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Wijitmaker

WFG Retired
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Everything posted by Wijitmaker

  1. Hey Dave, I sent you an email last night, and I hope you got it. Its about meeting times this week for an interview. Look forward to your reply thanks
  2. Yikes thats not good! Very sorry to hear that Aga Ok here is what I got for you: 1. http://0ad.wildfiregames.com/~art/vuetemplate.zip 2. http://www.vrayrender.com/download/ 3. I don't have that handy, in fact I might not have it at all... do you have those old cds I mailed to you years ago? Its on that I think. 4. Unfortunately that site no longer lives. The guy who hosted that for us left and took the site down. I'm not really prepared to put up something to replace it, because of server space. Give me a month or two. In the mean time try these sites: These are some nice textures from a guy who got ripped off by his gamming company, so he decided to post his files to the public for free to tick of his studio: http://www.davegh.com/blade/davegh.htm Here is some nice textures from a french site: http://perso.club-internet.fr/lemog/lemog_...textures01.html Most of these suck, but you might get lucky: http://www.grsites.com/textures/ Might be something here: http://textures.forrest.cz/ Hmm, seems this site started charging money: http://www.pixoi.com/ More textures: http://www.the3dstudio.com/textures.asp I'll PM you stuff about ftp
  3. Thanks registering already Dave. Not sure if Stuart has told you but he had some computer problems and is now reformatting his computer. He hopes to be back online soon. If things don't go as planned with his reformat we'll make some new arrangements for the interview. No worries, we'll get something figured out We always have room for a programmer with a love for RTS games! Hopefully I can make it to the interview too.
  4. No, it wasn't Tim's fault it was mine Tim is the fixer
  5. Ooops sorry guys, I think I fixed it now... try again
  6. I think I recognize that name from DGDN? Welcome. Just a quick note - its cool you noticed the RaW MP version. I never actually publically released that version, but it is the version I favor. Doesn't have all that gobbly-@#$% that is in the Scen verison
  7. Welcome Celts are my favorite too! Send me a sample of your work if you'd like to help out with concepts: jason@wildfiregames.com Period specific if you could please (500 BC to 500 AD).
  8. Yeah I'll PM to you also just a sec... Thanks much Yeah that works out to 15:30 GMT, but your to fast for me Cool, we would really appreciate some more input on this subject. I'll see if I can scrounge up some previous meeting logs for you to read if your interested in some more background on the on-going discussion.
  9. Oluseyi, any chance you could meet us on IRC for the programmers meeting we when we will decide this issue? It would be 10:30 EST... yeah kind of early for us Americans, but we need to catch those Europeans before they go to bed
  10. Tim any chance of this feature sometime in the following months?
  11. Drats you beat me to 25 by a few months! Oh well, happy birthday
  12. Excellent, I should actually get you in touch with our lead programming manager - Stuart (aka Acumen). If you still have a copy of what you sent CheeZy, please forward that to stuart@0ad.wildfiregames.com . True, CheeZy is the guy who coordinates our VIP's but Stuart is the man you want to connect with. A liasion would be great! We could use all the advice and experiance we can get
  13. Thanks for stopping by Oluseyi, and thank you also for taking a look at the ferite language and giving us some impressions you had on that. Oluseyi is a moderater over at gamedev.net ... I'm not sure which forum. But, again welcome - maybe we could pick your brian sometime if your not to busy with your responsabilites at gamedev.net
  14. Happy birthday! Dude you watch Alias tonight! Another mind bender
  15. Adam, you look just like I imagined you would look! Is that your senior photo? Its a good portrait. I hate my senior photo... I look like such a goon. Advice for anyone who takes senior picture - DON'T WEAR CLOTHING OR HAIR STYLES THAT IS A 'FASHION' Stick with something that will always be in style like a plain polo shirt and shorter clean cut hair. Otherwise you'll look back on your picture 7 years later and say... Man, I was such an idiot.
