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Everything posted by Wijitmaker
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sure no problem at all, here you go: I made the fixes to the UV's to get them to work. Here is the revised 3dsmax file: http://wildfiregames.com/~art/david/02-weapons/weapons.3DS Looking at those UV's... there is a ton of errors on it. So I just want to say again, only use the template I provided as a guildline. Make the texture as you see fit at we can modify the UV's to match.
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although in this case you could do this instead: HTML<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xml:lang="en" lang="en" xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Wildfire Games Community Forums (Powered by Invision Power Board)</title> <meta http-equiv="content-type" content="text/html; charset=iso-8859-1" /> <style type="text/css" media="all"> @import url(style_images/css_3.css); </style> </head> <body> <div id="ipbwrapper"> <!--ipb.javascript.start--> <script type="text/javascript"> <!-- var ipb_var_st = ""; var ipb_lang_tpl_q1 = "Please enter a page number to jump to between 1 and"; var ipb_var_s = "449caf47f1fcad8f13e43d3f462af958"; var ipb_var_phpext = "php"; var ipb_var_base_url = "http://www.wildfiregames.com/forum/index.php?amp;";'>http://www.wildfiregames.com/forum/index.php?amp;"; var ipb_input_f = ""; var ipb_input_t = ""; var ipb_input_p = ""; var ipb_var_cookieid = ""; var ipb_var_cookie_domain = ""; var ipb_var_cookie_path = "/"; //--> </script> <script type="text/javascript" src='jscripts/ipb_global.js'></script> <!--ipb.javascript.end--> <div> <div><center><a href='http://www.wildfiregames.com/forum/index.php?amp;'><!--ipb.logo.start--><img src='style_images/3/forumchristmas.gif' alt='IPB' style='vertical-align:top' border='0' /><!--ipb.logo.end--></a></center><br></div> <div id="submenu"> <p class="home"><!--ipb.leftlinks.start--><a href="http://wildfiregames.com">Wildfire Games Home</a> :: <a href="http://wildfiregames.com/0ad/">0 A.D.</a> :: <a href="http://wildfiregames.com/tla/">The Last Alliance</a><!--IBF.RULES--><!--ipb.leftlinks.end--></p> <p><!--ipb.rightlinks.start--> <a href="http://www.wildfiregames.com/forum/index.php?amp;act=Help">Help</a><a href="http://www.wildfiregames.com/forum/index.php?amp;act=Search&f=">Search</a><a href="http://www.wildfiregames.com/forum/index.php?amp;act=Members">Members</a><a href="http://www.wildfiregames.com/forum/index.php?amp;act=calendar">Calendar</a><!--IBF.CHATLINK--><!--IBF.TSLLINK--> <!--ipb.rightlinks.end--></p> </div> </div> <div id="userlinksguest"> <p class="pcen"><b>Welcome Guest</b> ( <a href="http://www.wildfiregames.com/forum/index.php?amp;act=Login&CODE=00">Log In</a> | <a href="http://www.wildfiregames.com/forum/index.php?amp;act=Reg&CODE=00">Register</a> ) </p> </div> <div id="navstrip"><img src='style_images/3/nav.gif' border='0' alt='>' /> <a href='http://www.wildfiregames.com/forum/index.php?amp;act=idx'>Wildfire Games Community Forums</a></div><script type='text/javascript'> var displaymode = 'always'; var enablefade = 'no'; var autohidebox = ['no', 10]; var showonscroll = 'yes'; var IEfadelength = 1; var Mozfadedegree = 0.05; if (parseInt(displaymode) != NaN) { var random_num = Math.floor(Math.random() * displaymode); } function display_hover_prompt() { var ie = document.all && !window.opera; var dom = document.getElementById; var iebody = (document.compatMode == 'CSS1Compat') ? 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Here is the place for such information sharing.