-
Posts
2.919 -
Joined
-
Last visited
-
Days Won
48
Everything posted by Yekaterina
-
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I have already submitted a patch, and this will be fixed in A25, I believe, if the other devs would approve. -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
Wall-related bonuses might lead to turtling. Well, the players who play this mod will probably be playing against a single bot so I guess that is not a huge deal. I can add these 3 and delete the existing: Judah and Harod. -
We can leave it at the letter Y, because it is such a good source of memes an puns. Why? Y. (the sound of it) Other considerations: Y-axis (since there are so many mathematicians and scientists playing this game), Y-chromosomes etc decent names starting with Y: Yurya, Yelizaveta Or I wouldn't mind if you just use my name.
-
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
About instal-kill on females, I give him an aura in which all enemy support units have 1 health. -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Yekaterina replied to wackyserious's topic in Game Modification
I will get the heroes sorted first. Then add some champs -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
U need any 3 town phase building, can be the same thing built 3 times -
Yes, so multiple counters
-
They counter other cavalry by default, because they are spear units and can stab other horses, killing them quickly. I can remove the feature if you want.
-
Sorry I didn't quite understand what you mean here. Should their stats be changed?
-
Cavalry in ancient Hispania
Yekaterina replied to Lion.Kanzen's topic in Tutorials, references and art help
Let the Iberian sword cav have attack values between a standard Athenian sword cav and a Roman Consular bodyguard then? Let their spear cavalry have insane speed and very little armour? -
Ideas for New Civilizations [Core Game]
Yekaterina replied to Intellect's topic in General Discussion
I have, but I can't play very well. The nomadic style makes booming very awkward; you must rush at all times and continuously rush, while just scattering buildings all across the map to exploit resources. You must go heavy on cav. -
Ideas for New Civilizations [Core Game]
Yekaterina replied to Intellect's topic in General Discussion
I like the air strike idea. Will make a mod including such a unit for Gauls. If you can give me some more details that would be better. We don't have an air strike unit yet, and birds/eagles could have been used in battle in one way or another. -
Ideas for New Civilizations [Core Game]
Yekaterina replied to Intellect's topic in General Discussion
I can work on that. I will borrow Greek and Roman buildings until you or someone supplies me with better models. -
Ideas for New Civilizations [Core Game]
Yekaterina replied to Intellect's topic in General Discussion
Hi, I am making terra magna compatible for A25 right now. However, there are a few problems, especially with the gui javascripts. Currently, our solution is to pull out the civs individually and make a separate mod for each. I have restored the Xiongnu, Stan has done some good work on the Chinese and I believe Lion.Kanzen has Zapotecs sorted to some extent. I made a forum thread just to talk about restoring mods: https://wildfiregames.com/forum/topic/40034-project-migrate-a23-mods-to-a24-and-a25/?tab=comments#comment-428346 Here are the Github links to the mods: Xiongnu: https://github.com/Yekaterina999/xiongnu Han China: https://github.com/0ADMods/han_china -
I can patch that. The Xyston is quite big, so I guess that affects the agility of the Xystophoros. Therefore we can make the following changes: 1. Use the counters mentioned in the bellum mod 2. Give lancers more health 3. Lancers have slower speed and slower turning time. 4. Lancers get a little bit of crush attack (maybe 0.5 or 0.7) because the long wooden stick flying past at 10m/s definitely can crush bones.
-
Cavalry in ancient Hispania
Yekaterina replied to Lion.Kanzen's topic in Tutorials, references and art help
@Lion.Kanzen Would you like me to do something about this? Do you want me to make an Iberian Sword cav unit and a chariot for them? -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I guess you were playing leisurely by yourself? When I practiced against very hard random AI I also didn't think it was a big problem. But, try to stay calm and search for stems and storehouses in a 1v1 duel when your opponent has 200 points higher rating than you! -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I am able to code the xml template files, including any reasonable features. Any cavalry unit should be easy enough for me. In terms of modelling, I can make some models by recycling the existing .dae files but they will not look beautiful at all. If it is cavalry you are looking for I believe I can just change the props to your liking. -
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
-
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Thanks Stan for saving my privacy. As you can tell from my password I am a Star Trek fan On a more serious note, the trees of India and Nubia biome need repairing; their canopies are much larger than the actual selection box so you don't know where to click. Also, if you build a storehouse under a tree u can't see the storehouse anymore. Please either make the canopy size reasonable or make the selectionbox larger, as well as the model's area larger than the canopy please. -
Historic Names list
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Of course not peter smith, but any celtic name should be fine, like Bridget, Avalon, Aisling, Gwyneth etc -
Historic Names list
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
Perhaps we don't have to use all noble names, regular names are also representative of the Ai's nationality. -
-
A25 Feedbacks from testing
Yekaterina replied to Yekaterina's topic in Game Development & Technical Discussion
I have already deleted it, but when I restored the file from wastebin it magically worked. Anyways, here is the thing: