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Wijitmaker

WFG Retired
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Everything posted by Wijitmaker

  1. Yes, thank you for spreading the word Illyrian and Leonidas. I have been trying to gain a foothold in the RTW community for over a year and I never get very far. When developers post, they view it as 'advertisement.' But, our game is free! Though I suppose it could be viewed as taking away sales from competitors
  2. Congrats Joshua, eat a piece of cake for me in your honor. So, what is next for you?
  3. Those are excellent FirePowa8. Thats the sort of thing we are looking for
  4. I have a project for you guys. Some of you may have noticed our lonely and icons (roman and celt). Well, they need some friend! I am looking for someone or a group of you to make the following emote icons: Persian Greek Carthaginian Iberian Rules: 1) You have to use the IPB smily as a base: (you get the idea) 2) Head and helmet only.. no arms, no weapons 3) No resizing of the round head 4) Must be a .gif image 5) As historically recognizable as possible 6) Front view 7) No members of WFG allowed to participate directly You can have as many submissions as you want, just post them up here. WFG members will choose the top 4 and then the forum community will vote (from the chose 4) for the winning icon in each of the four catagories. Winner will be immortalized on the forum and be posted in the news. You have until November 15th to make your submission. Good luck! I retain the right to modify the rules as needed (if needed) till the due date.
  5. This probably isn't the proper forum to ask for it... Vit, start a topic in the 0ad modding forum with your idea and see what kind of a response you can get
  6. Hey Drew, good to see you found the forums and now all registered Keep in touch with Michael or myself as you are trying to figure out what is going on. We can answer a lot of the questions for you that I am sure you will have.
  7. Well, not sure if we can do it 'now' (need to write tutorials, make a special version of the game, etc...). But, I will see what I can do to expidite the process.
  8. actually... jason@wildfiregames.com would be prefered. That hotmail address is never used and I don't think it accepts emails anymore?
  9. Hmm, that isn't a bad idea - Definately something we should consider. I will talk it over with some of the team and see what they think. Maybe put together a small modding sdk kit for you guys to get a head start using our tools and game engine.
  10. Yes, there will be various configurations that you will be able to alter to optimize the balance between the look of the game and the performance on your computer. Instead of us telling you what we have planned, how about you tell us what you want?
  11. Hehe, I was just about to say... how about you help us out and we'll give you all the concept art you could dream of to make 3d stuff. Application Form: http://wildfiregames.com/0ad/appform.php
  12. Darius, I sent you an e-mail. Check your inbox. If you don't have my messege, let me know and I'll resend.
  13. I need some contact information from you guys so I can email you. Either post your email here, or email me at the email mentioned in the news post.
  14. Much appreciatted, and welcome to our forums Leonidas
  15. On the Topic of Rome Total War mods... If anyone knows of any modders from the RTW community that might be interested in helping out with 0 A.D. art, they would be perfect canidates. Please them them know about us and what we are doing here. I am sure their experience with RTW modding would be very benificial.
  16. Are you looking to gain some practical skill to prepare yourself to apply to game studios? Are you looking to build your portfolio on a project that is high quality, organized, and making daily progress? We are in need of experienced (in modding or game development, or just eager to become experienced) texture artist to aid in the job of transforming concepts to tangible game assets. The type of work type of texture work is a broad range: Buildings, Soldiers, Weapons, Trees, Terrain, and more. Wildfire Games has proven itself to be a stepping stone to breaking into the game industry by helping to build a solid foundation for a practical understanding of working on a first-class independent game on a large scale. If you are interested post a comment here, or contact me at: jason at wildfiregames dot com. Be prepared to show samples of some of your work.
  17. Pretty sure its just you. Try your ad blocker settings.
  18. The WFG logo actually directs to the forums if you click on it . This is a temporary solution (I think), Klaas and other have bigger plans for improvement of the main WFG portal site.
  19. I guess it depends on your definition of the absurd and the totally absurd. An anti-cannon class cannon is a pretty absurd (if not totally absurd) rock/paper/scissor unit class.
  20. That was a mighty fine tid bit of information from Mr. Michael D. Hafer about our design philosophy. Pay attention lads.
  21. A worthy introduction Hlios, welcome! If you only knew...
  22. Off Topic: Strength is relative, different units in a specific class (such as infantry spearman) have different strengths in different areas. Armor, Speed, Attack Value, Attack Rate, Vision, Stamina, Cost, etc... So, it would perhaps be more accurate to say that we will do our best to model and specify Greek spearman as how they fit in historical comparison with other civ's spearman. So if you are a non-greek fan, don't freek out. Your civ's units will be 'strong' all in their own unique way
  23. I think this is fixed now, do tell if you have any more issues with the RSS.
  24. Cool, and yeah I got your email. I'm up to my eyeballs in some work. I'll have to get back to you tomorrow hopefully *crosses fingers*. Short story, I'd like to discuss it further because we might be able to find some mutually benificial collaboration
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