<br /><i>Forum Led by: <a href='http://www.wildfiregames.com/forum/index.php?amp;act=Members&max_results=30&filter=31&sort_order=asc&sort_key=name&st=0&b=1'>Community Guardians</a></i><br /><i> User(s) Active In This Forum: 1 Members, 1 Guests</i></span></td> <td align="center" class="row1">483</td> <td align="center" class="row1">5,717</td> <td class="row1" nowrap="nowrap"><a href="http://www.wildfiregames.com/forum/index.php?amp;showtopic=6834&view=getlastpost" title="Go to the last post"><img src='style_images/3/lastpost.gif' border='0' alt='Last Post' /></a> <span>Today, 07:08 PM<br /><b>In:</b> <a href='http://www.wildfiregames.com/forum/index.php?amp;showtopic=6834&view=getnewpost' title='Go to the first unread post: BitTorrent GUI on Linux'>BitTorrent GUI on Linux</a><br /><b>By:</b> <a href='http://www.wildfiregames.com/forum/index.php?amp;showuser=56'>CodeOptimist</a></span></td> </tr><tr> <td class="catend" colspan="5"><!-- no content --></td> </tr> </table> </div> <br /><div class="borderwrap" style="display:none" id="fc_135"> <div class="maintitlecollapse"> <p class="expand"><a href="javascript:togglecategory(135, 0);"><img src='style_images/3/exp_plus.gif' border='0' alt='Expand' /></a></p> <p><img src='style_images/3/nav_m.gif' border='0' alt='>' width='8' height='8' /> <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=135">0 A.D.</a></p> </div> </div> <div class="borderwrap" style="display:show" id="fo_135"> <div class="maintitle"> <p class="expand"><a href="javascript:togglecategory(135, 1);"><img src='style_images/3/exp_minus.gif' border='0' alt='Collapse' /></a><
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because you can do this: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xml:lang="en" lang="en" xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Wildfire Games Community Forums (Powered by Invision Power Board)</title> <meta http-equiv="content-type" content="text/html; charset=iso-8859-1" /> <style type="text/css" media="all"> @import url(style_images/css_3.css); </style> </head> <body> <div id="ipbwrapper"> <!--ipb.javascript.start--> <script type="text/javascript"> <!-- var ipb_var_st = ""; var ipb_lang_tpl_q1 = "Please enter a page number to jump to between 1 and"; var ipb_var_s = "449caf47f1fcad8f13e43d3f462af958"; var ipb_var_phpext = "php"; var ipb_var_base_url = "http://www.wildfiregames.com/forum/index.php?amp;"; var ipb_input_f = ""; var ipb_input_t = ""; var ipb_input_p = ""; var ipb_var_cookieid = ""; var ipb_var_cookie_domain = ""; var ipb_var_cookie_path = "/"; //--> </script> <script type="text/javascript" src='jscripts/ipb_global.js'></script> <!--ipb.javascript.end--> <div> <div><center><a href='http://www.wildfiregames.com/forum/index.php?amp;'><!--ipb.logo.start--><img src='style_images/3/forumchristmas.gif' alt='IPB' style='vertical-align:top' border='0' /><!--ipb.logo.end--></a></center><br></div> <div id="submenu"> <p class="home"><!--ipb.leftlinks.start--><a href="http://wildfiregames.com">Wildfire Games Home</a> :: <a href="http://wildfiregames.com/0ad/">0 A.D.</a> :: <a href="http://wildfiregames.com/tla/">The Last Alliance</a><!--IBF.RULES--><!--ipb.leftlinks.end--></p> <p><!--ipb.rightlinks.start--> <a href="http://www.wildfiregames.com/forum/index.php?amp;act=Help">Help</a><a href="http://www.wildfiregames.com/forum/index.php?amp;act=Search&f=">Search</a><a href="http://www.wildfiregames.com/forum/index.php?amp;act=Members">Members</a><a href="http://www.wildfiregames.com/forum/index.php?amp;act=calendar">Calendar</a><!--IBF.CHATLINK--><!--IBF.TSLLINK--> <!--ipb.rightlinks.end--></p> </div> </div> <div id="userlinksguest"> <p class="pcen"><b>Welcome Guest</b> ( <a href="http://www.wildfiregames.com/forum/index.php?amp;act=Login&CODE=00">Log In</a> | <a href="http://www.wildfiregames.com/forum/index.php?amp;act=Reg&CODE=00">Register</a> ) </p> </div> <div id="navstrip"><img src='style_images/3/nav.gif' border='0' alt='>' /> <a href='http://www.wildfiregames.com/forum/index.php?amp;act=idx'>Wildfire Games Community Forums</a></div><script type='text/javascript'> var displaymode = 'always'; var enablefade = 'no'; var autohidebox = ['no', 10]; var showonscroll = 'yes'; var IEfadelength = 1; var Mozfadedegree = 0.05; if (parseInt(displaymode) != NaN) { var random_num = Math.floor(Math.random() * displaymode); } function display_hover_prompt() { var ie = document.all && !window.opera; var dom = document.getElementById; var iebody = (document.compatMode == 'CSS1Compat') ? 