  16. Do we have a bowing smiley? I found this one: Its kind of big though...
  17. Might be something some people find useful?
  18. Here is some interesting excerpts from Ceasars Gallic wars: The number of the people is countless, and their buildings exceedingly numerous, for the most part very like those of the Gauls: the number of cattle is great. They use either brass or iron rings, determined at a certain weight, as their money. Tin is produced in the midland regions; in the maritime, iron; but the quantity of it is small: they employ brass, which is imported. There, as in Gaul, is timber of every description, except beech and fir. They do not regard it lawful to eat the hare, and the @#$%, and the goose; they, however, breed them for amusement and pleasure. The climate is more temperate than in Gaul, the colds being less severe. Most of the inland inhabitants do not sow corn, but live on milk and flesh, and are clad with skins. All the Britains, indeed, dye themselves with wood, which occasions a bluish color, and thereby have a more terrible appearance in fight. They wear their hair long, and have every part of their body shaved except their head and upper lip. ...and about 4,000 charioteers only being left (Now the Britons, when they have fortified the intricate woods, in which they are wont to assemble for the purpose of avoiding the incursion of an enemy, with an intrenchment and a rampart, call them a town.) Thither he proceeds with his legions: he finds the place admirably fortified by nature and art; The Agricola: The physique of the people presents many varieties, whence inferences are drawn: the red hair and the large limbs of the inhabitants of Caledonia proclaim their German origin; the swarthy faces of the Silures, the curly quality, in general their hair, and the position of Spain opposite their shores, attest the passage of Iberians in old days and the occupation by them of these districts; those peoples, again, who adjoin Gaul are also like Gauls, whether because the influence of heredity persists, or because when two lands project in opposite directions till they face each other the climatic condition stamps a certain physique on the human body; Their strength lies in their infantry; but certain tribes also fight from chariots: the driver has the place of honour, the combatants are mere retainers. Originally the people were subject to kings: now the quarrels and ambitions of petty chieftains divide them; nor indeed have we any weapon against the stronger races more effective than this, that they have no common purpose: rarely will two or three states confer to repulse a common danger; accordingly they fight individually and are collectively conquered. The soil, except for the olive and the vine and the other fruits usual in warmer lands, is tolerant of crops and prolific of cattle: they ripen slowly, but are quick to sprout - in each case for the same reason, the abundant moisture of the soil and sky. Britain produces gold and silver and other metals: conquest is worth while. Their sea also produces pearls, but somewhat clouded and leaden-hued. Some people suppose that their pearl-fishers lack skill; in the Red Sea we are to imagine them torn alive and still breathing from the shell, while in Britain they are gathered only when thrown up on shore: for myself I could more readily believe that quality was lacking in the pearls than greed in Romans. The British line, in order to be at once impressive and alarming, was drawn up on higher ground, in such a way that the front rank was on the level, while the rest, on a gentle slope, seemed to be towering higher and higher; the war chariots, noisily manoeuvring, filled the intervening plain. The battle began with fighting at long range; the Britons showed determination and skill in evading or brushing aside the Roman missiles, while on their own side they launched dense volleys of spears; until Agricola ordered four battalions of Batavi and two of Tungri to bring things to the sword's point and to hand-to-hand fighting; a manoeuvre familiar to them from long service and embarrassing to the enemy, whose shields were small and swords too long;
  19. IIRC - if I recall correctly Ken just used this one today
  20. Ah Sud, your not ugly Good to put a face with your name, thanks BTW what happened to the 'goth' look you were telling me about a few months ago? Yes, Brian and Tim do look alike
  21. LOL @ Paul... being so close to the border, I hear allot of Canadian jokes Any chance I could find a copy of that beaver/bar Molson comercial? I'd love to show that to my friends who perpetually diss on you Canadians .
  22. Well thanks for your interest ZeZar, and these are some good questions. Thanks for the offer LD, feel free to post answers in the future (just be vauge) 1) Pop limit will be as high as we can make it with the constraints of the computers when its released. Computers will hopefully be pretty fast. We are shooting for over 100... I'll leave it at that. Won't know till we actually start testing. 2) Zoom yes, Rotate yes (if that option is turned on) 3) Um, the max possible is 5 millitary foot units, 4 millitary cavalry units, 3 support units, 3 siege weapons, 4 ships, 2 Super Units, 3 Heroes. Civs usually don't get everything, some take away as many as 5 of those... but thats the max. 4) No traps 5) Actually beta is set at December 2004, where did you see August? Things have been progressing very well since Summer 2003. Hopefully make our beta deadline. Beta will be by applicant and selection. 6) Not at liberty to say right now 7) About the 'giant' size on AoM is the largest we will go 8) No ladders 9) We are working on those details actually, To see a unit behind any object it will either be full player color, or have player color outline. 10) Depends how much pierce armor the unit its attacking has 11) To me it seems a bit sacreligious to put Jesus in a 'game', not sure about that, we might put Him in the map editor, or leave it up to modders to create Him. 12) All civs will be very unique, with special looks. 13) Your very welcome
  23. Does the banana dance with Tim Oh, BTW 0ad homepage broke its record yesterday too, with 17
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