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Wijitmaker

WFG Retired
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Everything posted by Wijitmaker

  1. Hmm probably an error of a color that never got changed. If you could track down the ID for that cell, I could change it in the css file. Lorian, yeah Adam hasn't quite got all the icons changed for the TLA theme yet.
  2. Yeah, that forum is part of the content behind the website. We have a special website part of this forum... when we post articles on it, it appears on the 0 A.D. website. Nothing to secret about it
  3. Actually, C++ will be hard coded. So, that will be 'unmoddable'. But, our scripting language (javascript) will allow you to modify functions that are exposed. The stuff your talking about above, is just simple entity modifications which will be very easy for you to tweak in the xml files. For more discussion about scripting, check out this forum: http://www.aiscripters.com/ivb/index.php?showforum=5
  4. oh sorry! I forgot... I'll get on that. Edit-sent
  5. Yeah, they are temporarily down for a while till we get the htaccess file working properly. So are the avatars. Thanks for your patience. We are trying to thwart the leechers
  6. February was an interesting month. There weren't any monumental tasks completed. I decided we would hold off on the member of the month award, in the expectation of some truely outstanding performance in the future. Get ready for March though; it's already shaping up to be a productive month. Accomplishments for the month of February: Recruited two new programmers Matt Green and Grant Bishop. Hired two new sound designers, Damian Kastbauer and Carsten Rojahn. Hired additional RMS scripter, Matei. Further work on GUI scripting; porting optimised coordinate interpretation. Made plans to port Scenario Editor to wxWidgets. Commenced schedule and breakdown of remaining programming tasks. Extended debugging support for linux. mmgr ported to linux. GCC portability changes. Network trace logging. Expanded JS interface for MP session setup. Better session management in the protocol and in the network code. Improved loading speed. Corrected bugs and leaks and warnings and typos. Began implementing parts of the new Atlas scenario editor. Placeholder Death Animations. Carthaginian structures textured and unwrapped. Persian basic structures textured, unwrapped, and propped.
  7. *puts on a $5,000 coat* Some might not think thats such a bad thing Shan, if you want to make more smilies for the civs, feel free to. I'll hook them up in the forums.
  8. Congrats man! Sounds like a great present. I wish you all the best on your special day.
  9. Welcome to the forums! I got your email, and replied with a few questions of my own Thanks for getting him sorted out too Randy
  10. Ah, the pieces of the puzzel fit together. Mr. Fischer I presume? Actually I know it's him, he told me this last weekend that he showed a few of his students the project because they are interested in this line of work. And, one of those must be you Mr. Fischer and I went to highschool together back in the day.
  11. Oh, sorry I'll PM that to you.
  12. Ah, good somebody got a hold of you. I think whoever was messenging you was attempting to contact you about the possibility of you assisting in designing the RMS/Trigger scripting language for the game. We are searching for the best and the brightest and you were at the top of the list. Just weren't sure about your interest or availability. I think Jeffery will try to contact you via email. Thanks for the address
  13. Yeah I'll set you up with some information when I return this Sunday/Monday. What is the perfered email I can contact you with?
  14. I think that is a good conclusion to this topic. Consider it closed.
  15. Cause we dont' have a log of the edit history to threads and if a violation of the COC comes up on the forums, the moderators need to be aware if the thread was edited. Hopefully shouldn't be a big deal its a pretty standard feature that is used on most forums.
  16. Neat idea, if you guys want any of the original art for the website to use on the theme, just ask directly what you want. I can probably put together what you need.
  17. Jeffrey Tavares aka Zeusthor, our RMS/Trigger Scripter, is seeking a fellow scripter to assist him in planning and documenting the scripting interface we will later use to generate our random map scripts. We won't be implementing RMS until a future milestone, so actual script development will not be required at this time. The job basically entails that you document how the scripting will work, what RMS/trigger functions are required, and what they are supposed to do. Candidate Requirements: Know the ins and outs of AoK and AoM scripting. Able to create complete random map scripts for those environments. You should be able to provide examples of your work. Knowledge of object-oriented programming (OOP) methodology a big plus. If you think you are capable and up to the task, please send Jeffrey an email at daguru@optonline.net and complete the application form.
  18. Well, we really don't need Chinese... but, I bet there might eventually be some modders out there who could use some Chinese voice acting files. But, the idea would be to make the accent fit the needs. So, you would want to put an accent on it that is as as 'old' as possible. This is why we need help. Take Latin for instance... we know the words, we even have a pronounciation guide (thanks Sukkit), but its very hard to get the correct voice influxions.
  19. Yeah, and to add to what Bobbo said - your goal wouldn't be to actually do the final voice acting files. Your goal is to record something to where our voice actor (CalvinH) can hear and 'voice act' your recordings according your pronounciation.
  20. Yep, feel free. Just give credit where credit is due
  21. The following are the outstanding accomplishments by the 0 A.D. Staff Member(s) for the month of January: John Mena (aka NoMonkey): An inactive member recently returned to the fold, John has taken advantage of his easier schedule to, in a period when our regular graphics programmers have been occupied with RL, really put in some hard hours at WFG. Many programmers did some great things this month (Philip, Jan, Simon... ), but they have won the award multiple times, and we decided to give it to a rookie. Accomplishments for the month of January: Five historical articles written In-game unit descriptions completed and implemented Several greek voice acting files recorded Two new audio tracks composed and mastered Horse has been updated visually with a new mesh, textures, and animations 13 new animations made 50 different shields modeled 60 different helmets modeled Weapon textures finished Nearly all Iberian structure concepts finished Bundle of work on the Input control Memory debugger ported to Linux/glibc Redesigned scripting interfaces for the Networking Subsystem Found and fixed some misc. bugs Library fixes Created a multi-function memory tracker PASAP III (networking) goals underway Preliminary player ownership and control over entities Rewrote GUI coordinate system (again) Built TCP/IP connection frontend Improved minimap; now includes player colour and camera boundary Texture converter created to convert to and from *.dds with a plethora of options Automatic build tool made ScEd modified to use the new player ownership settings PNG flipping problem fixed Template entities created for all buildings and units in the game Atlas UI scripting started RMS design document revision Revised the in-game manual (unit statistic display) Team/Player colour system implemented Surpassed 100K lines of code, in 593 files at 2.5MB Many bugs were terminated, yet more were inevitably made to be destroyed next month
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