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They will help you with your planned mods, your planned websites about our games, etc.. <br /><br /> We are one of the greatest and friendly communities on the internet and that's why you can benefit a lot from registering on our boards. <br /><br /> If you are already a registered member, then you can login below<br /> <form action='index.php?act=login&CODE=01&CookieDate=1' method='post' name='LOGIN'> User: <input type='text' maxlength='64' name='UserName' class='forminput' size='10'> Pass: <input type='password' name='PassWord' class='forminput' size='10'> <input type='submit' name='submit' value='Login' class='forminput'> <input type='button' value='Register' class='forminput' onclick="window.location='index.php?act=reg'"> </td> </tr> <tr> <td align='center'><div id='hptimer'><!--HP_TIMER--></div><a href="#" onclick="javascript:var objref = document.getElementById('hoverprompt'); objref.style.visibility = 'hidden';">Close Window</a></td></tr> </table></form></div></div> <!--IBF.NEWPMBOX--> <script type="text/javascript" src="jscripts/ipb_board.js"></script> <table cellspacing="0" class="newslink"> <tr> <td><b>Welcome back; your last visit was: <span>Today, 07:09 PM</span></b><!-- IBF.NEWSLINK --></td> <td align="right" valign="middle"><form action="http://www.wildfiregames.com/forum/index.php?amp;act=Login&CODE=01&CookieDate=1" method="post"> <input type="text" size="20" name="UserName" onfocus="this.value=''" value="User Name" /> <input type="password" size="20" name="PassWord" onfocus="this.value=''" value="ibfrules" /> <input class="button" type="image" src="style_images/3/login-button.gif" /> </form> </td> </tr> </table> <br /><div class="borderwrap" style="display:none" id="fc_144"> <div class="maintitlecollapse"> <p class="expand"><a href="javascript:togglecategory(144, 0);"><img src='style_images/3/exp_plus.gif' border='0' alt='Expand' /></a></p> <p><img src='style_images/3/nav_m.gif' border='0' alt='>' width='8' height='8' /> <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=144">Welcome</a></p> </div> </div> <div class="borderwrap" style="display:show" id="fo_144"> <div class="maintitle"> <p class="expand"><a href="javascript:togglecategory(144, 1);"><img src='style_images/3/exp_minus.gif' border='0' alt='Collapse' /></a></p> <p><img src='style_images/3/nav_m.gif' border='0' alt='>' width='8' height='8' /> <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=144">Welcome</a></p> </div> <table cellspacing="1"> <tr style="background-color: #adb9d3"> <td colspan="2" width="66%">Forum</td> <td align="center" width="7%">Topics</td> <td align="center" width="7%">Replies</td> <td width="35%">Last Post Info</td> </tr><!-- Forum 168 entry --> <tr> <td align="center" class="row2" width="1%"><img src='style_images/3/br_redirect.gif' border='0' alt='Redirect' /></td> <td class="row2"><b><a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=168" >Wildfire Games Communitiy Guidelines</a></b><br /><span class="forumdesc"><b style="color:#666">Short Description</b> These our Community Guidelines. Once you start posting on our forums you automatically agree to them.</span></td> <td align="center" class="row1">--</td> <td align="center" class="row1">--</td> <td class="row1"><b>Redirected Hits:</b> 12560</td> </tr> <!