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Wijitmaker

WFG Retired
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Everything posted by Wijitmaker

  1. It is a nice concept - reminds me of Michaels art :)It is a nice concept - reminds me of Michaels art I like the shape of the building. I like the details you added in your first concept though (the porch roof, the roof over the door). Technique wise, it looks good. The building looks a little modern and doesn't quite fit in with the theme of our existing roman buildings. Especially the roof. Try something like this (Top view) --------------------- │\ /│ │ \ / │ │ ›―――――――――――――‹ │ │ / \ │ │/ \│ --------------------- this --------------------- │ │ │ │ --------------------- │ │ │ │ --------------------- not this Also, note that the scale of your building is closer to real world scale, rather than game scale. I think the art spec mentions how scale in the game is different than the real world. I updated your task (hopefully SVN worked and completed - I didn't have time to see if actually finished), there is lots of ideas on roman architecture in there.
  2. Yeah, we can work that in for you. I wouldn't want you to spend a lot of time doing it but it would be some good practice.
  3. Yes, hold them tight as you have in you image. There is more comments I might make, but as it is a WIP - I'll wait till your ready.
  4. Awesome - perfect! The Phonetics will help so much (even then it would be good if you could listen to the audio files once they are made to make sure the emphasis is placed on the correct syllables) It is true the Celts do sound a bit Latin to my ear as I was trying to speak the words aloud. I think it has to do with the numerous phrases that end in -os.
  5. Doh - Seriously, I have heard a lot of great things about this magazine and highly recommend signing up for this raffle. Good luck to the entrants.
  6. Anthony, thanks for taking the time to post all of this valuable information in a format that could easily be used by the design of a game. Unfortunately, much of what we have based the design of the Celt is based on interpretations of Celtic history books (by myself) - and looking for specific information for the purposes of the game that sometimes didn't exist. It is sort of a 'best guess' by an amateur Celtic enthusiast (me). I believe you filled out an application form, but we would be happy to have you review our Celtic material/design within the game to check for accuracy. In most cases I wager we could accommodate, but 0 A.D. is intended to be a game which sometimes clashes with ideas of what a historical simulation would look like. We would value your input
  7. The Gaesata will be included in the game as a Celtic infantry unit armed with a javelin.
  8. Welcome to the forums! Yes the Celts with have chariots. In fact the chariot is the Celt's unique unit.
  9. Yes it does, but without the visibility of the wireframe we can't give you feedback on how we could help that poly count decrease. So if you want ideas on how to do that, you'll need to post a wire/edge view.
  10. Posting a wireframe view is also useful to help you optimizing your poly count.
  11. Nice choice, I owned a '54 ford myself with a '55 deluxe grill. I'd love to see pics
  12. Here is an idea to troubleshoot, if you have a Nvidia card, sometimes the newer drivers have some messed up video overlay settings that you need to go in the advanced panel and return to default. That might correct the problem. But, if that was the problem it would be on other .avi videos you play with windows media player too. So, play another .avi and see if you still have the problem. If you do, try tweaking the video overlay settings.
  13. I believe R6 is supported also isn't it Philip? Maya and XSI as well.
  14. Awesome Joshua, that is a great accomplishment. I hope you are able to do some more articles for them (a little cash is always nice)
  15. [img center]http://wildfiregames.com/0ad/movies/thumbnail1.png[/img center] Download The Video (11.7 mb - 1 min.) Wildfire Games is proud to announce the release of a video featuring gameplay from 0 A.D., a historical real-time strategy game currently under development. This is the first dynamic glimpse of our flagship title in its present state. When completed, 0 A.D. will be released to the public for free, with absolutely no strings attached. The game is powered by Pyrogenesis, a game engine built from the ground up by Wildfire Games. 0 A.D. is being developed by an all-volunteer, all-online team with members from five continents and numerous countries such as the United Kingdom, Belgium, Australia, the Netherlands, Sweden, Canada, Denmark, and the United States. A fun, yet focused, atmosphere brings the team members together to complete the serious task of producing 0 A.D. We are constantly recruiting more members. If you are inspired by the work completed so far, we encourage you to visit the 0 A.D. website and find out how you can get involved (Applications are HERE). Wildfire Games is looking (Job Openings are HERE) for self motivated, ambitious, skilled programmers and artists who thrive in a team environment. If you can program, script, animate, or model and have a love of video games and an eye on learning new skills in a diverse and determined group of likeminded individuals, then check out the Wildfire Games website to learn more about the game and apply to the team! Several of our members have gone on to lucrative careers in the game industry, while others have further honed and rounded their technical abilities, adding valuable entries to their demo discs and portfolios. You could be thrust into the thick of game development before you know it. As the great Roman poet Virgil wrote, “Fortune favors the bold!” - 0 A.D. is as bold as it gets. Thank you for your continued support of the project. We welcome you to visit for more information in the future reguarding special community releases such as this. If you have trouble with the video, try downloading the XviD codec HERE. If all else fails, THIS link to the smaller resolution video on Google Video should work. Share this news with your friends and help spread the word about 0 A.D.!
  16. Yep, exactly. We will have a way to host those files on our website.
  17. The goal is to have the ability for all text (excluding text that is in an image) be modifiable. All we need is someone who is capable of translating, do the work of translating all the text (which would probably be a large job). Short answer is that we will provide the public the capability of making a translation, but we will probably lean on the community to do the dirty work of translating for us once the english version is released.
  18. Hmm, not sure where you read that... but structures can be constructed on command.
  19. The hold up at the moment is laying out the cinimatics, triggers and placing the video bits into a compilation that would include sound, introduction, etc... Remind us to keep you updated and we'll let you know where we stand.
  20. I saw that on slashdot the other day. But, you really need to see this after reading that article: It is video of the maker of that suit
  21. Here are some better dates: Winter of 2001/2002 - the idea of 0ad as a game was born (previously a mod for Age of Kings). Summer of 2003 - actual game development started, up to that point is was mostly design on paper, prototypes, and proof of concept work. I know we aren't as fast as a game studio that has an army of professionals pouring 40+ hours a week into their games. This might also help put some perspective on things if making comparisons: http://en.wikipedia.org/wiki/Game_development#Duration
  22. Unfortunately no. But, you should be able to find bank gothic for free (at least I have in the past)
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