Jump to content

Gurken Khan

Community Members
  • Posts

    2.632
  • Joined

  • Days Won

    53

Everything posted by Gurken Khan

  1. Ah, that kinda thing. And it would help the game how? I have the feeling it might be interesting if it was made well, but that it could also easily just turn into a useless annoyance for players, forcing artificial choices on them.
  2. @YekaterinaI think MysticJim has more than one vid featuring you and your siege towers. If nobody else in this thread comes up with hero bonuses and they don't reject your proposal I guess it's fine; I currently don't have a better suggestion either.
  3. Thanks for elaborating. Yeah, I probably wouldn't want my healers near anyway. I know a certain someone who likes to use siege towers; but she probably didn't just create this aura out of self-interest...
  4. Yaunā sounds ok for me. I don't mind the sound of Yggdrasil, but it seems to me a bit a fantasy cliche. I'm waiting for the a25 RC to have a look at it; if it doesn't have connections to Norse mythology or Eastern civs I'm not in favor of names relating to those. And I'm not in favor of names relating to current religions like Yeshua or Y'Allah. But I also don't know if this is a democracy or what's the deal with the closed poll...
  5. Yeah, I was too lazy to look up Celtic Names. But when we have persons like Boudica, Dubnovellaunus, Tincomarus, Cartimandua, Verica, Cassivellaunus... I think it's better to take those than some generic Bridget or Gwyneth (or were there historical influential people with those names?). Sounds like they had some important family members, so why not?
  6. I think it would be nicer to have names with historic relevance; not a 'Peter Smith' or sth like that to lead the Britons.
  7. Soo. You decided to go for skyscraper-sized berry-bushes?
  8. Well, for one of my most important tools I don't even know what it's called: drawing a rectangle with the mouse to catch the units that are inside; very handy then: holding [ctrl] when clicking on a group icon in the selection, i.e. the women, will un-select only those units. But mostly I use control-groups, if I want a sub-set of one I then click on the icon in the selection. If your kids know what an analogue clock looks like I think those numbers are very handy for directions.
  9. I'm sure something could be made out of this. Wouldn't it be wonderfully wondrous if that wonder was built maybe a little earlier by 'our' Xiongnus than widely assumed? Just sayin' it might be less of a stretch to take something they actually had than fantasizing about some tents or wooden horses they might've had...
  10. I just wanted to clarify. I'm not a native English speaker either. [Peace!) Yeah, hm. If we know that Tongwancheng existed, maybe take artistic interpretations on that?
  11. @LopessI didn't call it "dumb", I was just wondering if it could be visualized nicely as a wonder.
  12. @YekaterinaI've encountered it several times, not just this instance. Anyway, I wouldn't really call it 'frustration', more like a nice to (not) have.
  13. Naturally I'm aware it only happens with multiple AIs with the same civ. But I think it would be nice if the available names were used before resorting to sth like II II.
  14. Is there maybe a way to avoid player names like xy II II?
  15. @m7600This? But if the mounds just look like little hills from the outside it probably won't look impressive as a wonder...
  16. Ach, those restrictions! I guess no hope for the Mauryan Teacher to be able to enter these buildings either...
  17. I guess that's ok, although I'd liked the mercs! Of course I wouldn't want to upset the balancing advisors either, although I don't know if Wild Lake is a popular MP map as it seems pretty unbalanced.
  18. Suggestion: Don't have buildings' descriptions make promises they can't keep. Specifically I think the description for the Egyptian Mercenary Camp (Wild Lake) should be corrected, as one can totally not train mercs from Hellenistic Egypt as promised when capturing that building. Or even better, make those mercs available!
  19. As I understand it it's not the difference between a human or AI opponent, but the number of units; so generally in 1v1 you have less units than in a 4v4. If you watch ValihrAnt's vids on yt you'll frequently see him lower the graphics settings as the game progresses. @Stan` Thanks for the answer, still I don't think practical tips are easy to find.
  20. I think one advice (maybe by Stan) was to disable it, as well as post processing, fancy water effects and vsync. @Stan`Maybe make a sticky in the help section?
×
×
  • Create New...