-- End of Forum 168 entry --><tr> <td align="center" class="row2" width="1%"><img src='style_images/3/bf_nonew.gif' border='0' alt='No New Posts' /></td> <td class="row2"><b><a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=110">Community News & Community Crier</a></b><br /><span class="forumdesc"><b style="color:#666">Short Description:</b> This is the place to keep yourself posted on new updates concerning the Wildfire Games Community Forums. Also our community newsletter - the community crier - is posted here. Wish people a happy birthday in this forum, announce when you will be gone for a while and why, etc. Keep others informed about yourself and stay informed about the other community members.<br /><i>Forum Led by: <a href='http://www.wildfiregames.com/forum/index.php?amp;act=Members&max_results=30&filter=31&sort_order=asc&sort_key=name&st=0&b=1'>Community Guardians</a></i><br /><i> User(s) Active In This Forum: 0 Members, 0 Guests</i></span></td> <td align="center" class="row1">354</td> <td align="center" class="row1">4,032</td> <td class="row1" nowrap="nowrap"><a href="http://www.wildfiregames.com/forum/index.php?amp;showtopic=6851&view=getlastpost" title="Go to the last post"><img src='style_images/3/lastpost.gif' border='0' alt='Last Post' /></a> <span>Today, 05:53 PM<br /><b>In:</b> <a href='http://www.wildfiregames.com/forum/index.php?amp;showtopic=6851&view=getnewpost' title='Go to the first unread post: Weekly Community Feature #9: Dance Smilie'>Weekly Community Feature #9...</a><br /><b>By:</b> <a href='http://www.wildfiregames.com/forum/index.php?amp;showuser=358'>Lorian</a></span></td> </tr><tr> <td align="center" class="row2" width="1%"><img src='style_images/3/bf_nonew.gif' border='0' alt='No New Posts' /></td> <td class="row2"><b><a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=114">Introductions</a></b><br /><span class="forumdesc"><b style="color:#666">Short Description:</b> New to the WildFire Games community? Make sure to introduce yourself here so we can get you to know better. Please provide us with your real name, your age, your hobbies and interests, etc. That way you can find people with similar interests a better way.<br /><i>Forum Led by: <a href='http://www.wildfiregames.com/forum/index.php?amp;act=Members&max_results=30&filter=31&sort_order=asc&sort_key=name&st=0&b=1'>Community Guardians</a></i><br /><i> User(s) Active In This Forum: 0 Members, 0 Guests</i></span></td> <td align="center" class="row1">157</td> <td align="center" class="row1">2,335</td> <td class="row1" nowrap="nowrap"><a href="http://www.wildfiregames.com/forum/index.php?amp;showtopic=6656&view=getlastpost" title="Go to the last post"><img src='style_images/3/lastpost.gif' border='0' alt='Last Post' /></a> <span>Dec 15 2004, 10:45 PM<br /><b>In:</b> <a href='http://www.wildfiregames.com/forum/index.php?amp;showtopic=6656&view=getnewpost' title='Go to the first unread post: and along comes ...'>and along comes ...</a><br /><b>By:</b> <a href='http://www.wildfiregames.com/forum/index.php?amp;showuser=426'>Uppy</a></span></td> </tr><tr> <td align="center" class="row2" width="1%"><img src='style_images/3/bc_nonew.gif' border='0' alt='No New Posts' /></td> <td class="row2"><b><a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=145">Help & Feedback</a></b><br /><span class="forumdesc"><b style="color:#666">Short Description:</b> Here is where you get help with your forum problems. Also make sure to tell us how we are doing. What can we improve? What would you like better? Your opinion matters to us!