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Wijitmaker

WFG Retired
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Everything posted by Wijitmaker

  1. Good to know someone reads our FAQ rep up Caedus! I read that last night and was going to correct it, but I couldn't figure out how to do it Here is how I would put it: Welcome to Wildfire Games - a talented, hobbyist, virtual, game developer!
  2. Yeah there seems to be a spark in the interest in this as of late. I'd suggest checking out these pages: http://www.wildfiregames.com/pages/about.shtml http://www.wildfiregames.com/tla/about.html http://www.wildfiregames.com/0ad/viewforum.php?f=3 Its a pitty HG deleted our old UBB forums, because that is where the majority of our history lies. I didn't know now, but I could have asked them to at least give us a database of them so we could someday convert them to our current forum type. If you have any questions, I'd be more than happy to answer them. Perhaps you could assemble the information you gather and write that all inclusive history of WFG Yep your right! Dire_Wolf is Dire Resurected (Andrew).
  3. Nice concepts guys! Hats off to your artists. You have a great visual theme going for ya.
  4. Hey I got some words that we need translated. Here they are: mede, phrygian, cappaocian, arabian, bactrian, mede, Aramaean, ionian, assyrian, indian, spearman, thrower, cataphract, chariot, mesopotamian, galley, trireme, ram, war elephant, grainary, woman. Sting has made these suggestions: Media - Mбda Bactria - Baktra Assyria - Ashura Babylon - Babiru The older the better... I'd like to avoid using modern 'known' languages.
  5. MMMM bacon I smell easter egg! Neat find Philip!
  6. Yeah, some might call it perserverance... but for me, I think its more stubborness and bullheadedness that keeps me going You know I was thinking about that, ya know... that was 3 years ago! Phew how the time flies! I'd love to see some pics of the new buis, you guys should do great down there. Probably a bit market for something like that in your area. I'm MSN'n, I still use my old msn name occasionally, but the contact list just got to big and I made a new one. I'll send you my new one to you in email.
  7. Dude you about gave me a heart attack! Good to hear that classic 'Hallo' again! Just replied to your email
  8. The Gaming XS interview has been put up: http://www.wildfiregames.com/0ad/viewtopic.php?t=227
  9. Nice work Paul! You should get up your article on the Roman technologies too; remember, that one you already wrote
  10. lol yeah your right Bobbo, I should say "the *gwenevere* one"
  11. @Sam: Yeah, I'm really looking forward to the Arthur one
  12. Looking good guys! Hey, how did you all decide to do your decay? Looks like your doing a fade? I've been pondering what would be the best way for us to do this in 0 A.D.. I think the best options would be to fade it (like how it appears your doing here), or melt them into the ground (just lower their z position). Question 2: how did you arrive to the decision you did?
  13. Who is the most veteran member on the forum boards? Non-member would be: friedd0g (used to be known as Smonz), he co-founded WFS with Dire_Wolf) Active member: Me This migh be a fun little trip down memory lane: You got questions? I got answers
  14. Like Alex said, we aren't quite ready to tackle the Persain sounds yet. Actually, we are just making our first attempts at voice acting with the Greeks. The persians could soon follow. Would you be availible in a few weeks once we get the Greeks done?
  15. Hey Ykkrosh, I get a chance to tell you in person. Beautiful work man! That tool should go a long ways to helping the AoK modding community. Especially for large projects like the "Battle for Middle Earth" mod: http://www.vanacreative.com/bome/ I'm not sure if it would be of any use to you, but I have the old source code for Mod Pack Studio v3 that never came out. I was doing beta testing for J_C_A; but he dropped off the face of the earth, and the project was never completed. If you have any interest in the code, I could forward that to you. Oh, and if your ever bored and looking for a project, let me know - we could always use a coder that likes to get his hands dirty and the dedication and drive to see a project through.
  16. Yeah, with lea-nerdo Have you guys seen this one? http://www.apple.com/trailers/wb/alexander/ I also heard rumor of Vin-Deisel doing one with Hannibal (the Carthaginian - no the cannible )
  17. I thought I'd share this with you guys here at 0ad because the concept of 0ad has its roots in AoK. And infact, you could probably accurately say that the pre-0ad was in fact WFS's very own mod for AoK ( http://www.wildfiregames.com/raw/ ). This is a stat editor that has previously only been availible to SWGB and now works with AoK. Both games use the same engine. Pretty cool stuff! Weird thing is, if we had this tool 4 years ago, 0 A.D. as we know it probably wouldn't be a stand alone game like it is now, but instead a mod for AoK. So I guess its a good thing that it only came out till just now http://aok.heavengames.com/cgi-bin/aokcgi/...t&f=9,33863,,10 The file: http://games.build-a.com/swgb/files/GeniEd2.exe
  18. game polys Which in 3dmax are refered to as tri's or faces. A 3dmax quad/polygon refers to two 'game polys'/tri's/faces. Confusing? Yes One of the many ways to count is to: make a clone, convert the object to a mesh, go to sub object mode, and select all the faces (with ignore backfacing turned off), and it will give you the count your looking for.
  19. That is quite interesting piece of historical warfare Nick! Thanks for passing the link on to us. Time will tell if it makes the game or not.
  20. Didn't find any reason to close the thread, so I reopened it. Closed threads look bad, because it implies something bad occured. Nothing bad occured, therefore re-opened.
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