icon /iconsList: gl hf gg wp u2 re <3 heart :-) sun left right right-small star flower one two three four five six seven eight nine ten music male female triangle diamond spade club note smiley flower2 love yinYang moon meh some more other little features v1.0.9 https://github.com/sl5net/autocivP/releases
  3. other way works: if (Engine.HasXmppClient()) Engine.LobbySetPlayerPresence("available") Engine.GetGUIObjectByName("cancelButton").onPress()
  4. when i config a 0ad local game i use for exit it this source in the mod if (Engine.HasXmppClient()) { Engine.LobbySetPlayerPresence("available") } Engine.SwitchGuiPage("page_pregame.xml") to quit and jump main page. if i try to start a local game again i get this error: GUI page 'page_gamesetup_mp.xml': Failed to call init() function any idea how fix it?
  5. id did update, as i usually do, (k)ubunteu. BTW was lots of update maybe about 40 or more. Assertion failed: "!m_Worker" Location: UserReport.cpp:516 (~CUserReporter) Call stack: (0x5595ef3e2b5e) /tmp/.mount_0ad-0.MFufNn/usr/bin/pyrogenesis(+0x5e2b5e) [0x5595ef3e2b5e] (0x5595ef397361) /tmp/.mount_0ad-0.MFufNn/usr/bin/pyrogenesis(+0x597361) [0x5595ef397361] (0x5595ef3988eb) /tmp/.mount_0ad-0.MFufNn/usr/bin/pyrogenesis(+0x5988eb) [0x5595ef3988eb] (0x5595ef399164) /tmp/.mount_0ad-0.MFufNn/usr/bin/pyrogenesis(+0x599164) [0x5595ef399164] (0x5595ef0f89a3) /tmp/.mount_0ad-0.MFufNn/usr/bin/pyrogenesis(+0x2f89a3) [0x5595ef0f89a3] (0x7f86c5e45495) /lib/x86_64-linux-gnu/libc.so.6(+0x45495) [0x7f86c5e45495] (0x7f86c5e45610) /lib/x86_64-linux-gnu/libc.so.6(on_exit+0) [0x7f86c5e45610] (0x7f86cad0482b) /lib/x86_64-linux-gnu/libX11.so.6(+0x4482b) [0x7f86cad0482b] (0x7f86cad04954) /lib/x86_64-linux-gnu/libX11.so.6(_XError+0x124) [0x7f86cad04954] (0x7f86cad04a57) /lib/x86_64-linux-gnu/libX11.so.6(+0x44a57) [0x7f86cad04a57] (0x7f86cad04af5) /lib/x86_64-linux-gnu/libX11.so.6(+0x44af5) [0x7f86cad04af5] (0x7f86cad0636d) /lib/x86_64-linux-gnu/libX11.so.6(_XReply+0x1ed) [0x7f86cad0636d] (0x7f86cad066df) /lib/x86_64-linux-gnu/libX11.so.6(XSync+0x4f) [0x7f86cad066df] (0x7f86c58a19d5) /lib/x86_64-linux-gnu/libGLX_nvidia.so.0(+0x7f9d5) [0x7f86c58a19d5] (0x7f86c5894154) /lib/x86_64-linux-gnu/libGLX_nvidia.so.0(glXCreateContext+0x44) [0x7f86c5894154] (0x7f86c5cdf97c) /lib/x86_64-linux-gnu/libGLX.so.0(glXCreateContext+0x5c) [0x7f86c5cdf97c] errno = 9 (?) OS error = ?
  6. https://github.com/sl5net/autocivP/releases/tag/v1.0.8 With Option > modProfiles, you can implement customized profiles. Say goodbye to manual adjustments and hello to seamless operations by updating the map size , it's more human-readable, ensuring everyone on your team can easily grasp the information at a glance. added the option to answer using chat captions, giving you the flexibility to edit or read your responses before sending them. moved the /hiall output to the input caption limited the jitsi call feature to the Allies chat, ensuring secure and efficient communication channels. When enabling a new modProfile and pressing the save button, 0ad will now exit so you need restart, ensuring your changes take effect seamlessly. replaces "<3" with a heart symbol (♥) in chat ans other symbols
  7. no surprise: i not found a 0 A.D. t-shirts in the web. something like the linux born to be reboot t-shift if it change in future i will know it
  8. did a little update, so match better with autoCiv: https://github.com/LangLangBart/boonGUI Example: https://youtu.be/SzzOiuPDhNw
  9. exit when mods have changed (start later then) add options mods profiles selection limit jitsi call to gameState ingame only add options for intuitive hotkey remove jitsi from lobby. text is to long add moddata/testConsoleAhkSciprt.ahk fix history offset https://github.com/sl5net/autocivP/releases
  10. if have used last times boonGUI ... autociv nearly without errors. but sudently many errors if i use autociv ... boonGUI => if you have errors with boonGUI maybe simple use autociv later. thanks hope it helps
  11. fixed critical error, wrote new test, add shared command to history https://github.com/sl5net/autocivP/releases have re-add (for v1.01.6 or you download the git main) options menu (was not really needed an and that's why I forgot to remember that only worked in alpha27)
  12. found a critical repeatable error. it always takes place the second time I start my new test script. just trying to understand this one. sorry
  13. I have seen that some mods place their name on the GUI start page at the bottom left and only one mod name is listed there. I think it would be nicer if others are also listed. Here's an example of what that could look like: /** * IMPORTANT: Remember to update session/top_panel/BuildLabel.xml in sync with this. */ let modsString = ''; for (let [key, value] of Object.entries(Engine.GetEngineInfo().mods)) { if(key<1) continue; for (let [key2, value2] of Object.entries(Engine.GetEngineInfo().mods[key])) { if(key2 != 'name' && key2 != 'version') continue; modsString += ` ${value2}`; // mod/name/version : ... } } modsString = modsString.replace(/\s+([a-z])/gi , "\n$1" ) ; modsString = modsString.replace(/\s+(proGUI)/g , "\n$1(boonGUI, BetterQuickStart)" ) ; modsString = modsString.replace(/\s+(autocivP)/g , "\n$1(autociv)" ) ; var g_ProjectInformation = { "organizationName": { "caption": translate("WILDFIRE GAMES") }, "organizationLogo": { "sprite": "WildfireGamesLogo" }, "productLogo": { "sprite": "0ADLogo" }, "productBuild": { "caption": getBuildString() }, "productDescription": { "caption": setStringTags(translate("Alpha XXVI: Zhuangzi"), { "font": "sans-bold-18" }) + "\n" + setStringTags(translate(modsString.trim(), { "font": "sans-16" })) + "\n" } };
  14. Changing the mods shouldn't reset the game config (map, size, etc ...) without a reason press: enter , enter to restore last profile when enabled mods have changed. howto you could see here:
  15. dual commentary at you-tube for a or this tournament. somebody has asked me during a game-play today. i like that idea => please start a PM here in forum or PM somewhere else found, was @SneakEP
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