<br /><b>Subforums:</b> <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=118">Suggestions & Feedback</a>, <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=117">Community Assistance</a>, <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=112">Community Moderation Announcements</a>, <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=186">Test Posting Messages</a><br /><i>Forum Led by: <a href='http://www.wildfiregames.com/forum/index.php?amp;act=Members&max_results=30&filter=31&sort_order=asc&sort_key=name&st=0&b=1'>Community Guardians</a></i><br /><i> User(s) Active In This Forum: 0 Members, 0 Guests</i></span></td> <td align="center" class="row1">234</td> <td align="center" class="row1">1,699</td> <td class="row1" nowrap="nowrap"><a href="http://www.wildfiregames.com/forum/index.php?amp;showtopic=6889&view=getlastpost" title="Go to the last post"><img src='style_images/3/lastpost.gif' border='0' alt='Last Post' /></a> <span>Today, 06:13 PM<br /><b>In:</b> <a href='http://www.wildfiregames.com/forum/index.php?amp;showtopic=6889&view=getnewpost' title='Go to the first unread post: Problem with Codebox'>Problem with Codebox</a><br /><b>By:</b> <a href='http://www.wildfiregames.com/forum/index.php?amp;showuser=358'>Lorian</a></span></td> </tr><tr> <td class="catend" colspan="5"><!-- no content --></td> </tr> </table> </div> <br /><div class="borderwrap" style="display:none" id="fc_146"> <div class="maintitlecollapse"> <p class="expand"><a href="javascript:togglecategory(146, 0);"><img src='style_images/3/exp_plus.gif' border='0' alt='Expand' /></a></p> <p><img src='style_images/3/nav_m.gif' border='0' alt='>' width='8' height='8' /> <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=146">Community Center</a></p> </div> </div> <div class="borderwrap" style="display:show" id="fo_146"> <div class="maintitle"> <p class="expand"><a href="javascript:togglecategory(146, 1);"><img src='style_images/3/exp_minus.gif' border='0' alt='Collapse' /></a></p> <p><img src='style_images/3/nav_m.gif' border='0' alt='>' width='8' height='8' /> <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=146">Community Center</a></p> </div> <table cellspacing="1"> <tr style="background-color: #adb9d3"> <td colspan="2" width="66%">Forum</td> <td align="center" width="7%">Topics</td> <td align="center" width="7%">Replies</td> <td width="35%">Last Post Info</td> </tr><tr> <td align="center" class="row2" width="1%"><img src='style_images/3/bc_nonew.gif' border='0' alt='No New Posts' /></td> <td class="row2"><b><a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=119">General Chat</a></b><br /><span class="forumdesc"><b style="color:#666">Short Description:</b> Discuss anything that is on your heart here. Having trouble with real life? Want to know what everybody's life goals are? Come on in and have some light chat.<br /><b>Subforums:</b> <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=133">Fun and Games</a>, <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=125">Gaming Discussion & Match-Making</a>, <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=127">Homework Discussion</a>, <a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=131">Arts and Entertainment</a><br /><i>Forum Led by: <a href='http://www.wildfiregames.com/forum/index.php?amp;act=Members&max_results=30&filter=31&sort_order=asc&sort_key=name&st=0&b=1'>Community Guardians</a></i><br /><i> User(s) Active In This Forum: 1 Members, 0 Guests</i></span></td> <td align="center" class="row1">1,399</td> <td align="center" class="row1">56,373</td> <td class="row1" nowrap="nowrap"><a href="http://www.wildfiregames.com/forum/index.php?amp;showtopic=6891&view=getlastpost" title="Go to the last post"><img src='style_images/3/lastpost.gif' border='0' alt='Last Post' /></a> <span>Today, 06:22 PM<br /><b>In:</b> <a href='http://www.wildfiregames.com/forum/index.php?amp;showtopic=6891&view=getnewpost' title='Go to the first unread post: I've changed the lightbulb'>I've changed the lightbulb</a><br /><b>By:</b> <a href='http://www.wildfiregames.com/forum/index.php?amp;showuser=459'>Yiuel</a></span></td> </tr><tr> <td align="center" class="row2" width="1%"><img src='style_images/3/bf_nonew.gif' border='0' alt='No New Posts' /></td> <td class="row2"><b><a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=115">Hall of Intellectuals</a></b><br /><span class="forumdesc"><b style="color:#666">Short Description:</b> Serious issues like politics, wars, religion, mathematics are discussed here. Please beware of the community guidelines and support your opinions with rational arguments, proofs and reasoning.