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Everything posted by Wijitmaker
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Welcome to the forums As it stands now, yes unfortunately you will have to have a copy of 3ds Max R6 to use the plugins. We would like to expand model format to other software packages, but we currently don't have any staff that is capable of doing that. However, if you have a buddy that owns a copy, you can use gmax to make content and after jumping through a few hoops, you can get it to 3ds Max. From there, they could export the files for you.
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Found this: I think that must be what it is. Thanks again for the help identifying the picture!
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Awesome, thanks Yiuel! Could it perhaps be: Tinian? I found this, and wonder if it might be the same?
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ok, I"ll turn on my AIM account
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Hey David, just wanted to show you some of the fruits of your labor. Yesterday I got around to fixing the uvmapping for all the weapons. This is how they turned out. They are all in the game now too, just need to make the random actor files for them. They look great - excellent work
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Yeah pretty much. Don't forget the hammer too Yeah, that would be great, because we obviously have a problem.
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Well, after you ran the optimization (which allowed me to view the members data - before it wouldn't even allow me to do that because it was doing its loop thing) we had a look over the forums. There were a ton of extra posts (which I think was due to people posting while the database was being optimized) and those 2 members Paal_101 and Titus Ultor were completely 'gone' from the forum their posts were still there, but when you when to a thread where they posted you would only see the content of their post and to the left with all the user info/avatar/etc... there was nothing. So, I tried to do a member search for them through the forum. I tried both their member id and their name. Nothing. So, I thought I'd look in phpmyadmin to see if I could track them down there. I went to the members table (now freed up after optimization) and sorted the members by IDs. I knew what their ID should have been, so that wasn't a problem. I searched and I found that their row of data was gone. I also seached for their name, still nothing. I didn't check all 700+ entries, but I assumed that their row must have disappeared in the optimization. So, I pulled up a local copy of the database and inserted a new row with exactly the same information from the local to the web. Thats what I did. Their ID is the same, but, not sure about that hidden id your talking about. That likely is different. optimization is my friend... optimization is my friend... optimization is my friend... K, we'll be sure to do that often Ok, cool. FYI, I haven't ran across any error yet. Well, whatever it was, it was only happened over a brief time - like over 2-3 min. After that, it stopped and hasn't happened since (to my knowledge)
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Me need sleepy... I'll have to reply tomorrow. Quick comment though - yeah the auto incrimenting in our database is probably all scrwed up. Not just because of this one instance, but because when we merged our 3 forums into this one last October, we used this conversion tool that established a ID number for critical things (posts, topics, forums) in the secondary (to be merged forum) and added it to the highest number of the primary forum (merged into forum). Sloppy way to do it, but it was the only tool we could find. Yep, pretty sure thats probably what did it. *goes to bed*
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Heyyas Matt. Actually I think the corruption did have something to do with those oddities. Reflectiong back on the events - The prior evening I had just altered a member (Saggara) from the historian group to the regular forumer group. I then attempted to change another forumer (Titus Ultor) from regular forumer to the historian group. It wasn't successful, it wouldn't recognize his name or his forum ID number. I thought it might have been just a bad connection with my modem and didn't think much about it, and I sent Tim an email with the error: The next day when you optimized the databases, it had some funky errors. Titus Ultor user id was completely missing from the database. So was Paal_101. So I checked my local backup database and manually entered them back in through phpmyadmin. Perhaps it was something to do with the historian user group... I don't know, but they were gone from the database. Their post count was off, because I manually entered them, and if I put in a number for their post tally it would be a old. But, I fixed that by running the forum recount tool. I'm not sure what the double/triple/quadrupal... (7 was the highest I saw) was. Perhaps maybe because people were posting while the forum was optimizing? Matt: 2 other things: 1) I found where you optimize in the invision admin panel - so thats nice 2) Also, I found the IP of the referer spammer, and you were right, they were all from the same IP. So I denied them. - so hopefully that will stop that problem.
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Quick query on this topic. How would you guys (non-developers ) establish the limits of what is too random? So random that you have a hard time telling that the units of a particular type are the same unit? Do you notice details like? * Shield Shape * Helmets * Plumes on helmets * Horse color * Faces * Hair color * Weapon color/shape * Clothing color/style * Saddles * ... anything else you can think of... Of those (or something you thought of) what is the most identifying feature? How much do you pay attention to what unit types the units are? Or do you just amass a mob of units and don't care?
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Our database was recently corrupted so we had to make a recovery. Unfortunately things aren't quite the same as they were yesterday. If you see any errors (missing members, double posts, etc..) on the forums please post a link here. We'll try to fix them. Thanks.