<br /><i>Forum Led by: <a href='http://www.wildfiregames.com/forum/index.php?amp;act=Members&max_results=30&filter=31&sort_order=asc&sort_key=name&st=0&b=1'>Community Guardians</a></i><br /><i> User(s) Active In This Forum: 0 Members, 0 Guests</i></span></td> <td align="center" class="row1">323</td> <td align="center" class="row1">6,702</td> <td class="row1" nowrap="nowrap"><a href="http://www.wildfiregames.com/forum/index.php?amp;showtopic=6869&view=getlastpost" title="Go to the last post"><img src='style_images/3/lastpost.gif' border='0' alt='Last Post' /></a> <span>Today, 05:16 PM<br /><b>In:</b> <a href='http://www.wildfiregames.com/forum/index.php?amp;showtopic=6869&view=getnewpost' title='Go to the first unread post: The two (or more) faces of nationalism'>The two (or more) faces of ...</a><br /><b>By:</b> <a href='http://www.wildfiregames.com/forum/index.php?amp;showuser=459'>Yiuel</a></span></td> </tr><tr> <td align="center" class="row2" width="1%"><img src='style_images/3/bf_nonew.gif' border='0' alt='No New Posts' /></td> <td class="row2"><b><a href="http://www.wildfiregames.com/forum/index.php?amp;showforum=116">Computer Desk</a></b><br /><span class="forumdesc"><b style="color:#666">Short Description:</b> Do you have problems with software or hardware? Can't get a certain program doing what you want it to or want to know what that website of yours looks like to the others? 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<b><a href='http://www.wildfiregames.com/forum/index.php?amp;showuser=629'>shadow88</a></b><br />Most users ever online was <b>87</b> on <b>Nov 10 2004, 10:27 AM</b></td> </tr><tr> <td class="catend" colspan="2"><!-- no content --></td> </tr> </table> </div> <!-- Board Stats --><!-- no content --> <table cellspacing="0" id="gfooter"> <tr> <td width="45%"> </td> <td width="10%" align="center" nowrap="nowrap"><a href="lofiversion/index.php"><b>Lo-Fi Version</b></a></td> <td width="45%" align="right" nowrap="nowrap">Time is now: 18th December 2004 - 07:09 PM</td> </tr> </table> <!-- Copyright Information --> <div align='center' class='copyright'><a href="http://www.invisionboard.com" target='_blank'>Invision Power Board</a> v2.0.1 © 2004 <a href='http://www.invisionpower.com' target='_blank'>IPS, Inc.</a></div><div align='center' class='copyright'>Registered to: Wildfire Games</div> </div> </body> </html>
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Welsh as we know them really didn't didn't come about untill after 0 A.D.'s time period has ended. Welsh were formed as the 'barabarians' (Angles, Jutes, and Saxons) invaded. After the massive invasion, a series of wars (called the Anglo-Saxon Wars) and a plague, the celtic people on the british isle became a minority. When that happened, the celtic people were pushed to the western edges of the island and settled in the area of Wales and Cornwall. Interestingly the term "Welsh" means foreigner in Anglo-Saxon. Anyway, all of this didn't happen untill after 0 A.D.'s time period was over, and this includes the longbows also.
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Hmm, not sure what we can do about that because the code bbcode is special for the invision boards. where the codebox is a custom thing. Its something to do with the forum parser. Not sure if there is anything we can do to fix this problem.
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hmm should point to: album_cat.php?cat_id=49 and not page.php?c=49 Nate will have to fix that one I think Old screenshots? You in particular would like to see them, or you think everyone should see them? I could upload them for you, not sure if we want them on the site though
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Looking good David. I applied your textures to the weapons in 3dsmax. It also has the uv lining up problems. Don't worry about it though... I think i can just modify the meshes to match the textures instead of the other way around.
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BfME & Context-Sensitive Interfaces
Wijitmaker replied to Acumen's topic in Tutorials, references and art help
It does, and it is annoying. It's slow and cumbersome. If you wanted to use your heroes to thier upmost potential, you'd have to use key commands because the UI just isn't fast enough. One thing they did do to speed things up was to have the hero unit's portraits in the bottom of the window. It was sometimes hard to find your hero on screen when its surrounded by simliar looking units. So all you have to do is select that hero icon and it selects him. Yeah it would have been impossible to manage the heroes if they had AoE type ecconomics. It would be just too much management. I personally love this feature in BfME. It makes the game so much easier to control. When we were first chatting by email (the convo the evolved into the alternative UI discussion) I think I brought this idea up (around the middle of september I think?). ---------------------- Random Thoughts ---------------------- Biggest concern, I don't know if its feasible to do this? I remember you had to ask Gustav about the ability to anchor sprites to a 3d object in the world and have it interactive? Maybe that has been resolved. If it would be to complicated to impliment an anchor, what if we just had a menu that could be popped up by a simple keyboard command like the spacebar? It would always pop up smack-dab-in the middle of the screen. Make your selection and it would disappear, or hit space bar again to make it go away. Icons around small things.. It works great around large objects like buildings (as you mentioned). Maybe even work on BfME units that aren't acting as just a single unit, but a battalion of units. But, for a single unit? Not sure how that would work. Icon placement and visibilty blocking... Not sure how well this would work cause this ring of icons would be blocking out the objects behind it. Alternatives? Maybe use some sort of opacity? Simple sihlouette icons would probably be usefull in this case. Should we duplicate the icons in the ring around the entity and in the UI down below? I agree with your tab pro/con thoughts. However I think some organization would be better than just one big ring. If we did do the tab idea, I envision we would need some sort of 'back' button in the 2nd layer to get back to the 1st layer. Maybe at the 12:00 position? About the building... Not sure if you would have to do it like the C&C mobile construction vehicle... what if you did it like this. Select the citizen soldier (primary ring pops up), select the build icon (secondary ring pops up), select the econ button (tertiary ring pops up), -oops you didn't want an econ building-, click the back icon in the 12:00 position (secondary ring pops up), select the millitary button (new tertiary ring pops up), select the barracks, transparent version of the barracks appears, move the building around the map till the base is no longer red, click to place, hold and move your cursor to forms a vector that tells you how the direction is to be placed (ala Generals). Foundation appears... Then the dude walkes over and starts building. Good stuff though, I like the context sensitive UI. I think it would be pretty powerfull for our gamers. It allows the mouse users to get one step closer to the key-command users. -
Believe it or not, this is larger than most RTS games. For example, AoM's basic units are 64x64. Battle for Middle Middle-Earth also uses 64x64 for thier basic units but use 128x128 for heroes. We hope to do all our unit textures in 128x128. Which is as high or higher than most pure RTS games currently on the market.
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Well, usually we can't but, because we are no longer using the current textures (due to some new meshes and uvmapping), I can show you a sample. You'll recognize this texture in the recent screenshots.
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Exactly, its all in what your used to I'd be floundering in GIMP the same way you would be in PSP. Yeah true PSP does cost around $60 if you can find it on sale and on a rebate. But its a lot more inexpensive than PS. Not sure what you mean by a fuzzy brush, but PSP 9's got a lot more brush functionality that is very similiar to Painter 7. You can also make your own custom brushes. Works great with a wacom tablet. But, yeah, stick with what works unless you run into problems with PSD files. Go ahead and save in your default GIMP format and on you last revision, export that psd and upload it to the server.