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Not sure if it will be able to be edited in the scenerio editor... but you'll be able to mod them somewhere. @Sam - got your email, and replied last night
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AoK is 2d. 0 A.D. is 3d, so its not quite the same. It will be more like modding AoM. Instead of rendering and altering sprites you alter unit textures. As we near completion of the game or shortly after we'll release some texture templates so you people can make their own textures. We'll probably also provide a standard model. You'll be able to animate to your hearts content. The frames of animation (because its 3d) can be as long or as short as you want.
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Welcome I'm pretty sure we will never sell the game engine. IF (big if) we did put the game engine in the public's hands, it would probably be in an open source format. But, only after the two games using the engine have been released. If you'd like to purchase one... like you say the Torque RTS kit is a nice way to start off. Good luck with your engine too!
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Welcome to the forums Short answer: no, we are still in development Read this thread for a little bit more information: http://www.wildfiregames.com/forum/index.php?showtopic=7862
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Hey guys, I know there is a few of here that might be able to read this. I hope. This was taken from some pictures/slides that my grandfather took from World War II. They were with about 10 or so images of bombed out buildings. Some of the charecters are missing too. I'm not sure what they are. Sorry about the quality, thats the best I could scan them.
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This individual has been awarded the following due to outstanding accomplishments as the 0 A.D. Staff Member for the month of March: Damian Kastbauer (aka LostChocolateLab): As a new member of the project he jumped into the sound department with an incredible drive. There is so much to be done in terms of sound design and documentation, and he did a fantastic job of surveying the situation and filling the gaps. Damian met and surpassed all our expectations as he took the point position in the design of the sound for our game. Excellent work! Congratulations, this award is well deserved. Two programmers did some great things this month (Philip (random actors) and Jan (optimization)). Both deserve an honorable mention. Accomplishments for the month of March: Security push (check all CRT string functions, replace with safe variants). Made improvements on website security. Optimized bottlenecks (VFS mount much faster, improved texture codecs). Licensing research. Researched the possibility of using OGRE for the graphics module, but decided against it. Player resource pools. Implemented a new method of technical design documentation. Continued to expand entity functionality. Several history articles committed. Hired a new UI programmer. Coordinated and outlined tasks remaining to reach beta. Random Actors implemented (in ScEd, and the game engine). Stand alone actor editor tool created. Sound design document made great advances. In game profiler implemented. Game loading bar put in place. On demand asset loading. Iberian Structures - modeled, textured, and propped. Random map generator coding started. Several texture templates created for units (body, head).
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The game is in pre-alpha. This basically means some of the game is functional but there are many features still to be implimented. The game content is in the process of being made (sounds, music, art). Public testing won't be for many months. Keep an eye on the website, we'll be sure to have information up when its open.
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As you stated... a license with with a $30,000 price tag is kinda spendy for poor college students Wish we could, but 99% chance it won't happen. Oh, BTW welcome to our little side of the world
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Just wanted to make this clear. It was indeed an April Fools joke. TLA and 0 A.D. will not be merging. You can all breathe a big sigh of relief. Everybody now! *sigh* There, now we all feel better.
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Well, I suppose there is only a few hours left of this fun day in most of the world, so I'll spill the beans. It is indeed just an April Fools joke. TLA and 0 A.D. will not be merging. You can all breathe a big sigh of relief. Everybody now! *sigh* There, now we all feel better
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Due to technical difficulties, we are taking down the 0 A.D. skin for a while (probably till I have time to fix it - which will probably be.. late June ). If for some crazy reason, you like the buggy skin, feel free to use it. On the main forum index you can select it at the very bottom left of the webpage.
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Yeah, the 0ad theme in general sucks I'll probably have to remake the entire thing... but that won't happen till June. To many other important things to do [edit] Hmmm, yeah its screwed up pretty bad. I think it would probably be best if I just took it down - say goodbye to the 0ad theme for a few months [/edit]
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Ah, I see the blue in the 0ad forum, here is what is causing it: <!--{IBF.POLL}--> <div align="right"> <div class="divpad" style="background-color: #adb9d3"><a href="http://www.wildfiregames.com/forum/index.php?act=usercp&CODE=start_subs&method=topic&tid=7792">Track this topic</a> | <a href="http://www.wildfiregames.com/forum/index.php?act=Forward&f=18&t=7792">Email this topic</a> | <a href="http://www.wildfiregames.com/forum/index.php?act=Print&client=printer&f=18&t=7792">Print this topic</a> </div> Specifically: background-color: #adb9d3