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Ah yes, looks good. I think that reversed shading works well too Maybe I could talk you into using PSP
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Fixed in Firefox I think... but not IE because its retarded
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I have found the tutorials that come with 3dmax to be the best, but if your looking for more I'd suggest: http://www.3dtotal.com/
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Yeah if you invert that layer and then change it to an "overlay"... that works pretty good I think
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There is quite a few of those falcata swords... could you do some with some ornimentation or metal work on the sword. http://www.wildfiregames.com/~art/history/...-largesand.html http://www.wildfiregames.com/~art/history/...s/falcata4.html Probably more examples here: http://www.wildfiregames.com/~art/history/iberians/ Also, looking at some sword textures in some other games... I wonder if they shading should be dark at the rib and get lighter to the edges vs. light at the rib and darker at the edges.
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The following are the outstanding accomplishments by the 0 A.D. Staff Members for the month of November. Brendan Keough (aka b.w.keough): For his excellent work during his first month of membership. Managed to conceptualize 3 units for a total of 9 sketches. He has an excellent work ethic and is very enjoyable to work with. Mark Thompson (aka MarkT) and Matt Holmes (aka Calefaction) for the long hours and effort they invested in moving all 0 A.D. development to a central Subversion repository. Additional thanks go to Mark for kindly donating, configuring and trouble-shooting his personal server for this purpose (as well as his considerable efforts on the game's entity and combat models this month), and Matt for his work on an easy-to-use TortoiseSVN guide to ease our staff into this new phase. Accomplishments for the month of November: New 0 A.D. website released Several new screenshots posted Implemented in-game music and sound effect support Added fading, gain, and positional audio functions Basic melee combat model in place Incorporated several entity attributes Made major transition to project-wide Subversion version control Moved all assets and source to central Subversion repository Centralised third-party libraries More progress and experimentation with session GUI Revised GUI coordinate system for more dynamic rearrangement Added support for unit icon sheets Implemented ornate UI dialog boxes Much work on fixing bugs, and improving code performance Restored design documents corrupted in forum move Researched feasability of GLSL Finished up RMS map concepts Structure color pallettes for Persians and Carthaginians Persian structures concepts finished Carthaginian structures concepts started 0 A.D. forum skin made Concept artist hired 2 Textures artists hired
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The trick with airplanes or things that fly is the transition from ground to air. I mean, if you wanted you could easily make a mod that has airplanes, but they would have to be harrier or a helecopter or something. You just have its origin off the ground and turn off any boundries. Flying things in RTS games (if done well) requires some sort of 3d pathfinding (I think BFME is doing something like this for thier dragons and eagles). It also needs some sort of transition animation (or something) of take offs and landings. Neither of which we will probably explore. But, an industrious modder should be able to do about anything with the game if they put thier mind to it.
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Westwood Studios Generals did it that way. It was actually tactical to do it too. Used for setting the default position of turrets, airports, and weapon factories. If you just use the default position, chances are your guys would exit the building and have to walk around it to get thier waypointed position.
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Yeah of your variations I'd only do 1 blood sword (per set if there is enough extras to go around). It will most likely be a special sword used in the editor.
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Looking good man, looking good Go ahead and fix the files as needed for the uvmaps. When I first did that I did it in a very very rushed job. The 'jabber swords' should be complete... I wonder if some of the faces got lost in the 3ds file or maybe thier normals are flipped wrong? Do what you need to do to fix them though.
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Ok, for this one you have 75 or so weapons to texture. There are multiple variations and they are all on one texture. Here is something you can work with: http://www.wildfiregames.com/~art/wijit/weapons.zip That is the 3ds file http://www.wildfiregames.com/~art/wijit/weapons.rar This is the .psd file I started working on (its very rough). The variations I'm looking for are different shades of wood, different variety in metal (old, rusty, new, decorative, etc...) and blood. I imagine you'll have to work with Paul on these to get the right blends of variety for history.
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Ok, I did the pre and google. But, I don't think I'll do the css for security reasons.
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